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Reflective Journal

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Thomas Hardwick<br />

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Welcome to...


BA1<br />

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PROJECT


One Word Poster<br />

Design a typographic poster that clearly<br />

communicates the meaning of one of the words<br />

listed as listed. As part of the design process,<br />

it is essential to also document and evidence<br />

the various stages of visual development<br />

that supports the poster design. Enabling us<br />

to generate visual ideas and to select and<br />

communicate those ideas effectively. The<br />

brief promotes visual research skills and<br />

encourages lateral rather than literal thinking<br />

and to start being imaginative. Develop<br />

the concept of the chosen word(s) using<br />

wit, irony, parody, cynicism and metaphor,<br />

anything considered appropriate so long as<br />

it is relevant and communicates effectively.<br />

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Presented as a fully finished visual, and including our<br />

selected word(s) as an integral part of the image, not just<br />

as a caption. Carefully documenting throughout the design<br />

process and gathering evidence for the various stages of<br />

visual development that supports our poster designs. It is<br />

important that our poster designs clearly communicates<br />

the meaning of our chosen words in an inventive and<br />

appropriate manner.<br />

Researching our chosen words to add personality to our<br />

typographical edits, by trying to put the words meaning<br />

into the physical design of the typography itself. Turning<br />

everyday boring words and transforming them into visual<br />

posters to communicate across our chosen words definition<br />

and meaning.<br />

I found this project to be a great starting point for my<br />

creative journey at the start of the graphic design degree.<br />

Focusing on typography and giving it a creative twist,<br />

getting our creative thoughts flowing by combining<br />

the everyday, mundane elements of typography and<br />

combining it with creativity.<br />

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My main aim of this project was to find different way of visually communicating across my chosen typography, a simple<br />

example is my experimentation edit featuring the word ‘change’, with having each letter a different size communicating the<br />

change in size between each character. Created in a pattern that relates back to the change found in evolution.<br />

Applying the meaning of the word to the to its physical design was a design practise I experimented with a lot during this<br />

project, featuring in some of my later edits towards my final pieces including my ‘Tilt’ example where I applied the meaning<br />

of the actual word to the physicality of the visual outcome, so buy tilting the page, all the letters fall out of place.<br />

For my final design of the ‘Drop’ word features design elements where instead of putting the meaning of the word into the<br />

physical design of the poster, I thought of what the word might otherwise imply to which I could include in the making of<br />

my outcome, including pencil sharpenings.<br />

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PROJECT


Typographical Collection<br />

Research, collate, document and evidence<br />

a typographic archive that will provide<br />

the basis of a personal resource for<br />

future projects. The collection includes<br />

an extensive collection of typographic<br />

forms, presented as a book. Designed to<br />

introduce us to the subject of Typography<br />

and to help develop a basic appreciation<br />

of letter-forms and type-styles. Encouraged<br />

to develop an understanding of the<br />

typographic basics including an appreciation<br />

of the diversity and application of typographic<br />

forms and progress critical judgement<br />

in relation to the function of typography<br />

and numerial figures in differing styles.<br />

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Typography is everywhere, not just print in books and magazines. So I went out looking for typographic<br />

forms both on and off the page, including signage, packaging and calligraphic forms. Studying the<br />

communication of type and how its visual form affects the communication of the words. Ending up with<br />

a collection that we brought together in a book, which becomes a reference resource.<br />

The typographical collection project continued with photographing numerical designs around Norwich,<br />

using InDesign to design the layout of my typographical collection booklet, but first I needed a theme to<br />

go along with my numerical imagery. The theme I decided upon was the title of my booklet, ‘Numerical<br />

Significances’ where I went around and asked the various shop and home owners / occupants and<br />

public opinions on and about the history behind the numerical designs around Norwich, finding out in<br />

short the story behind they’re designs.<br />

With a complete selection of diverse numerical imagery and views and comments on the designs from<br />

the numerals owners and the general public, I was able to compile a collection of amazing numerical<br />

imagery and the significances they have to their owners and why they chosen the designs they are<br />

currently using to either represent their business or live with in everyday life.<br />

