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Contents Introduction ― 6 Playing
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Dungeon World Dungeon World is a wo
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The Druid Cast your eyes around the
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The Thief You’ve heard them, sitt
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How to Use This Book This book is g
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What’s Dungeon World Like to Play
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Playing Dungeon World means having
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Moves and Dice Most moves include t
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Some Moves… …Use the phrase “
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Damage When a character takes damag
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Best and Worst Some monsters and mo
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If your original character returns
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Magic Dungeon World is a fantastic
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special conditions that you can ful
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Writing New Bonds You write a new b
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alignment. The player must have a r
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When hirelings are in play, the pla
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Priest Priests are the lower rankin
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Monsters The beasts and worse that
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- Page 49 and 50: Making Dungeon World characters is
- Page 51 and 52: 6. Figure Out Modifiers Next you ne
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- Page 57 and 58: This chapter contains the moves tha
- Page 59 and 60: GM: Jarl, you’re up to your not-i
- Page 61 and 62: Aranwe: So, I’m stuck down here o
- Page 63 and 64: GM: Emory, as you climb up the side
- Page 65 and 66: GM: Avon, you begin weaving the spe
- Page 67 and 68: Fenfaril: The floor was illusory? D
- Page 69 and 70: Omar: I don’t trust this room—I
- Page 71 and 72: In some cases when you state what y
- Page 73 and 74: GM: Ozruk, you stand alone and bloo
- Page 75 and 76: GM: Sparrow, as the knife blade dis
- Page 77 and 78: Take Watch When you’re on watch a
- Page 79 and 80: Carouse When you return triumphant
- Page 81 and 82: Bolster When you spend your leisure
- Page 83 and 84: The poems say an adventurer’s lif
- Page 85 and 86: Charming and Open When you speak fr
- Page 87 and 88: Advanced Moves When you gain a leve
- Page 89 and 90: An Ear For Magic When you hear an e
- Page 91 and 92: The lands of Dungeon World are a go
- Page 93: Divine Guidance When you petition y
- Page 97 and 98: Greater First Aid Requires: First A
- Page 99 and 100: Bless Level 1 Ongoing Your deity sm
- Page 101 and 102: Revelation Level 5 Your deity answe
- Page 103 and 104: Storm of Vengeance Level 9 Your dei
- Page 105 and 106: Cast your eyes around the fire. Wha
- Page 107 and 108: Chose a tell—a physical attribute
- Page 109 and 110: Advanced Moves When you gain a leve
- Page 111 and 112: The Druid Sleep When you take this
- Page 113 and 114: It’s a thankless job—living day
- Page 115 and 116: Signature Weapon This is your weapo
- Page 117 and 118: Advanced Moves When you gain a leve
- Page 119 and 120: Taste of Blood Replaces: Scent of B
- Page 121 and 122: Hell awaits. An eternity of torment
- Page 123 and 124: Quest When you dedicate yourself to
- Page 125 and 126: Smite While on a quest you deal +1d
- Page 127 and 128: Divine Authority Replaces: Voice of
- Page 129 and 130: These city-born folk you travel wit
- Page 131 and 132: Animal Companion You have a superna
- Page 133 and 134: Advanced Moves You may take this mo
- Page 135 and 136: Smaug’s Belly When you know your
- Page 137 and 138: You’ve heard them, sitting around
- Page 139 and 140: Poisoner You’ve mastered the care
- Page 141 and 142: Shoot First You’re never caught b
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Dungeon World has rules. Not the la
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Spell Defense You may end any ongoi
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Know-It-All When another player’s
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Ethereal Tether When you have time
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Contact Spirits Level 1 Summoning N
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Cage Level 5 Evocation Ongoing The
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ignores armor. This spell persists
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There are many different fantasy ge
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Agenda Your agenda makes up the thi
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Embrace the fantastic Magic, strang
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Moves Whenever everyone looks to yo
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Making your Move When making a move
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Give an opportunity that fits a cla
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Introduce a new faction or type of
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Dealing With Common Situations Ther
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175
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The first session of a game of Dung
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Also pay attention to the players
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Establish details, describe All the
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After the First Session Once you’
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Fronts are secret tomes of GM knowl
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Creating Fronts Here’s how a fron
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There’s always more dangers you c
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Arcane Enemies • Lord of the Unde
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Description and Cast Write up somet
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You can advance a grim portent desc
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Adventure Front Cast, Stakes, Custo
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Resolving a Front Often a front wil
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201
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Description and Cast An ancient gat
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Much of the adventuring life is spe
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Elements of a Steading A steading i
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and support of smaller steads. Dung
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History: Something important once h
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Making a Town By default a town is
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Making a City By default a city is
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Growth When a village or town is bo
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Other Updates The conditions above
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Great heroes need horrendous antago
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A monster’s HP is a measure of ho
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Making Monsters Monsters start with
