RIC-0563 Developing algebraic thinking
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PROBLEM-SOLVING AND NUMBER TILES<br />
Teachers notes<br />
Activity 1<br />
In many cases, as the first example suggests, students are asked to<br />
find the greatest or least possible answer. These situations provide an<br />
ideal time to initiate class discussion of problem-solving strategies for<br />
finding a particular solution. As students work through the number tile<br />
activities, here are some of the strategies that might be applied:<br />
• Guess and check<br />
• Look for a pattern<br />
• Write an equation<br />
• Solve a simpler problem<br />
• Work backwards<br />
• Estimating<br />
Below are sample activities to use as warm-ups for your class.<br />
Use any 6 tiles to create a 2-digit factor and a 1-digit factor with a correct<br />
3-digit product.<br />
x<br />
The directions make the problem open-ended; any correct solution is<br />
acceptable.<br />
9 7 3 8 5 8 5 3 2 7 2 4 3 2 9 5<br />
x<br />
6<br />
x<br />
5<br />
x<br />
7<br />
x<br />
2<br />
x<br />
4<br />
x<br />
7<br />
x<br />
5<br />
x<br />
8<br />
5 8 2 1 9 0 4 0 6 1 0 6 1 0 8 1 6 8 1 6 0 7 6 0<br />
The least possible product: should have a 1 in the hundreds place.<br />
Therefore, neither factor can contain a 1. Doubling a number in the<br />
fifties provides a good start: 53 x 2 = 106.<br />
The greatest product: requires some simple number sense work to<br />
begin. Since 80 x 9 = 90 x 8 = 720 and 9 and 8 are the greatest digits<br />
for the tens place in the one factor, it appears that the hundreds digit in<br />
the product will be 7. After some testing, 95 x 8 = 760 gives the greatest<br />
product.<br />
R.I.C. Publications ® www.ricgroup.com.au DEVELOPING ALGEBRAIC THINKING 5<br />
ISBN 978-1-74126-088-5