Chess Junior (Parent-Child Tutorial) 4th Ed - Blurred
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EN<br />
Herbert J. Thanner<br />
<strong>Chess</strong><br />
<strong>Junior</strong><br />
5 years plus<br />
Cubes.Art
Herbert J. Thanner<br />
<strong>Chess</strong><br />
<strong>Junior</strong><br />
Cubes.Art
Address of the author:<br />
Herbert Josef Thanner, M.Sc.<br />
Plabutscher Straße 123D<br />
A-8051 Graz<br />
Herbert J. Thanner / <strong>Chess</strong> <strong>Junior</strong><br />
4 th <strong>Ed</strong>ition; Self-published 2023<br />
ISBN: 978-3-9519909-4-1<br />
Approved by the International Master and A-Trainer of <strong>Chess</strong> Gert Schnider<br />
© Copyright 2018 CUBES.ART<br />
All rights, including those of modification and/or editing and translation into<br />
other languages, or adaptation of changed usage requirements or purposes,<br />
are reserved. No part of this manual may be reproduced, distributed<br />
or put online, especially for advertising purposes, or transferred into<br />
a computer language or translated without the written permission<br />
of the author. For private use only!<br />
Content<br />
Move Images<br />
Rook<br />
Bishop<br />
King<br />
Pawn<br />
Knight<br />
Queen<br />
<strong>Junior</strong> Games<br />
1. Great Rook<br />
2. Quick Bishop<br />
3. Pirate <strong>Chess</strong><br />
4. Wise Kings<br />
5. Pawn Game<br />
6. Carousel<br />
7. Crafty Knight<br />
8. Double Attack<br />
9. Ballett<br />
10. Forced Move<br />
11. Queen Play<br />
12. Stairs Checkmate<br />
Layout: Herbert J. Thanner and Harald Letonja
Dear <strong>Parent</strong>s!<br />
Congratulations on your purchase of a quality<br />
product from Cubes.Art.<br />
You have made the best choice because with<br />
<strong>Chess</strong> <strong>Junior</strong> you can quickly and easily<br />
learn the rules of chess.<br />
<strong>Chess</strong> is a strategy board game for 2 people.<br />
The game is played with 16 white and<br />
16 black (counterpart) pieces on a square board<br />
with 64 fields.<br />
This guide provides you with explanations<br />
of the rules of movement for the rook, bishop,<br />
king, pawn, knight and queen as well as<br />
12 junior games that build upon one another<br />
and have a reduced number of pieces.<br />
After learning the rules of movement in<br />
the figures‘ paths, important chess situations<br />
such as the ‘Capturing’, ‘Cover’, ‘Counter-<br />
Attack’, ‘Threat’, ‘Double Attack’ and<br />
‘Forced Move’ will follow.<br />
A typical ‘stalemate’ and ‘checkmate’ are<br />
explained in the learning steps 10 to 12.<br />
The starting positions and the initial number<br />
of figures serve as an example and should<br />
be varied.<br />
Tip: <strong>Child</strong>ren prefer to start playing with all<br />
of the pieces. Therefore, only take the required<br />
pieces from the game box.<br />
Have fun and good luck playing chess.<br />
The playing time of a junior match ranges<br />
from 5 to 20 minutes.
Rook Move Image<br />
Bishop Move Image<br />
The bishop<br />
can move diagonally,<br />
in any direction,<br />
as far as you like.<br />
The rook can move<br />
straight ahead, in any<br />
direction, as far as<br />
you like.<br />
Practice on an empty board:<br />
How many possible moves does the rook have?<br />
Solution: 14<br />
Practice on an empty board:<br />
How many possible moves does the bishop have?<br />
Solution: 7-13
King Move Image<br />
Pawn Move Image<br />
Exceptions:<br />
I: The king can not move<br />
to fields under attack.<br />
II: It is the only chess<br />
piece that can not<br />
be captured.<br />
Exception:<br />
It may move forward<br />
either one or two fields<br />
from its starting position<br />
(second row).<br />
The king can move<br />
one field at a time<br />
in any direction.<br />
The pawn<br />
can move one<br />
field forward.<br />
Practice on an empty board:<br />
How many possible moves does the king have?<br />
Solution: 3-8<br />
The pawn can not capture in the same direction as it moves, instead<br />
it can only capture opposition pieces by moving diagonally (X) forward<br />
one field.
