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Dungeon World

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alignment. The player must have a reason for the change which they<br />

can explain to the other players.<br />

In some cases a player character may switch alignment moves<br />

while still keeping the same alignment. This reflects a smaller shift,<br />

one of priority instead of a wholesale shift in thinking. They simply<br />

choose a new move for the same alignment from below and mention<br />

why their character now sees this as important.<br />

Lawful<br />

• Uphold the letter of the law over the spirit<br />

• Fulfill a promise of import<br />

• Bring someone to justice<br />

• Choose honor over personal gain<br />

• Return treasure to its rightful owner<br />

“Serve the public trust.<br />

Protect the innocent.<br />

Uphold the law.”<br />

—RoboCop<br />

Good<br />

• Ignore danger to aid another<br />

• Lead others into righteous battle<br />

• Give up powers or riches for the greater good<br />

• Reveal a dangerous lie<br />

• Show mercy<br />

Neutral<br />

• Make an ally of someone powerful<br />

• Defeat a personally important foe<br />

• Learn a secret about an enemy<br />

• Uncover a hidden truth<br />

Chaotic<br />

• Reveal corruption<br />

• Break an unjust law to benefit another<br />

• Defeat a tyrant<br />

• Reveal hypocrisy<br />

“Introduce a little anarchy.<br />

Upset the established<br />

order, then everything<br />

becomes…chaos.”<br />

—The Joker,<br />

“The Dark Knight”<br />

Evil<br />

• Take advantage of someone’s trust<br />

• Cause suffering for its own sake<br />

• Destroy something beautiful<br />

• Upset the rightful order<br />

• Harm an innocent<br />

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