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Dungeon World

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Index<br />

A<br />

Ability Modifiers 17<br />

determining 51<br />

Ability Scores 17<br />

choosing 50<br />

Adept (hireling skill) 38<br />

Adventure vs. Campaign 186, 196–197<br />

Adventuring Gear 328<br />

Aid or Interfere (move) 72<br />

Alignment 34<br />

changing 34<br />

choosing 52<br />

moves 35<br />

Armor 327<br />

Armor List 327<br />

Armor Tags 327<br />

B<br />

Bard (class) 83–89<br />

moves 84–85, 87–89<br />

Bolster (move) 81<br />

Bonds 32<br />

resolving 32<br />

starting 54<br />

writing 33<br />

Burglar (hireling skill) 38<br />

Buying Things. See Supply (move)<br />

C<br />

Campaign Map 205<br />

fronts and 216<br />

updating 216<br />

Campaign vs. Adventure 186, 196–197<br />

Camping. See Make Camp (move)<br />

Cantrips 152<br />

Carouse (move) 78<br />

Changing Rules 355<br />

Chaotic. See Alignment<br />

Characteristics. See Ability Scores<br />

Characters Beyond 10th Level 31<br />

Characters, Creating 49<br />

Cities, making 215<br />

Classes, Custom 349<br />

Cleric (class) 91–97<br />

moves 92–93, 95–97<br />

Confused. See Damage: debilities<br />

Converting Adventures 384–391<br />

Custom Moves 345<br />

D<br />

Damage 23<br />

adding and subtracting 24<br />

best (b[2dx]) 25<br />

debilities 28<br />

dice by severity 23<br />

from multiple creatures 24<br />

recovery. See Healing<br />

stun 24<br />

worst (w[2dx]) 25<br />

Dangers, Types of 189–192<br />

Death 26. See also Last Breath (move)<br />

Defend (move) 64<br />

Defenses (steading) 210<br />

Defy Danger (move) 44, 62<br />

Discern Realities (move) 68<br />

Druid (class) 105–111<br />

moves 106–107, 109–111<br />

<strong>Dungeon</strong> Gear 328<br />

<strong>Dungeon</strong>s 40<br />

Dying. See Death<br />

E<br />

Encumbrance (move) 76<br />

End of Session (move) 78<br />

Equipment<br />

buying. See Supply (move)<br />

magic items 332<br />

moves and 20<br />

starting 52<br />

Evil. See Alignment<br />

Example Front 202–203<br />

F<br />

Fighter (class) 113–119<br />

moves 114–115, 117–119<br />

400

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