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Apocalypse World 2nd Ed

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THE PLAYBOOKS<br />

THE SKINNER<br />

Even in the lth of <strong>Apocalypse</strong> <strong>World</strong>, there’s food that<br />

isn’t death on a spit, music that isn’t shrieking hyenas,<br />

thoughts that aren’t afraid, bodies that aren’t used<br />

meat, sex that isn’t rutting, dancing that’s real. ere<br />

are moments that are more than stench, smoke, rage and<br />

blood.<br />

Anything beautiful left in this ugly ass world, skinners<br />

hold it. Will they share it with you? What do you offer<br />

them?<br />

Skinners are pure hot. ey’re entirely social and they have<br />

great, directly manipulative moves. Play a skinner if you want<br />

to be unignorable. Warning: skinners have the tools, but unlike<br />

hardholders, choppers and hocuses, they don’t have a steady<br />

inux of motivation. You’ll have most fun if you can roll your<br />

own.<br />

THE BASIC MOVES<br />

Every character gets all of the basic moves. e basic<br />

moves are:<br />

• Do something under re<br />

• Go aggro on someone<br />

• Sucker someone<br />

• Do battle<br />

• Seduce or manipulate someone<br />

• Help or interfere with someone<br />

• Read a situation<br />

• Read a person<br />

• Open your brain to the world’s psychic maelstrom<br />

• Session end<br />

21

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