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Dungeon World

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Dealing With Common Situations<br />

There are some common situations that come up in <strong>Dungeon</strong> <strong>World</strong>.<br />

Here’s how to deal with them.<br />

Fights<br />

Sooner or later blades are drawn and blood is shed. When this<br />

happens the players are likely to start hacking and slashing, volleying,<br />

and defending. Think about more than just the exchange of damage.<br />

Monsters might be trying to capture the characters or protect<br />

something from them. Understand what the fight is about; what<br />

each side wants and how that might affect the tide of battle.<br />

No self-respecting monster just stands still for their beating.<br />

Combat is a dynamic thing with creatures moving in and out of range,<br />

taking cover, and retreating. Sometimes the battlefield itself shifts.<br />

Have your monsters take action that the players will react to. Make<br />

sure you’re making use of moves beyond deal damage, even in a fight.<br />

Make sure everyone has a chance to act, and that you know where<br />

each player is during the chaos of combat. Make a map of a complex<br />

battle location so that everyone knows just what’s happening and<br />

can describe their actions appropriately.<br />

Traps<br />

Traps may come from your prep, or you can improvise them based<br />

on your moves. If nothing has established that the location is safe,<br />

traps are always an option.<br />

The players may find traps through clever plans, trap sense, or<br />

discerning realities. If a character describes an action that doesn’t<br />

trigger a move, but the action would still discover a trap, don’t hide<br />

it from them. Traps aren’t allowed to break the rules.<br />

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