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PROJECT


Image & Type Booklet<br />

Following our trip to Great Yarmouth, after<br />

capturing images, this assignment allowed us<br />

to contextualise our own imagery within the<br />

format of an 8 page booklet. Developing our<br />

skills as graphic designers to pair images with<br />

appropriate text and typography, effectively<br />

conveying our own chosen narratives.<br />

Understanding the strength of type and image<br />

together, how the written word and the visual<br />

are combined to generate a narrative, tell a<br />

story, make a point. Gaining an understanding<br />

of editorial design, its formats, grids, rhythm,<br />

dynamic, layout, balance, composition, space,<br />

colour and typographic choices. Considering<br />

paper stock, weight, size, binding and finishing.<br />

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Produce an 8 page booklet that has a considered written and visual narrative as a response<br />

to, and development of, the images collected and created from the trip to Great Yarmouth.<br />

The text can be quotes, poetry, song lyrics or your own voice. You must carefully document<br />

and evidence the various stages of visual development that supports our final outcome.<br />

After hearing so many different views and opinions on Great Yarmouth, I decided to focus<br />

my booklets narrative on peoples perceptions of Great Yarmouth itself. Dividing the narrative<br />

up into 2 sections, appearing on opposite pages to each other, focusing on POSITIVE and<br />

NEGATIVE thoughts about Great Yarmouth, interviewing real people to gain information for<br />

the narrative of my booklet.<br />

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Dividing my narrative of the Great<br />

Yarmouth booklet into 2 separate<br />

parts of positive and negative<br />

fitted well with the subject of<br />

Great Yarmouth, because there<br />

was already a positive in the<br />

name ‘Great’ Yarmouth. So I<br />

entitled my booklet ‘Welcome to<br />

shitty Yarmouth...It’s great!’ To<br />

get across the context of multiple<br />

reviews inside my booklet in a<br />

humorous style.<br />

The context on the inside contains<br />

the positive narrative reviews on<br />

the left hand side and the negative<br />

on the right hand side, contrasting<br />

against each other again in a<br />

humorous style to match the front<br />

cover and keep the theme going<br />

throughout the booklet.<br />

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Throughout the trip to Great<br />

Yarmouth I focused on the elements<br />

of colour and typography,<br />

capturing a range of as many<br />

different fonts as I could to get a<br />

large diversity, along with as many<br />

different colours as I could, after<br />

noticing all of the brightly painted<br />

shops and arcades along the sea<br />

front which when seen from the<br />

beach made up a visual of a bright<br />

rainbow.<br />

Focusing mainly on the arcades<br />

along the sea front, including:<br />

The Mint, The Flamingo & The<br />

Silver Slipper. Exploring the actual<br />

arcades and asking peoples views<br />

to fill my positive and negative<br />

narrative theme.<br />

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As I started looking for suitable arcades to photograph for the content of my booklet,<br />

the very first arcade we saw was Great Yarmouth’s most famous and one of its more<br />

decorated arcades. Its retro feeling typography found in its metal finished letters<br />

completed with light-bulbs looks very attractive especially when the sun was caught on<br />

the reflective steel plates. ‘The Mint’ arcades bright pink metallic background was perfect<br />

for the back drop of my introductory page, using the negative space within my imagery<br />

to position text effectively, with the large ‘M’ covering the whole of the right hand page<br />

of my booklet.<br />

I was Looking for different coloured arcades to take up the 8 pages of my booklet, to<br />

create a feel of diversity and excitement upon opening my booklet, as well as accurately<br />

representing all the different bold and beautiful colours found in great Yarmouth.<br />

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The arcades in Yarmouth are made up of many different colours, but ‘The<br />

Flamingo’ arcade was made up of multiple different colours from the same<br />

hue, mainly pinks, purples and whites.<br />

Again ‘The Flamingos’ typographical sign was finished off with multiple lightbulbs,<br />

but what really caught the eye was how the wires running down the<br />

coloured background acted as dividers between the different colours, which<br />

fit perfectly on to my double page spread, using a different colour for each<br />

page, yet still leaving plenty of negative space in which to place my narrative<br />

text and lines.<br />

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Great Yarmouth was very colourful during the day. But to capture the full effect of Great<br />

Yarmouth’s visuals is at night. During the evening Great Yarmouth’s arcades along the<br />

sea front slowly one by one switched on their sign lighting, flooding the historic sea front<br />

in a rainbow of different colours.<br />

One of the most dramatic when seen upon night fall was again ‘The Mint’ arcade.<br />

