PM100 Innovative Business Idea - AGE Pass
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evaluating whether <strong>AGE</strong> <strong>Pass</strong> has reached a satisfactory amount of<br />
After<br />
population, the next method of evaluation is to assess if <strong>AGE</strong> <strong>Pass</strong> is<br />
the<br />
utilised appropriately. This will be evaluated with attendance rates<br />
being<br />
both participants and volunteers. Older adults and student volunteers<br />
of<br />
sign up to engage in or teach the activity (i.e. exercise, painting,<br />
can<br />
dance, language, etc.) which will appear on their<br />
woodworking,<br />
If they show up to the service, they will be marked down as<br />
schedules.<br />
obtaining the incentive points. Likewise, they will sign into the<br />
present,<br />
to feedback which business resources are being utilised. This<br />
workspace<br />
will demonstrate whether <strong>AGE</strong> <strong>Pass</strong> is pragmatic and<br />
evaluation<br />
for the participating parties. Furthermore, this evaluation will<br />
accessible<br />
if <strong>AGE</strong> <strong>Pass</strong> adequately incentivises the participating parties.<br />
determine<br />
analysis will be done to understand how many new classes<br />
Further<br />
are trying and how much their activity levels have increased<br />
participants<br />
the course of using the app (based on a self-reported baseline<br />
over<br />
level upon sign-up). As previously mentioned, incentivising all<br />
activity<br />
to participate is a crucial element that distinguishes <strong>AGE</strong> <strong>Pass</strong> in<br />
parties<br />
market. Therefore, assessing whether <strong>AGE</strong> <strong>Pass</strong>’ point system is<br />
the<br />
in incentivising participation is essential to the overall success<br />
sufficient<br />
<strong>AGE</strong> <strong>Pass</strong>.<br />
of<br />
the most important evaluation tool to ensure long-term<br />
Lastly,<br />
for <strong>AGE</strong> <strong>Pass</strong> is assessing whether the service users enjoy<br />
sustainability<br />
service. To do this, the app will provide ratings for each participating<br />
the<br />
For example, if an older adult enjoyed the way the student taught<br />
party.<br />
exercise class, he/she participated in, they could leave a rating of<br />
an<br />
student and the class. Likewise, if the student enjoyed the facilities<br />
that<br />
to teach the exercise class but required a couple more pieces of<br />
used<br />
they can leave a rating for the business as well as comment<br />
equipment,<br />
additional resources. This further incorporates social communication<br />
for<br />
responsibility amongst participating parties, and concurrently<br />
and<br />
added incentive. Moreover, the ratings will determine where<br />
promotes<br />
improvement is required. For example, if a particular business is<br />
quality<br />
rated low then suggestions and assistance to improve their<br />
consistently<br />
can be provided. This adds increased benefit to all parties<br />
workspace<br />
in <strong>AGE</strong> <strong>Pass</strong>. Additionally, another way <strong>AGE</strong> <strong>Pass</strong> will<br />
participating<br />
if the older adults are satisfied is having a brief quality of life<br />
evaluate<br />
related to their level of community engagement during<br />
questionnaire<br />
initial profile completion. Then after the person has completed 3<br />
their<br />
activities and attended 15 sessions, they will be asked to<br />
different<br />
another questionnaire to address if their perception about<br />
complete<br />
isolation has changed. In doing so, <strong>AGE</strong> <strong>Pass</strong> will have essential<br />
social<br />
regarding its level of impact with the consumers and<br />
feedback<br />
As well, the older adults will be able to reflect if <strong>AGE</strong> <strong>Pass</strong><br />
communities.<br />
had a positive influence on their social situation, giving them an<br />
has<br />
increased sense of involvement, satisfaction and achievement.