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Dungeon World

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Arcane Enemies<br />

• Lord of the Undead (impulse: to seek true immortality)<br />

• Power-mad Wizard (impulse: to seek magical power)<br />

• Sentient Artifact (impulse: to find a worthy wielder)<br />

• Ancient Curse (impulse: to ensnare)<br />

• Chosen One (impulse: to fulfill or resent their destiny)<br />

• Dragon (impulse: to hoard gold and jewels, to protect the clutch)<br />

“Sub-creatures! Gozer<br />

the Gozerian, Gozer<br />

the Destructor, Volguus<br />

Zildohar, the Traveller<br />

has come! Choose and<br />

perish!”<br />

—Gozer, “Ghostbusters”<br />

GM Moves for Arcane Enemies<br />

• Learn forbidden knowledge<br />

• Cast a spell over time and space<br />

• Attack a foe with magic, directly or otherwise<br />

• Spy on someone with a scrying spell<br />

• Recruit a follower or toady<br />

• Tempt someone with promises<br />

• Demand a sacrifice<br />

Hordes<br />

• Wandering Barbarians (impulse: to grow strong, to drive their<br />

enemies before them)<br />

• Humanoid Vermin (impulse: to breed, to multiply and consume)<br />

• Underground Dwellers (impulse: to defend the complex from<br />

outsiders)<br />

• Plague of the Undead (impulse: to spread)<br />

GM Moves for Hordes<br />

• Assault a bastion of civilization<br />

• Embrace internal chaos<br />

• Change direction suddenly<br />

• Overwhelm a weaker force<br />

• Perform a show of dominance<br />

• Abandon an old home, find a new one<br />

• Grow in size by breeding or conquest<br />

• Appoint a champion<br />

• Declare war and act upon that declaration without hesitation or<br />

deliberation<br />

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