Salmon pink during the day, a rainbow by night. Lights consisting of: blue, pink, purple,<br />

red, orange, yellow and green would flow through the hundred different light bulbs,<br />

transferring the different colours from bulb to bulb, creating a motion of colour.<br />

The bright salmon pinking lighting in the background still holds the identity of ‘The Mint’.<br />

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The ‘Silver Slipper’ is one of Great Yarmouth’s largest arcades along the sea<br />

front, which probably explains why it was completed in a such a straight<br />

forward yet satisfying way. Its bold royal blue colouring covers the whole<br />

of the building, with the silver from its large classic sign featuring large serif<br />

lettering visually representing the silver within the arcades name of the ‘Silver<br />

Slipper’.<br />

In this arcade I gained many differing opinions from the general public that I<br />

was able to correlate into positive and negative paragraphs for my content.<br />

For extra detail on the arcades I struggled to get different views of, I visited<br />

Googled reviews and trip advisor.<br />

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WORKSHOP


POSITIVE & NEGATIVE<br />

The positive and negative workshop was an<br />

experimental task using our photography skills<br />

to capture the positive & negative aspects that<br />

we see in our everyday life. These could be<br />

anything from: feelings, moods, light, colours,<br />

shapes, forms, size, texture or material. For<br />

this my chosen field was light, using black &<br />

white teams with minimal colour inclusion to<br />

help highlight the presence of light (positive /<br />

white) and shade (negative / black) that fallen<br />

on objects, areas and other aspects within<br />

Norwich’s city centre. Using a secondary<br />

technique of colour selection to highlight the<br />

positive aspects within the city that are often<br />

drowned out by other colours and architecture.<br />

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The positive and negative workshop was a photography based workshop, where we were<br />

encouraged to use our artist eye to see the things other people would over look. With this<br />

information and the title of positive and negative, I set out capturing imagery containing strong<br />

aspects of positive and negative spacing within objects and landscapes around Norwich.<br />

Converting my images into grey-scale as a visual aid to strengthen the positive and negative<br />

spacings and colourings within my edits. Focusing mainly on architectural structures and<br />

natural elements such as the sky and water as well as light and shadow.<br />

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The grey-scale imagery adds to the visualisation<br />

of brightness and contrast, with the bright and<br />

lighter areas representing the positive, along side<br />

the darker more contrasting areas representing the<br />

negative elements.<br />

The challenging aspect was finding potential<br />

images which had the characteristics of positive<br />

and negative spacings and colours with all the other<br />

elements surround them such as colours and different<br />

shapes of the surrounding scenery.<br />

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The positive and negative workshop taught me the importance of lighting within photography,<br />

how it affects the moods and feelings visually communicated through images as well as when<br />

applied to grey scale images can add different tints and tones, from white through to grey<br />

and black colourings.<br />

The lighting as seen on this example can make certain aspects stand out much more than if<br />

they were just seen as they came in colour, with the darkened image of house tops adjusted<br />

in such a way that it visually appears more like a silhouette than a photograph on top of the<br />

bright positive background.<br />

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Igendit untur? Iberundigent fuga. Pudae enimagnis ditius conseque consequas apit adis am<br />

untibusam, que nobisquia dolorem voluptas magnis digendia dis voluptas eost ut pellacest,<br />

que optas experio beriti dolorempe et as perrum quae. Nam, namenes eaquaes doluptatur,<br />

solorehenti nus exerspernate pori dolorepera doloreprae labore laborernam fugia volorere<br />

verisquia qui te nobis esequi consequi odit velendit, sit, quam do<br />

lupic imagnis eossedisto opti blacimin nim facidunt ipsum quatibustrum consedisto eum, sit<br />

aut dolupta tusant volupiet optasim inctur aceste velenisinci doluptaspe laudam atiassintius<br />

autest, sum velenda porem illes cullanda nim sunt etNam atur? Quia nonsedit atessi de latiur,<br />

