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Dungeon World

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Making a City<br />

By default a city is Moderate, Steady, Guard, Market, and Guild (one<br />

of your choice). It also has Oaths with at least two other steadings,<br />

usually a town and a keep. If the city has trade with at least one<br />

steading and fealty from at least one steading choose one:<br />

• The city has permanent defenses, like walls: +Defenses, Oath<br />

(your choice)<br />

• The city is ruled by a single individual: Personage (the ruler),<br />

Power (Political)<br />

• The city is diverse: Dwarven or Elven or both<br />

• The city is a trade hub: Trade (every steading nearby), +Prosperity<br />

• The city is ancient, built on top of its own ruins: History (your<br />

choice), Divine<br />

• The city is a center of learning: Arcane, Craft (your choice), Power<br />

(Arcane)<br />

Choose one problem:<br />

• The city has outgrown its resources: +Population, Need (food)<br />

• The city has designs on nearby territory: Enmity (nearby<br />

steadings), +Defenses<br />

• The city is ruled by a theocracy: -Defenses, Power (Divine)<br />

• The city is ruled by the people: -Defenses, +Population<br />

• The city has supernatural defenses: +Defenses, Blight (related<br />

supernatural creatures)<br />

• The city lies on a place of power: Arcane, Personage (whoever<br />

watches the place of power), Blight (arcane creatures)<br />

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