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Dungeon World

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Making Monsters<br />

Monsters start with your description of them. Whether you’re making<br />

the monster before play or just as the players come face-to-face with<br />

it, every monster starts with a clear vision of what it is and what it<br />

does.<br />

If you’re making a monster between sessions start by imagining<br />

it. Imagine what it looks like, what it does, why it stands out. Imagine<br />

the stories told about it and what effects it has had on the world.<br />

If you’re making a monster on the fly during a session start<br />

by describing it to the players. Your description starts before the<br />

characters even lay eyes on it: describe where it lives, what marks<br />

it has made on the environment around it. Your description is the<br />

key to the monster.<br />

When you find you need stats for the monster you use this series<br />

of questions to establish them. Answer every question based on the<br />

facts established and imagined. Don’t answer them aloud to anyone<br />

else, just note down the answers and the stats listed with each answer.<br />

If two questions would grant the same tag don’t worry about it.<br />

If you like you can adjust damage or HP by 2 to reflect the tag that<br />

would be repeated, but it’s not necessary. If a combination of answers<br />

would reduce HP or damage below 1 they stay at 1.<br />

When you’re finished your monster may have only one move.<br />

If this is the case and you plan on using the monster often, give<br />

it another 1–2 moves of your choice. These moves often describe<br />

secondary modes of attack, other uses for a primary mode of attack,<br />

or connections to a certain place in the world.<br />

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