ulparci aut etum ratin et ellit ut optatem eaquodis exernate dolor<br />

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WORKSHOP


MODULAR TYPE<br />

The modular type workshop ha use using our<br />

morning to look at typography in a different<br />

way, inspired by the works of: Wim Crouwel,<br />

Jurriaan Schrofer and Hamish Muir. To make<br />

an abstract typeface that is legible without<br />

effort to read and understand visually. Using<br />

abstract formates and shapes to create different<br />

letter forms as well as liner dimensions from<br />

previous examples of typographical artists and<br />

designers to inspire our own creations. Pushing<br />

the boundaries of legibility within our designs,<br />

but not so much that our designs are not<br />

understandable on a visual level, but designed<br />

in such a way that our human imitative would<br />

to recognise the letters for what they are.<br />

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The Modular workshop challenged both our understanding of typographic<br />

anatomy and our levels of creativity. Creating our own typefaces and letter<br />

edits by thinking laterally to push the levels of legibility in our creations.<br />

Trying to envisage as many possible outcomes as possible, looking at past<br />

typographical artists and designs for inspiration as well as our surrounds<br />

and the typography based books and magazine in the library.<br />

As a result we ended up with a large amount of abstract outcomes that<br />

formed a collection of letters from both digital and hand rendered sources.<br />

Encouraged to take our favourites and most promising through and<br />

outsource them digitally.<br />

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Inspired by the work of typographical designers: Ken Garland, Jurriaan Schrofer and Wim Crouwel, I ended<br />

up creating a collection of different typographical forms that I put together to create an abstract version of<br />

a experimental alphabet.<br />

Idea generation for this particular workshop was very challenging, through hand rendered experimentation<br />

I fond that for every 10 experiments I would create 1 or 2 that were functional ideas that could follow a<br />

pattern to create a ‘modular’ inspired typeface. Which is why I enjoyed going free hand and designing<br />

individual letters with their own different styles that stood out so much from each other yet all shared the same<br />

principle of experimentation and none looked alike but all looked as if they belonged together.<br />

Scanning my hand rendered designs into a computer was a safe way of re-creating similar if not identical<br />

digital versions of my initial designs, using Adobe Illustrator and Photoshop to create each individual letter,<br />

before grouping them together to from my custom ‘modular’ alphabet.<br />

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WORKSHOP


ANATOMY OF TYPE<br />

In the same way that the human body anatomy<br />

is made up of lots of different elements /<br />

parts, typography letters have the same<br />

characteristics, with different elements adding<br />

up to create different letters in different styles,<br />

such as the ‘serif’ usage. Looking in more detail<br />

at the typography can help us grow as graphic<br />

designers, understanding basic principles of<br />

type & how different typographical styles fit<br />

certain designs and why some also stand out<br />

like a very sore thumb. Understanding these<br />

principles can help us make artistic judgments<br />

of the choice of typography we include in<br />

our designs. Finding a style of typography<br />

to match all the other design elements.<br />

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The anatomy of type really got us learning about the finer detail within typography that we had not come across before.<br />

All the different elements that come together not only to make different letters, but also what defines fonts and what makes<br />

them different to other fonts.<br />

Learning about the anatomy of typography means that we would understand more about the basic principles of type and<br />

therefore know how to use different fonts in different circumstances. Learning about type this early on was very helpful<br />

as we still had the bulk of our brief to come, so now we would have a better preparation for our upcoming project in<br />

how to include typography into our designs with purpose and thought.<br />

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The typographical letter is actually made up of many different elements which people don’t usually realise, learning about<br />

these elements was both interesting and rewarding as we learnt how to apply different styled letters and fonts to different<br />

styled outcomes.<br />

Physically drawing out the different letters and the elements that make them up made me realise the complexity behind<br />

typography and how all the different elements have to work together to make a suitable font. Not only a test for the memory<br />

but also a test for all of our calligraphy skills.<br />

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WORKSHOP


FINDING THE SENSE<br />

The finding the sense workshop was all about<br />

incorporating the meaning of words and<br />

phrases and putting them into the physical<br />

designs them selves. Firstly by looking at<br />

expressive typographical examples and<br />

seeing how they manage to incorporate<br />

the meaning of the word and place it so<br />

effectively into the design of the words. For<br />

example getting the word ‘Killed’ and lying<br />

the ‘i’ down on its side so it looks like the ‘i’<br />

has been killed (as it visually represents a<br />

person). Taking inspiration from these worded<br />

examples and applying the same element to a<br />

whole phrase which we got given at random<br />

by our tutors to try and represent visually.<br />

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Finding the sense was a quick and instinctive workshop, instinctive in the sense that we had to use our<br />

own design instincts as we each got given a different phrase and were tasked to design them using only<br />

typography and colour to visually communicate across the sense of the phrase we have been given.<br />

