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Dungeon World

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Keep in mind that not all power is physical. Even if you could<br />

take down King Arlon in a fight you’ll just be inviting retribution<br />

from his kin, allies, and court. Station is its own kind of power apart<br />

from magic and might.<br />

The <strong>World</strong><br />

You’re an adventurer; you’re a big deal. But there are other forces at<br />

work too. The world will go on without you. If you don’t deal with the<br />

goblin infestation in the sewers maybe someone else will. Or maybe<br />

the goblins will take over the city. Do you really want to find out?<br />

A world in motion is a world waiting to be changed. Your choices<br />

of who to kill (or not), where to go, what bargains to make—it all<br />

changes the world you’re in. Changing the world requires acting on<br />

it—making moves and pursuing treasure and exploration. Change<br />

comes in many forms, including XP used to level up and gain new<br />

abilities. Those abilities are then used to go back out into the world<br />

and stir things up. It’s a cycle of change and growth for both you<br />

and the world you live in.<br />

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