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EN<br />

Herbert J. Thanner<br />

<strong>Chess</strong><br />

<strong>Junior</strong><br />

5 years plus<br />

Cubes.Art


Herbert J. Thanner<br />

<strong>Chess</strong><br />

<strong>Junior</strong><br />

Cubes.Art


Address of the author:<br />

Herbert Josef Thanner, M.Sc.<br />

Plabutscher Straße 123D<br />

A-8051 Graz<br />

Herbert J. Thanner / <strong>Chess</strong> <strong>Junior</strong><br />

4 th <strong>Ed</strong>ition; Self-published 2023<br />

ISBN: 978-3-9519909-4-1<br />

Approved by the International Master and A-Trainer of <strong>Chess</strong> Gert Schnider<br />

© Copyright 2018 CUBES.ART<br />

All rights, including those of modification and/or editing and translation into<br />

other languages, or adaptation of changed usage requirements or purposes,<br />

are reserved. No part of this manual may be reproduced, distributed<br />

or put online, especially for advertising purposes, or transferred into<br />

a computer language or translated without the written permission<br />

of the author. For private use only!<br />

Content<br />

Move Images<br />

Rook<br />

Bishop<br />

King<br />

Pawn<br />

Knight<br />

Queen<br />

<strong>Junior</strong> Games<br />

1. Great Rook<br />

2. Quick Bishop<br />

3. Pirate <strong>Chess</strong><br />

4. Wise Kings<br />

5. Pawn Game<br />

6. Carousel<br />

7. Crafty Knight<br />

8. Double Attack<br />

9. Ballett<br />

10. Forced Move<br />

11. Queen Play<br />

12. Stairs Checkmate<br />

Layout: Herbert J. Thanner and Harald Letonja


Dear <strong>Parent</strong>s!<br />

Congratulations on your purchase of a quality<br />

product from Cubes.Art.<br />

You have made the best choice because with<br />

<strong>Chess</strong> <strong>Junior</strong> you can quickly and easily<br />

learn the rules of chess.<br />

<strong>Chess</strong> is a strategy board game for 2 people.<br />

The game is played with 16 white and<br />

16 black (counterpart) pieces on a square board<br />

with 64 fields.<br />

This guide provides you with explanations<br />

of the rules of movement for the rook, bishop,<br />

king, pawn, knight and queen as well as<br />

12 junior games that build upon one another<br />

and have a reduced number of pieces.<br />

After learning the rules of movement in<br />

the figures‘ paths, important chess situations<br />

such as the ‘Capturing’, ‘Cover’, ‘Counter-<br />

Attack’, ‘Threat’, ‘Double Attack’ and<br />

‘Forced Move’ will follow.<br />

A typical ‘stalemate’ and ‘checkmate’ are<br />

explained in the learning steps 10 to 12.<br />

The starting positions and the initial number<br />

of figures serve as an example and should<br />

be varied.<br />

Tip: <strong>Child</strong>ren prefer to start playing with all<br />

of the pieces. Therefore, only take the required<br />

pieces from the game box.<br />

Have fun and good luck playing chess.<br />

The playing time of a junior match ranges<br />

from 5 to 20 minutes.


Rook Move Image<br />

Bishop Move Image<br />

The bishop<br />

can move diagonally,<br />

in any direction,<br />

as far as you like.<br />

The rook can move<br />

straight ahead, in any<br />

direction, as far as<br />

you like.<br />

Practice on an empty board:<br />

How many possible moves does the rook have?<br />

Solution: 14<br />

Practice on an empty board:<br />

How many possible moves does the bishop have?<br />

Solution: 7-13


King Move Image<br />

Pawn Move Image<br />

Exceptions:<br />

I: The king can not move<br />

to fields under attack.<br />

II: It is the only chess<br />

piece that can not<br />

be captured.<br />

Exception:<br />

It may move forward<br />

either one or two fields<br />

from its starting position<br />

(second row).<br />

The king can move<br />

one field at a time<br />

in any direction.<br />

The pawn<br />

can move one<br />

field forward.<br />

Practice on an empty board:<br />

How many possible moves does the king have?<br />

Solution: 3-8<br />

The pawn can not capture in the same direction as it moves, instead<br />

it can only capture opposition pieces by moving diagonally (X) forward<br />

one field.