‘Everything is designed. Few things are designed well.’<br />

Not only a true statement but it was a very interesting one to work with. But using techniques such as colour<br />

theory, typographical hierarchy and layout to help express the meaning of the my assigned phrase and help<br />

the viewer find the sense of the quotation. It’s all about using our design initiative to design a visual with very<br />

little to no material to work from. Assigning different fonts to certain words helps to express different mood,<br />

feelings and adds an emphasise to the text.<br />

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WORKSHOP


VISUAL NARRATIVE<br />

Sequential, thematic, Diagrammatic, colour,<br />

telling a story with a beginning, middle and<br />

an end. Finding the extraordinary within the<br />

ordinary in order to tell a story about our visit<br />

to Great Yarmouth. Using our own imagery<br />

take during our trip to Great Yarmouth,<br />

selecting which photographs to use to tell a<br />

story visually, creative a visual narrative.<br />

Looking at current photographers working,<br />

including that for famous British photographer<br />

Martin Parr, and his photographer work<br />

around Britain and its people, too identify<br />

how just one simple image when taken<br />

can convey a whole message and even a<br />

story, becoming in itself a visual narrative.<br />

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Sequential, Thematic, Diagrammatic, Colour and Telling a story are some of the examples of themes that we<br />

could use to help us collate the imagery we gathered from Great Yarmouth to tell a narrative through visuals,<br />

to help us find the extraordinary in the ordinary.<br />

My visual narrative focused in on the aspects of colour and sequential imagery. As the images progress from<br />

left to right, through the sequence of visuals the colours change from grey scale to increasing levels of colour<br />

to coincide with the moment of changing imagery, visually communicating the element of a story.<br />

The narrative tells the story of my trip from the centre of Great Yarmouth, where you find much of its colourless<br />

and bleak housing, through the old Victorian architecture filled streets, as they branch backward to describe<br />

our entry onto Great Yarmouth’s sea front. With all the imagery positioned as if they are disappearing into<br />

the centre of the image as a whole.<br />

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WORKSHOP


BUILDING AN IMAGE<br />

Inspired by all of the typography seen from our<br />

trip to Great Yarmouth, we were to in groups,<br />

decide upon an image we all liked of a letter<br />

or phrase which we would attempted to recreate<br />

from the photograph, and turn it into a<br />

3D designed product. Using any materials we<br />

want and what ever mediums to create a 3D<br />

structure of some typographical element within<br />

Great Yarmouth, or some form of personality<br />

trade that we want to represent about our<br />

trip to Great Yarmouth, Using appropriate<br />

mediums to represent the message we are<br />

trying to convey about our thoughts upon our<br />

visit to Great Yarmouth from sharing views,<br />

experiences and photos within Yarmouth.<br />

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Building an image was our workshop within the 8 page booklet project inspired by Great Yarmouth. Testing our design<br />

incentive and craft skills as we were set the task of working in groups of up to 4 to build a 3D visual inspired by the<br />

typography we saw around and in Great Yarmouth.<br />

Our 3D outcome was inspired by ‘The Mint’ arcade found on the sea front of Great Yarmouth. We used reflective card<br />

to mirror that of ‘The Mint’s’ metal plated typography which makes up the bulk of its sign, complete with white fairy lights<br />

poking through the surface of our ‘M’. The design was completed with pink tickets from ‘The Mint’ arcade itself, positioned<br />

around the outside of the ‘M’ to give it an emphasised 3D feel as well as to communicate across the pink colouring found<br />

within the ‘Mint’ arcades colouring behind the typography on its signage. When we switch the fairy lights on it looks just<br />

like ‘The Mint’ arcade at night. This project was a real team building exercise, working with people I didn’t know very well,<br />

learning to share out roles and responsibilities to get the job done within a time limit.<br />