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What is its most common form of att
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Monster Settings The monsters in th
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R avenous Hordes “I’ve bested a
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233
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Ankheg Group, Large Bite (d8+1 dama
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Dwarven Warrior Horde, Organized Ax
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Gelatinous Cube Solitary, Large, St
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Maggot-Squid Horde, Small Chew (d6
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Spiderlord Solitary, Large, Devious
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Bakunawa Solitary, Large, Intellige
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Crocodilian Group, Large Bite (d8+3
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Ekek Horde Talons (d6 damage) 3 HP
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Kobold Horde, Small, Stealthy, Inte
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Sauropod Group, Huge, Cautious Tram
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Abomination Solitary, Large, Constr
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Draugr Horde, Organized Rusty sword
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Mohrg Group Bite (d8 damage) 10 HP
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Sigben Horde, Large, Construct Tail
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Wight-Wolf Horde, Organized, Intell
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Assassin Vine Solitary, Stealthy, A
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Cockatrice Group, Small, Hoarder Be
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Elvish High Arcanist Solitary, Magi
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Satyr Group, Devious, Magical, Hoar
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Worg Horde, Organized Bite (d6 dama
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Formian Drone Horde, Organized, Cau
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Formian Queen Solitary, Huge, Organ
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Gnoll Alpha Solitary, Intelligent,
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Orc Breaker Solitary, Large Hammer
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Orc Shadowhunter Solitary, Stealthy
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Triton Sub-Mariner Group, Organized
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Bulette Solitary, Huge, Construct B
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Ethereal Filcher Solitary, Devious,
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Flesh Golem Horde Miscellaneous Cla
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Pegasus Group, Construct Sharp hoov
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Aboleth Group, Huge, Intelligent Te
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Deep Elf Assassin Group, Intelligen
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Gray Render Solitary, Large Rending
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Salamander Horde, Large, Intelligen
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Angel Solitary, Terrifying, Divine,
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Corrupter Solitary, Devious, Planar
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Inevitable Group, Large, Magical, C
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The Tarrasque Solitary, Huge, Plana
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Acolyte “Can’t all be the High
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Guardsman Group, Intelligent, Organ
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Knight Solitary, Intelligent, Organ
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Soldier Horde, Intelligent, Organiz
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The musty tombs and forgotten treas
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Weapons Weapons don’t kill monste
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Armor Armor is heavy, difficult to
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Dwarven Hardtack Requires Dwarf, ra
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Land and Buildings A hovel A cottag
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Axe of the Conqueror-King Close, 1
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Cloak of Silent Stars 1 weight A ca
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The Fiasco Codex 0 weight A thick t
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Lamented Memento 0 weight Taking th
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Teleportation Room Slow James Ninef
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343
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Dungeon World portrays a specific k
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World Moves Your Dungeon World is f
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New Classes Once you’ve gotten yo
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Compendium Classes A compendium cla
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them in the dark about what earns X
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Changing the Basics Moves can also
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gets a 10, and makes his choices. M
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Address the characters, not the pla
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361
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Thanks Tools Dungeon World was crea
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everse engineered the rules of the
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the mystifying elixir. Gregor Hutto
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to both warring kingdoms. Nick is t
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fallen gods. With words a piece of
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Urah Kazar, craig guarisco, Craig H
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Jesse Kirkpatrick, Jesse Pudewell,
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Milton M. Fernandez, Mircea Ungurea
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Thibault Mesmin d'Estienne, Thomas
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Teaching the Game Present the Class
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Continuing Play After an hour or tw
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Adventure Conversion Fronts The cor
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custom move for, do so! Custom move
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villagers are being kept—but I’
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391
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Instant NPCs 45. To prove their wor
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70. A sense of right and wrong 71.
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• Enmity (steading): The steading
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• Solitary (monster organization)
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Fighting 41 Finishing a Session. Se
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hell hound 310 high priest 318 hill
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consume (cleric) 103 contact other
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