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Dungeon World

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Appendix 1<br />

Influences<br />

If we have seen further it is by standing on the shoulders of giants.<br />

Hill giants and stone giants mostly, but some frost giants and even<br />

a fire giant one time. That got messy.<br />

By this point it’s probably pretty obvious that Vincent Baker’s<br />

Apocalypse <strong>World</strong>, as well as Gary Gygax and Dave Arneson’s<br />

<strong>Dungeon</strong>s and Dragons are the reason we made this game. The<br />

<strong>Dungeon</strong>s and Dragons Basic Set, edited by Tom Moldvay, and<br />

Advanced <strong>Dungeon</strong>s and Dragons were our references of choice.<br />

Our version of Alignment is closely related to Keys from Shadow<br />

of Yesterday by Clinton R. Nixon as seen in John Harper’s Lady<br />

Blackbird.<br />

XP on a miss can be seen in a lot of designs—the version seen in<br />

Luke Crane’s Burning Wheel was an inspiration, but this particular<br />

take on it comes by way of John Harper and Paul Riddle’s The<br />

Regiment.<br />

Bonds are a perversion of Hx from Apocalypse <strong>World</strong> with a<br />

little bit of the memories from Freemarket (by Luke Crane and Jared<br />

Sorensen) thrown in for spice.<br />

<strong>Dungeon</strong> <strong>World</strong> wouldn’t exist without cross-pollination from<br />

many other projects powered by the Apocalypse. Sagas of the<br />

Icelanders by Gregor Vuga, The Regiment by Paul Riddle and John<br />

Harper, Monsterhearts by Joe Mcdaldno, and several unpublished<br />

games by Jonathan Walton all were part of our process.<br />

The original idea to mash Apocalypse <strong>World</strong> and D&D together<br />

belongs to our good friend Tony Dowler. He was gracious enough<br />

to let us build on his concept and carry it through to the shape you<br />

see today.<br />

362

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