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BA1a<br />

From the projects in BA1a I feel that I have gained an in-depth<br />

knowledge of design theory and how it can impact upon the eye.<br />

The typographic signals project allowed me to realise how 1 font<br />

can make or break a visual representation of how to communicate<br />

moods or feelings across to the wider public. Creating my own<br />

typefaces during the modular typeface workshop has allowed<br />

me to think outside of the box and push myself out of my comfort<br />

zone but thinking laterally, with the principles of typography<br />

having taught me how type has changed through the ages, with<br />

the Tuesday contextual lectures providing me with an in depth<br />

knowledge of type through the ages allowing me to apply it to<br />

the correct situations, along with the compositional elements that<br />

I can now apply to type and imagery from the compositional<br />

workshops where we used different materials and textures to<br />

pass across different visual messages. These individual tasks<br />

have challenged my design thinking but also allowed me to<br />

develop my own pieces over time and allowed me to test my time<br />

management skills and documenting processes along the way.<br />

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EVALUATION<br />

The Yarmouth booklet was the biggest challenge and opportunity<br />

I have faced, where I had to pose as the photographer, designer,<br />

writer and director. The ‘building an image’ workshop was a fun task<br />

where as a team we were test with expressing flat 2D imagery into a<br />

3D spectacle with string visual references to Yarmouth. Meanwhile<br />

I found the set briefs with limited room for movement such as the<br />

‘1 word poster’ and ‘8 page booklet’ tasks the most challenging<br />

as the rules have been set out and it is almost like being set a reallife<br />

task that I have to follow like a designer working for a client.<br />

From these tasks, I feel like I have shown a strong sense of maturity<br />

in my documentation and back up work including research as<br />

well as expressed constant visually pleasing composition along<br />

with typography that relates to the moods I am wanting to pass<br />

across. My aims for the second unit are to improve are in the<br />

quality of my work and increasing alternative outcomes along<br />

with primary sketching as well as learning all of the adobe<br />

programmes such as InDesign and Illustrator and to apply them<br />

and other adobe programs to my work in an effective format.<br />

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Welcome to...


BA1<br />

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PROJECT


VISUAL IDENTITY<br />

Create a visual identity for a club or society (as<br />

listed) without using a just a logo. The outcome<br />

will be produced as a set of stationery, and<br />

utilise the creative opportunities the stationery<br />

elements present. Assignment to introduce us to<br />

stationery design and the idea of visual identity.<br />

Designed to continue to develop of knowledge<br />

and understanding of visual communication<br />

and the relationship between word, image and<br />

format. Encouraging to expand our conceptual<br />

and realisation skills. Consider the elements<br />

of the materials that we are working with<br />

and explore format, colour, texture and the<br />

visual language associated with your subject<br />

to create an all encompassing visual identity.<br />

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The visual identity project was probably my favourite project within this unit as it allowed us to be creative<br />

yet have guidelines to follow as if we were following a real industry brief for a real client, so the brief<br />

both pushed us to be creative and think laterally yet still challenge us to think within parameters.<br />

One of the most challenging aspects of the visual identity brief was that we had to make multiple items<br />

that all had to be creative and thought up laterally, but also link and look as if they belong together and<br />

that you could tell that they came from the same society, in my case the ‘Live Music Society’. These items<br />

are: Envelope, A4 letter, business cards and compliment slips.<br />

My A4 letter design was inspired by sheet music, and how whole music book unfold to reveal huge<br />

long compositions of music. The unfolding element is a unique feature of the live music society’s letter<br />

design, the unfolding element means that the latter stretches from an A4 sized piece of paper to one that<br />

you can hold at a full arms length. My letter design contains a large variety of different live music acts<br />

preforming across the United Kingdom and Europe, including: Ed Sheeran, The 1975, The Foo Fighters,<br />

Bastille, Noel Gallagher, Shawn Mendez and the Arctic Monkeys. With information about the acts and<br />

the dates, locations and prices of their live upcoming performances.<br />

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Folding my societies letter in this way creates triangular sections which were perfect for placing images<br />

and organising my text, including: up coming tour dates, interesting facts and information about the live<br />

music acts as well as up-to-date news about tours, concert, gigs and album releases. Designed with a<br />

monochromatic theme with white, grey and blue present throughout, visually communicating across a<br />

calming and relaxing emotion that people useful feel when they start listening to music.<br />

