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Activity 4 – Coordinates<br />
A Roman battle (2 persons)<br />
TT –<br />
QQQ –<br />
B –<br />
O –<br />
A –<br />
S –<br />
Trireme (warship with 3 banks of oars on each side)<br />
Quinquereme (warship with 5 banks of oars on each side)<br />
Ballista (bolt-firing machine)<br />
Onager (catapult for hurling rocks)<br />
Aries (battering ram)<br />
Siege tower<br />
Follow the steps in the procedure below.<br />
1. Each partner uses the blank 10x10 square at the bottom of his/her page.<br />
2. The players set their own battle scene with the same number of war machines as the example.<br />
3. Player’A’ then gives a coordinate reading, say F4, and player ‘B’ checks<br />
on his sheet and says ‘a miss’ if player ‘A’ is unsuccessful. If player ‘A’<br />
says H7, as on the example, player ‘B’ would say ‘damage on my trireme’<br />
and put a cross through H7. Player ‘A’ would then have a bonus turn<br />
(after a ‘hit’) and would try to sink the trireme with another ‘hit’.<br />
4. When a player has a turn they must place a dot in their nominated<br />
coordinate reading so they know which readings they have used.<br />
5. The winner is the one who destroys the other player’s war machines<br />
first.<br />
NB: The horizontal line must be read first (for example, D6, A9 etc.)<br />
The game could be played over the period of time the Romans are being<br />
studied as pupils complete a worksheet. Time limits could be in place—<br />
say 10 minutes—with the player destroying most enemy war machines<br />
being declared the winner.<br />
Viewing Sample<br />
– 90 – <strong>Ancient</strong> <strong>Rome</strong> Prim-Ed Publishing www.prim-ed.com