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RIC-0563 Developing algebraic thinking

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PROBLEM-SOLVING AND NUMBER TILES<br />

Teachers notes<br />

Activity 1<br />

In many cases, as the first example suggests, students are asked to<br />

find the greatest or least possible answer. These situations provide an<br />

ideal time to initiate class discussion of problem-solving strategies for<br />

finding a particular solution. As students work through the number tile<br />

activities, here are some of the strategies that might be applied:<br />

• Guess and check<br />

• Look for a pattern<br />

• Write an equation<br />

• Solve a simpler problem<br />

• Work backwards<br />

• Estimating<br />

Below are sample activities to use as warm-ups for your class.<br />

Use any 6 tiles to create a 2-digit factor and a 1-digit factor with a correct<br />

3-digit product.<br />

x<br />

The directions make the problem open-ended; any correct solution is<br />

acceptable.<br />

9 7 3 8 5 8 5 3 2 7 2 4 3 2 9 5<br />

x<br />

6<br />

x<br />

5<br />

x<br />

7<br />

x<br />

2<br />

x<br />

4<br />

x<br />

7<br />

x<br />

5<br />

x<br />

8<br />

5 8 2 1 9 0 4 0 6 1 0 6 1 0 8 1 6 8 1 6 0 7 6 0<br />

The least possible product: should have a 1 in the hundreds place.<br />

Therefore, neither factor can contain a 1. Doubling a number in the<br />

fifties provides a good start: 53 x 2 = 106.<br />

The greatest product: requires some simple number sense work to<br />

begin. Since 80 x 9 = 90 x 8 = 720 and 9 and 8 are the greatest digits<br />

for the tens place in the one factor, it appears that the hundreds digit in<br />

the product will be 7. After some testing, 95 x 8 = 760 gives the greatest<br />

product.<br />

R.I.C. Publications ® www.ricgroup.com.au DEVELOPING ALGEBRAIC THINKING 5<br />

ISBN 978-1-74126-088-5

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