Knight Move Image<br />

Queen Move Image<br />

The knight can move<br />

two fields straight and then<br />

one field to the side.<br />

Exception:<br />

It is the only piece that can<br />

jump over other pieces.<br />

The queen<br />

can move straight or<br />

diagonally, in any direction,<br />

as far as you like.<br />

Practice on an empty board:<br />

How many possible moves does the knight have?<br />

Solution: 2-8<br />

Practice on an empty board:<br />

How many possible moves does the queen have?<br />

Solution: 21-27


Great Rook<br />

Set the pieces up as shown on the right.<br />

The junior player begins (opens) with<br />

the white rook and captures the black knight.<br />

The players take turns alternately.<br />

Starting Position<br />

Rule of movement: The rook can move straight<br />

ahead, in any direction, as far as you like.<br />

The player with the black pieces moves so that<br />

the junior player can capture a black piece<br />

on each go. Captured pieces are removed from<br />

the board.<br />

The rules of movement for the rook will be<br />

learned – the concept of ‘capturing’ will be<br />

understood, and the junior player will<br />

quickly achieve their aim. They also see<br />

the moves of the other pieces.<br />

1<br />

2 3 4 5 6 7 8 9 10 11 12


Quick Bishop<br />

Set the pieces up as shown on the right.<br />

The junior player begins (opens) with<br />

the white bishop and captures the black knight.<br />

The players take turns alternately.<br />

Starting Position<br />

Rule of movement: The bishop can move<br />

diagonally, in any direction, as far as you like.<br />

The player with the black pieces moves<br />

their pieces so that the junior player<br />

can capture a black piece on each go.<br />

The movement for the bishop will be learned –<br />

the concept of ‘capturing’ will be understood<br />

and the junior player will quickly achieve<br />

their goal. They also see the moves<br />

of the other pieces.<br />

1<br />

2<br />

3 4 5 6 7 8 9 10 11 12


Pirate <strong>Chess</strong><br />

Set the pieces up as shown on the right. The<br />

players take turns alternately and only move<br />

the kings. The pawns are not moved and can<br />

not attack the kings. The junior player opens.<br />

Starting Position<br />

The two kings are pirates and collect the<br />

treasures (black and white pawns). The player<br />

who has collected the most treasure at the end,<br />

wins.<br />

Warning: If a pirate moves to a field across from<br />

the other pirate, it must return to its starting<br />

field again.<br />

For advanced players: Instead of kings,<br />

one white and one black knight can be used<br />

as pirates.<br />

1 2 4 5 6 7 8 9 10 11 12<br />

3


Wise Kings<br />

Set the pieces up as shown on the right.<br />

The junior player begins with the white king.<br />

The players take turns alternately.<br />

Starting Position<br />

Rule of movement: The king can move<br />

one field at a time in any direction.<br />

Both kings are to try to reach the opponent’s<br />

base row. The fastest is the winner.<br />

Kids learn how the king moves and the rule that<br />

the kings may not be on directly adjacent fields.<br />

Advanced players can also learn about the opposition:<br />

Both kings are blocking the way forward for each other.<br />

A draw can be agreed after 5 minutes, or e.g. after<br />

10 repeated moves.<br />

1 2 3 5 6 7 8 9 10 11 12<br />

4


Pawn Game<br />

Set the pieces up as shown on the right. The junior<br />

player begins and moves a white pawn forward from<br />

its starting field. The players take turns alternately.<br />

Starting Position<br />

Rule of movement: The pawn can move one field<br />

forward. If it is still on its starting field, it can make<br />

a double step, and move two fields forward.<br />

The pawn can capture opposition pieces diagonally<br />

forward.<br />

Each player has 8 pawns. There can also be fewer<br />

(at least three). The aim is to get a pawn to the<br />

opponent‘s base row.<br />

The concepts of ‘Attack’, ‘Capture’, ‘Cover’ and<br />

‘Counter-Attack’ are to be learned. Advanced players<br />

can also learn the ‘Forced Move’ situation here.<br />

1 2 3 4 6 7 8 9 10 11 12<br />

5


Carousel<br />

Set the pieces up as shown on the right.<br />

The junior player either plays with<br />

the white or black pieces. The players<br />

take turns alternately.<br />

The castle and bishop have to go around<br />

the playing board once. The player who gets<br />

both of their pieces back to their starting fields<br />

first, wins.<br />

Starting Position<br />

The pawns in the centre are a barrier<br />

and are not to be moved.<br />

The first games are to be played without<br />

‘capturing’. Later, the game can be played<br />

with more pieces and ‘capturing’.<br />

1 2 3 4 5 7 8 9 10 11 12<br />

6


Crafty Knight<br />

Set the pieces up as shown on the right.<br />

The junior player moves the white knight,<br />

