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Dungeon World

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• Enmity (steading): The steading has bad blood with the listed<br />

steadings.<br />

• Exodus (steading population): On the verge of collapse.<br />

• Exotic (steading): The steading has goods or services that aren’t<br />

available anywhere else nearby.<br />

• Far (weapon range): It’s useful for attacking someone within<br />

shouting distance.<br />

• Forceful (equipment): When used as a weapon, it can knock<br />

someone backwards or even off theit feet.<br />

• Garrison (steading defenses): Multiple patrols of armed guards<br />

at all times.<br />

• Group (monster organization): It’s usually encountered in groups<br />

of 3–6.<br />

• Growing (steading population): The steadig is expanding.<br />

• Guard (steading defenses): A standing force protects the steading.<br />

• Guild (steading): The listed guilds hold sway here.<br />

• Hand (weapon range): You can use it to attack someone at arm’s<br />

length or closer.<br />

• History (steading): The steading has historical significance.<br />

• Hoarder (monster) It collects valuable things. This tag also gives<br />

a bonus on tandom treasure rolls.<br />

• Horde (monster organization): It’s usually encountered in groups<br />

of more than 7, maybe many more.<br />

• Huge (monster size): It’s as big as a small house or larger.<br />

• Ignores Armor (equipment): Armor doesn’t apply to damage<br />

dealt with this weapon.<br />

• Intelligent (monster): It’s about as smart as a person.<br />

• Large (monster size); It’s bigger than a human, up to the size of<br />

a cart.<br />

• Lawless (steading): Crime is rampant.<br />

• Legion (steading defenses): An entire standing army, essentially.<br />

• Magical (monster): It’s beyond the physical in some way. You can’t<br />

explain it with the laws of nature.<br />

• Market (steading): There’s a public market on a regular basis. +1<br />

to supply rolls.<br />

• Messy (equipment): It deals damage in a particularly destructive<br />

way, ripping people and things apart.<br />

• Militia (steading defenses): A few people with worn weapons.<br />

397

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