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Apocalypse World 2nd Ed

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THE PLAYBOOKS<br />

THE BRAINER<br />

Brainers are the weird psycho psychic mindfucks of<br />

<strong>Apocalypse</strong> <strong>World</strong>. ey have brain control, puppet<br />

strings, creepy hearts, dead souls, and eyes like broken<br />

things. ey stand in your peripheral vision and whisper<br />

into your head, staring. ey clamp lenses over your eyes<br />

and read your secrets.<br />

ey’re just the sort of tasteful accoutrement that no<br />

well-appointed hardhold can do without.<br />

Brainers are spooky, weird, and really fun to play. eir moves<br />

are powerful but strange. If you want everybody else to be<br />

at least a little bit afraid of you, a brainer is a good choice.<br />

Warning: you’ll be happy anyway, but you’ll be happiest if<br />

somebody wants to have sex with you even though you’re a<br />

brainer. Angle for that if you can.<br />

THE CHOPPER<br />

<strong>Apocalypse</strong> <strong>World</strong> is all scarcity, of course it is. ere’s not<br />

enough wholesome food, not enough untainted water, not<br />

enough security, not enough light, not enough electricity,<br />

not enough children, not enough hope.<br />

However, the Golden Age Past did leave us two things:<br />

enough gasoline, enough bullets. Come the end, I guess the<br />

fuckers didn’t need them like they thought they would.<br />

So chopper, there you are. Enough for you.<br />

Choppers lead biker gangs. ey’re powerful but lots of their<br />

power is external, in their gang. If you want weight to throw<br />

around, play a chopper—but if you want to be really in charge,<br />

play a hardholder instead. Warning: externalizing your power<br />

means drama. Expect drama.<br />

17

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