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Contents Introduction ― 6 Playing
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Dungeon World Dungeon World is a wo
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The Druid Cast your eyes around the
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The Thief You’ve heard them, sitt
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How to Use This Book This book is g
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What’s Dungeon World Like to Play
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Playing Dungeon World means having
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Moves and Dice Most moves include t
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Some Moves… …Use the phrase “
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Damage When a character takes damag
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Best and Worst Some monsters and mo
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If your original character returns
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Magic Dungeon World is a fantastic
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special conditions that you can ful
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Writing New Bonds You write a new b
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alignment. The player must have a r
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When hirelings are in play, the pla
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Priest Priests are the lower rankin
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Monsters The beasts and worse that
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Keep in mind that not all power is
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“That’s fine, we’ll come back
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tip of this huge crocodile snout pe
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Making Dungeon World characters is
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6. Figure Out Modifiers Next you ne
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11. Introduce Your Character Now th
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55
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This chapter contains the moves tha
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GM: Jarl, you’re up to your not-i
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Aranwe: So, I’m stuck down here o
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GM: Emory, as you climb up the side
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GM: Avon, you begin weaving the spe
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Fenfaril: The floor was illusory? D
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Omar: I don’t trust this room—I
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In some cases when you state what y
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GM: Ozruk, you stand alone and bloo
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GM: Sparrow, as the knife blade dis
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Take Watch When you’re on watch a
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Carouse When you return triumphant
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Bolster When you spend your leisure
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The poems say an adventurer’s lif
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Charming and Open When you speak fr
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Advanced Moves When you gain a leve
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An Ear For Magic When you hear an e
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The lands of Dungeon World are a go
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Divine Guidance When you petition y
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Advanced Moves When you gain a leve
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Greater First Aid Requires: First A
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Bless Level 1 Ongoing Your deity sm
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Revelation Level 5 Your deity answe
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Storm of Vengeance Level 9 Your dei
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Cast your eyes around the fire. Wha
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Chose a tell—a physical attribute
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Advanced Moves When you gain a leve
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The Druid Sleep When you take this
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It’s a thankless job—living day
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Signature Weapon This is your weapo
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Advanced Moves When you gain a leve
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Taste of Blood Replaces: Scent of B
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Hell awaits. An eternity of torment
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Quest When you dedicate yourself to
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Smite While on a quest you deal +1d
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Divine Authority Replaces: Voice of
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These city-born folk you travel wit
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Animal Companion You have a superna
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Advanced Moves You may take this mo
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Smaug’s Belly When you know your
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You’ve heard them, sitting around
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Poisoner You’ve mastered the care
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Shoot First You’re never caught b
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Escape Route When you’re in too d
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Dungeon World has rules. Not the la
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Spell Defense You may end any ongoi
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Know-It-All When another player’s
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Ethereal Tether When you have time
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Contact Spirits Level 1 Summoning N
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Cage Level 5 Evocation Ongoing The
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ignores armor. This spell persists
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There are many different fantasy ge
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Agenda Your agenda makes up the thi
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Embrace the fantastic Magic, strang
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Moves Whenever everyone looks to yo
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Making your Move When making a move
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Give an opportunity that fits a cla
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Introduce a new faction or type of
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Dealing With Common Situations Ther
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175
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The first session of a game of Dung
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Also pay attention to the players
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Establish details, describe All the
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After the First Session Once you’
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Fronts are secret tomes of GM knowl
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Creating Fronts Here’s how a fron
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There’s always more dangers you c
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Arcane Enemies • Lord of the Unde
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Description and Cast Write up somet
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You can advance a grim portent desc
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Adventure Front Cast, Stakes, Custo
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Resolving a Front Often a front wil
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201
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Description and Cast An ancient gat
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Much of the adventuring life is spe
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Elements of a Steading A steading i
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and support of smaller steads. Dung
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History: Something important once h
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Making a Town By default a town is
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Making a City By default a city is
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Growth When a village or town is bo
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Other Updates The conditions above
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Great heroes need horrendous antago
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A monster’s HP is a measure of ho
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Making Monsters Monsters start with
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What is its most common form of att
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Monster Settings The monsters in th
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R avenous Hordes “I’ve bested a
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233
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Ankheg Group, Large Bite (d8+1 dama
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Dwarven Warrior Horde, Organized Ax
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Gelatinous Cube Solitary, Large, St
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Maggot-Squid Horde, Small Chew (d6
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Spiderlord Solitary, Large, Devious
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Bakunawa Solitary, Large, Intellige
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Crocodilian Group, Large Bite (d8+3
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Ekek Horde Talons (d6 damage) 3 HP
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Kobold Horde, Small, Stealthy, Inte
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Sauropod Group, Huge, Cautious Tram
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255
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Abomination Solitary, Large, Constr
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Draugr Horde, Organized Rusty sword
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Thanks Tools Dungeon World was crea
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everse engineered the rules of the
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the mystifying elixir. Gregor Hutto
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to both warring kingdoms. Nick is t
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fallen gods. With words a piece of
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Urah Kazar, craig guarisco, Craig H
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Jesse Kirkpatrick, Jesse Pudewell,
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Milton M. Fernandez, Mircea Ungurea
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Thibault Mesmin d'Estienne, Thomas
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Teaching the Game Present the Class
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Continuing Play After an hour or tw
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Adventure Conversion Fronts The cor
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custom move for, do so! Custom move
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villagers are being kept—but I’
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391
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Instant NPCs 45. To prove their wor
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70. A sense of right and wrong 71.
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• Enmity (steading): The steading
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• Solitary (monster organization)
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Fighting 41 Finishing a Session. Se
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hell hound 310 high priest 318 hill
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consume (cleric) 103 contact other
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