My envelope designs for the live music society have the unique feature of fold-able flaps, that unfold<br />

outwards to reveal a poster sized image of the current band featured in the monthly letter design, that the<br />

users can collect over the cause of the year and put up on display on their walls. The envelopes unfold,<br />

featuring elements such as signatures, facts and upcoming tour dates near the readers within the UK &<br />

Ireland. The idea of including posters in my envelope design was taken from tour posters that music fans<br />

usually buy when attending one oft heir favourites bands gigs or concerts, just like the t-shirts they also<br />

sell, which contains the dates of the bands tours as well as their locations.<br />

The element of these envelopes having a secondary purpose apart from just carrying letters, means that<br />

unlike other letters my letters won’t get thrown away like all the other letters, but kept and put up on<br />

display as live music posters, visually communicating across the personality of the ‘Live Music Society’.<br />

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To include more of my societies personality to my designs I decided to go down a more lateral route<br />

for my business card designs and engrave my societies name and website onto real guitar picks. Not<br />

only relating to my societies personality of live music, but also encouraging people to play live music<br />

themselves, through the medium of my guitar pick business cards. My business cards and light, portable<br />

and durable, unlike all the other paper based business cards, mine would last a lot longer and not be<br />

warn down by peoples fingers over time or damaged by other elements such as the rain.<br />

Following the same aspect of my envelope designs, my business cards are design for a secondary<br />

purpose which involves constant use which means that they wouldn’t end up getting thrown away or<br />

discarded. Instead kept for the use of performing live music itself, and sharing out a live music events<br />

to help spread the knowledge of the ‘Live Music Society’, as the information on my business cards are<br />

designed to pass across information visually so people don’t even need to be given one to known the<br />

related information, but just seeing someone with one can visually pass across all the information they<br />

need as well as the personality of the ‘Live Music Society’.<br />

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The designs for my compliment slips were designed around the layout of concert tickets, featuring the musical act of which the<br />

magazine is doing a special on, that would also appear on the front page of the folded letter design as well as on the envelope.<br />

Completing my compliment slips in this way is a fun and interactive way of leaving the mark of the ‘Live Music Society’ on the<br />

readers experience and is a far more attractive method in which to present a compliment slip than the usual boring white paper<br />

based slips found and delivered by most other businesses and publications. Not only is it eye catching but also memorable and<br />

would stick in the mind of the reader due to its unique design.<br />

The inspiration for these designs came from concert tickets them selves which all contain the scannable bar code for entry, which<br />

is also a recurring feature on compliment slips in form of QR codes and bar codes in case customers wish to return anything. The<br />

purpose of the bar code on my compliment slips is to be scanned by a mobile device, which would take the user straight to the<br />

‘Live Music Societies’ website home page.<br />

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86<br />

PROJECT


PACKAGING<br />

Design a pack as a response to one of the<br />

words (listed below). Considering physical<br />

form, metaphor, function and think laterally.<br />

Assigned to introduce us to packaging design<br />

and the experience of working in 3 dimensions.<br />

The project required us to be creative and<br />

responsive in the use of materials, structure<br />

and form of packaging, whilst considering<br />

relevance of appropriate application of<br />

graphic language used to support intended<br />

communication. Considering the form, size,<br />

material, and interaction to the detail (volume,<br />

weight, price, bar code.) These attributes<br />

are all opportunities to communicate the<br />

qualities and properties of our chosen subject.<br />

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The packaging brief challenged us to design a package or three-dimensional object that responds to<br />

one of the following: cure, object, collaboration, curiosity, contagion, the media, religion, issue, a skill,<br />

humour, dreams, emotion, movement, danger, journey or conflict. Normal packaging for a drink or<br />

product would have been much easier, but once again the lateral thinking aspect was key to get a strong<br />

outcome for this project as we had to package emotions and non physical elements.<br />

Drawing for personal experience was the best way to find ideas for these topics, as the idea generation<br />

stage was the most difficult I had come across within the duration of the course. So I experimented with<br />

the idea of combining 2 of the suggested categories which were ‘cure’ & ‘humour’. Drawing my own<br />

experience I can safely say that coffee has been a go to cure for me over the past few months. So mind<br />

mapping around coffee brought me to the idea people taking coffee like a medication for a cure, after<br />

all coffee is considered a drug in the same way alcohol is, and people refer to coffee in the terms of, ‘I<br />

need some coffee’. As coffee is mainly consumed in the morning to warn off tiredness and falling back<br />

to sleep, people basically use coffee as a source of medication to keep them going.<br />