Knight Move Image<br />
Queen Move Image<br />
The knight can move<br />
two fields straight and then<br />
one field to the side.<br />
Exception:<br />
It is the only piece that can<br />
jump over other pieces.<br />
The queen<br />
can move straight or<br />
diagonally, in any direction,<br />
as far as you like.<br />
Practice on an empty board:<br />
How many possible moves does the knight have?<br />
Solution: 2-8<br />
Practice on an empty board:<br />
How many possible moves does the queen have?<br />
Solution: 21-27
Great Rook<br />
Set the pieces up as shown on the right.<br />
The junior player begins (opens) with<br />
the white rook and captures the black knight.<br />
The players take turns alternately.<br />
Starting Position<br />
Rule of movement: The rook can move straight<br />
ahead, in any direction, as far as you like.<br />
The player with the black pieces moves so that<br />
the junior player can capture a black piece<br />
on each go. Captured pieces are removed from<br />
the board.<br />
The rules of movement for the rook will be<br />
learned – the concept of ‘capturing’ will be<br />
understood, and the junior player will<br />
quickly achieve their aim. They also see<br />
the moves of the other pieces.<br />
1<br />
2 3 4 5 6 7 8 9 10 11 12
Quick Bishop<br />
Set the pieces up as shown on the right.<br />
The junior player begins (opens) with<br />
the white bishop and captures the black knight.<br />
The players take turns alternately.<br />
Starting Position<br />
Rule of movement: The bishop can move<br />
diagonally, in any direction, as far as you like.<br />
The player with the black pieces moves<br />
their pieces so that the junior player<br />
can capture a black piece on each go.<br />
The movement for the bishop will be learned –<br />
the concept of ‘capturing’ will be understood<br />
and the junior player will quickly achieve<br />
their goal. They also see the moves<br />
of the other pieces.<br />
1<br />
2<br />
3 4 5 6 7 8 9 10 11 12
Pirate <strong>Chess</strong><br />
Set the pieces up as shown on the right. The<br />
players take turns alternately and only move<br />
the kings. The pawns are not moved and can<br />
not attack the kings. The junior player opens.<br />
Starting Position<br />
The two kings are pirates and collect the<br />
treasures (black and white pawns). The player<br />
who has collected the most treasure at the end,<br />
wins.<br />
Warning: If a pirate moves to a field across from<br />
the other pirate, it must return to its starting<br />
field again.<br />
For advanced players: Instead of kings,<br />
one white and one black knight can be used<br />
as pirates.<br />
1 2 4 5 6 7 8 9 10 11 12<br />
3
Wise Kings<br />
Set the pieces up as shown on the right.<br />
The junior player begins with the white king.<br />
The players take turns alternately.<br />
Starting Position<br />
Rule of movement: The king can move<br />
one field at a time in any direction.<br />
Both kings are to try to reach the opponent’s<br />
base row. The fastest is the winner.<br />
Kids learn how the king moves and the rule that<br />
the kings may not be on directly adjacent fields.<br />
Advanced players can also learn about the opposition:<br />
Both kings are blocking the way forward for each other.<br />
A draw can be agreed after 5 minutes, or e.g. after<br />
10 repeated moves.<br />
1 2 3 5 6 7 8 9 10 11 12<br />
4
Pawn Game<br />
Set the pieces up as shown on the right. The junior<br />
player begins and moves a white pawn forward from<br />
its starting field. The players take turns alternately.<br />
Starting Position<br />
Rule of movement: The pawn can move one field<br />
forward. If it is still on its starting field, it can make<br />
a double step, and move two fields forward.<br />
The pawn can capture opposition pieces diagonally<br />
forward.<br />
Each player has 8 pawns. There can also be fewer<br />
(at least three). The aim is to get a pawn to the<br />
opponent‘s base row.<br />
The concepts of ‘Attack’, ‘Capture’, ‘Cover’ and<br />
‘Counter-Attack’ are to be learned. Advanced players<br />
can also learn the ‘Forced Move’ situation here.<br />
1 2 3 4 6 7 8 9 10 11 12<br />
5
Carousel<br />
Set the pieces up as shown on the right.<br />
The junior player either plays with<br />
the white or black pieces. The players<br />
take turns alternately.<br />
The castle and bishop have to go around<br />
the playing board once. The player who gets<br />
both of their pieces back to their starting fields<br />
first, wins.<br />
Starting Position<br />
The pawns in the centre are a barrier<br />
and are not to be moved.<br />
The first games are to be played without<br />
‘capturing’. Later, the game can be played<br />
with more pieces and ‘capturing’.<br />
1 2 3 4 5 7 8 9 10 11 12<br />
6
Crafty Knight<br />
Set the pieces up as shown on the right.<br />
