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PR-2237IRE Ancient Rome

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Activity 4 – Coordinates<br />

A Roman battle (2 persons)<br />

TT –<br />

QQQ –<br />

B –<br />

O –<br />

A –<br />

S –<br />

Trireme (warship with 3 banks of oars on each side)<br />

Quinquereme (warship with 5 banks of oars on each side)<br />

Ballista (bolt-firing machine)<br />

Onager (catapult for hurling rocks)<br />

Aries (battering ram)<br />

Siege tower<br />

Follow the steps in the procedure below.<br />

1. Each partner uses the blank 10x10 square at the bottom of his/her page.<br />

2. The players set their own battle scene with the same number of war machines as the example.<br />

3. Player’A’ then gives a coordinate reading, say F4, and player ‘B’ checks<br />

on his sheet and says ‘a miss’ if player ‘A’ is unsuccessful. If player ‘A’<br />

says H7, as on the example, player ‘B’ would say ‘damage on my trireme’<br />

and put a cross through H7. Player ‘A’ would then have a bonus turn<br />

(after a ‘hit’) and would try to sink the trireme with another ‘hit’.<br />

4. When a player has a turn they must place a dot in their nominated<br />

coordinate reading so they know which readings they have used.<br />

5. The winner is the one who destroys the other player’s war machines<br />

first.<br />

NB: The horizontal line must be read first (for example, D6, A9 etc.)<br />

The game could be played over the period of time the Romans are being<br />

studied as pupils complete a worksheet. Time limits could be in place—<br />

say 10 minutes—with the player destroying most enemy war machines<br />

being declared the winner.<br />

Viewing Sample<br />

– 90 – <strong>Ancient</strong> <strong>Rome</strong> Prim-Ed Publishing www.prim-ed.com

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