the black knight is not to be moved!<br />

Starting Position<br />

Rule of movement: The knight can move<br />

two fields straight and then one field<br />

to the side. It is the only piece that can jump<br />

over other pieces.<br />

The aim is to capture the black knight<br />

in as few moves as possible.<br />

Further exercises (without capturing): From any field,<br />

in as few moves as possible:<br />

1. Jump to a diagonally adjacent field.<br />

2. Jump to a horizontally adjacent field.<br />

3. Jump from one corner field to the opposite corner field.<br />

1 2 3 4 5 6 8 9 10 11 12<br />

7


Double Attack<br />

Set the pieces up as shown on the right.<br />

The players take turns alternately.<br />

Starting Position<br />

Rule of movement: The queen can move straight<br />

or diagonally, in any direction, as far as you like.<br />

The junior player is to capture the white pawns<br />

with the black queen and use the ‘Double Attack’<br />

strategy (threaten 2 pieces simultaneously)<br />

as often as possible.<br />

If a pawn manages to capture the queen or reach<br />

the opponent‘s base row, then the pawn player wins.<br />

More game types: 8 pawns against 1 rook, against<br />

2 rooks, against 2 bishops or against 2 knights.<br />

The game can also be played with fewer pawns,<br />

e.g. 3 pawns against a bishop or knight.<br />

1 2 3 4 5 6 7 9 10 11 12<br />

8


Ballett<br />

Set the pieces up as shown on the right.<br />

The junior player plays with the white pieces<br />

and starts. The players take turns alternately.<br />

Starting Position<br />

The aim is to restore the correct starting<br />

positions in as few moves as possible.<br />

But beware, no figure is allowed to cross<br />

the black centre line.<br />

This practices the rules of movement<br />

for the figures (excluding pawns).<br />

Notes: The correct basic position of the pieces<br />

is portrayed by small icons at the top and bottom<br />

edge of the board. The game can be played<br />

alone with only one colour.<br />

1 2 3 4 5 6 7 8 10 11 12<br />

9


Forced Move<br />

Set the pieces up as shown on the right. The<br />

junior player begins with the white queen. The<br />

aim is to force the king into a corner and impose<br />

a stalemate. The players take turns alternately.<br />

Starting Position<br />

Solution: The queen should always be a<br />

knight’s-move distance away from the king,<br />

then the latter can be<br />

Stalemate Position<br />

imposed through a forced<br />

move.<br />

<strong>Chess</strong>: The king is in check<br />

when its field is threatened<br />

by an opposition piece.<br />

Stalemate (= draw): The King<br />

is in a stalemate when it has<br />

no legal move available and<br />

is not in check.<br />

1 2 3 5 6 7 8 9 11 12<br />

4<br />

10


Queen Play<br />

Set the pieces up as shown on the right.<br />

The players take turns alternately.<br />

Starting Position<br />

First, the black king is pushed against the side<br />

through a Forced Move (knight’s-move distance)<br />

from the white queen. Now the white king is<br />

introduced. Caution, stalemate!<br />

The black king needs at Checkmate Position<br />

least one free field, so that<br />

it is not in stalemate.<br />

The aim is to learn<br />

typical checkmate<br />

situations.<br />

Checkmate (= end of the game):<br />

The king is threatened, has no<br />

defence and no valid<br />

1 2 3 5 6 7 8 9 10 12<br />

4<br />

11


Stairs Checkmate<br />

Set the pieces up as shown on the right.<br />

The junior player has two white rooks<br />

and is to put the black king in checkmate.<br />

The players take turns alternately.<br />

Starting Position<br />

The aim is to learn the value of cooperation<br />

through the division of the task: One rook<br />

is to block a row while<br />

Checkmate Position<br />

the second rook forces<br />

the king closer to the edge<br />

by putting it in check.<br />

Thereby, the roles of the<br />

two rooks change.<br />

Tip: Devise your own<br />

checkmate positions.<br />

1 2 3 5 6 7 8 9 10 11<br />

4<br />

12


Awesome!<br />

You’ve done it and mastered the important<br />

chess rules. Thus, you have obtained the skills<br />

to play the game properly and put the opponent’s<br />

king in checkmate.<br />

Now we continue with ‘castling’, ‘pawn<br />

promotion’, the notation, learning opening rules,<br />

typical tactical themes and position evaluation.<br />

Get to know chess-pals and ask about current<br />

course offerings in your school, a chess club near<br />

you or at your (regional) <strong>Chess</strong> Federation.<br />

Have Fun!<br />

PS: With the junior games, you can teach your<br />

friends with your knowledge and inspire them<br />

to play chess!<br />

8<br />

7<br />

6<br />

5<br />

4<br />

3<br />

2<br />

1<br />

Tournament Initial Position<br />

A B C D E F G H


9 783951 990941<br />

www.<strong>Chess</strong>-<strong>Junior</strong>.com

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