The junior player moves the white knight,<br />
the black knight is not to be moved!<br />
Starting Position<br />
Rule of movement: The knight can move<br />
two fields straight and then one field<br />
to the side. It is the only piece that can jump<br />
over other pieces.<br />
The aim is to capture the black knight<br />
in as few moves as possible.<br />
Further exercises (without capturing): From any field,<br />
in as few moves as possible:<br />
1. Jump to a diagonally adjacent field.<br />
2. Jump to a horizontally adjacent field.<br />
3. Jump from one corner field to the opposite corner field.<br />
1 2 3 4 5 6 8 9 10 11 12<br />
7
Double Attack<br />
Set the pieces up as shown on the right.<br />
The players take turns alternately.<br />
Starting Position<br />
Rule of movement: The queen can move straight<br />
or diagonally, in any direction, as far as you like.<br />
The junior player is to capture the white pawns<br />
with the black queen and use the ‘Double Attack’<br />
strategy (threaten 2 pieces simultaneously)<br />
as often as possible.<br />
If a pawn manages to capture the queen or reach<br />
the opponent‘s base row, then the pawn player wins.<br />
More game types: 8 pawns against 1 rook, against<br />
2 rooks, against 2 bishops or against 2 knights.<br />
The game can also be played with fewer pawns,<br />
e.g. 3 pawns against a bishop or knight.<br />
1 2 3 4 5 6 7 9 10 11 12<br />
8
Ballett<br />
Set the pieces up as shown on the right.<br />
The junior player plays with the white pieces<br />
and starts. The players take turns alternately.<br />
Starting Position<br />
The aim is to restore the correct starting<br />
positions in as few moves as possible.<br />
But beware, no figure is allowed to cross<br />
the black centre line.<br />
This practices the rules of movement<br />
for the figures (excluding pawns).<br />
Notes: The correct basic position of the pieces<br />
is portrayed by small icons at the top and bottom<br />
edge of the board. The game can be played<br />
alone with only one colour.<br />
1 2 3 4 5 6 7 8 10 11 12<br />
9
Forced Move<br />
Set the pieces up as shown on the right. The<br />
junior player begins with the white queen. The<br />
aim is to force the king into a corner and impose<br />
a stalemate. The players take turns alternately.<br />
Starting Position<br />
Solution: The queen should always be a<br />
knight’s-move distance away from the king,<br />
then the latter can be<br />
Stalemate Position<br />
imposed through a forced<br />
move.<br />
<strong>Chess</strong>: The king is in check<br />
when its field is threatened<br />
by an opposition piece.<br />
Stalemate (= draw): The King<br />
is in a stalemate when it has<br />
no legal move available and<br />
is not in check.<br />
1 2 3 5 6 7 8 9 11 12<br />
4<br />
10
Queen Play<br />
Set the pieces up as shown on the right.<br />
The players take turns alternately.<br />
Starting Position<br />
First, the black king is pushed against the side<br />
through a Forced Move (knight’s-move distance)<br />
from the white queen. Now the white king is<br />
introduced. Caution, stalemate!<br />
The black king needs at Checkmate Position<br />
least one free field, so that<br />
it is not in stalemate.<br />
The aim is to learn<br />
typical checkmate<br />
situations.<br />
Checkmate (= end of the game):<br />
The king is threatened, has no<br />
defence and no valid<br />
1 2 3 5 6 7 8 9 10 12<br />
4<br />
11
Stairs Checkmate<br />
Set the pieces up as shown on the right.<br />
The junior player has two white rooks<br />
and is to put the black king in checkmate.<br />
The players take turns alternately.<br />
Starting Position<br />
The aim is to learn the value of cooperation<br />
through the division of the task: One rook<br />
is to block a row while<br />
Checkmate Position<br />
the second rook forces<br />
the king closer to the edge<br />
by putting it in check.<br />
Thereby, the roles of the<br />
two rooks change.<br />
Tip: Devise your own<br />
checkmate positions.<br />
1 2 3 5 6 7 8 9 10 11<br />
4<br />
12
Awesome!<br />
You’ve done it and mastered the important<br />
chess rules. Thus, you have obtained the skills<br />
to play the game properly and put the opponent’s<br />
king in checkmate.<br />
Now we continue with ‘castling’, ‘pawn<br />
promotion’, the notation, learning opening rules,<br />
typical tactical themes and position evaluation.<br />
Get to know chess-pals and ask about current<br />
course offerings in your school, a chess club near<br />
you or at your (regional) <strong>Chess</strong> Federation.<br />
Have Fun!<br />
PS: With the junior games, you can teach your<br />
friends with your knowledge and inspire them<br />
to play chess!<br />
8<br />
7<br />
6<br />
5<br />
4<br />
3<br />
2<br />
1<br />
Tournament Initial Position<br />
A B C D E F G H
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