From this my idea developed into he realms of medication, applying view of coffee as a necessity to<br />

keep going into the physical form of medication. This idea generation eventually led me to the idea<br />

of packaging coffee in the form of inhalers. People who use inhalers have to literally use them to keep<br />

going, in the same dramatic way that people now a-days say they need coffee to keep them going.<br />

The packaging aspect also seemed to fit well as people take shots of coffee which can be stored in the<br />

inhalers and exerted as puffs.<br />

Overall my packaging of coffee in the medical form of inhalers is a visual metaphor of how people need<br />

and crave coffee so much no a days it is almost considered a necessity like medicine. My inhalers were<br />

later on ordered from Superdurg (thanks to a faked online prescription) and spray painted the matching<br />

colours of the 2 largest coffee houses in the United Kingdom (Costa & Starbucks). With personally<br />

designed labels on each of the inhalers after they were painted and also unequally designed medical<br />

labels that were placed on the medication captuals to describe the different types of coffee people use<br />

in the forms of medication, as well as its strength which is also directly related to medicine.<br />

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92<br />

PROJECT


ADVERTISING<br />

Working in groups of 2 or 3, promote<br />

one of the six areas as listed. This project<br />

introduced us to some of the fundamental<br />

skills relating to the advertising practice and<br />

the exploration of the varied communication<br />

platforms available. Encouraged to consider<br />

how to design and communicate effectively<br />

to a specific target audience. Introduced to<br />

advertising design and the experience of<br />

working in groups. Exploring the roles of art<br />

director, designer and copywriter. Gaining<br />

first hand experience of the need for all roles<br />

to work collaboratively in the development<br />

of creative ideas and artistic concepts within<br />

our design thinking and final outcomes.<br />

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The advertising project was a very big project for me, not only because it focuses in on the area of graphic<br />

design that I would want to work in when I’m older, but also because it was a group project. In groups of<br />

up to 3, we had to pick a topic area with a meaningful message that we would communicate across to the<br />

our target audiences by creating multiple advertising solutions.<br />

After develop a message, which our campaign would communicate to its identified audience. A campaign is<br />

defined as developing one idea through multiple outcomes or directions. Considering media, environments,<br />

and ambient and social contexts. Considering further more how the message evolves in response to its use<br />

over the campaign. Thinking outside of the box in terms of how we communicate our campaigns message<br />

was key to the projects success.<br />

We were told before we started that we should aim to have as much fun within this topic as we could,<br />

having such an open project was all about enjoyment and experimentation within the development of<br />

the outcomes and working process. Our group topic area evolved over time into safe sex, and avoiding<br />

accidental pregnancies but using contraceptives. So our groups message was ‘Always Come Prepared’<br />

(have safe sex by using contraception) using Durex as our message carrier, and a constant visual aid and<br />

visual theme throughout our designs.<br />

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Now we had decided on the message we wanted to communicate and across to our target audience, we<br />

had to decide on our mediums, considering: form, texture, structure and size. We completed a number of<br />

posters to form a series to carry across our messages to the general public on the street (mainly shoppers)<br />

but then we decided why stop there and really pushed the boundaries on what we could advertise on to<br />

communicate our message effectively, looking for symbolic similarities between our topic and the mediums<br />

we could potentially design on.<br />

As a group we constructively fed off each other with ideas and suggestion till we arrived at the main source<br />

of advertisement for our campaign which was the London underground. With trains (long tubes) going<br />

through tunnels (holes) we considered it the perfect metaphor for sex and could take good advantage of<br />

the humorous aspect of this advertising space. We completed a number of underground billboard designs<br />

featuring witty typographical puns to visually communicate our messages across in the form of humour to<br />

appeal to our target market, the youthful population (aged 16 - 21). In addition to our billboard designs<br />

positioned opposite the underground platforms, we also created a series of portrait poster designs to be<br />

seen in sequence as commuters travel through the underground, engaged to look at them all as they work<br />

together to communicate a humorous bit of typography along with a fact.<br />

Humour makes things easier to remember, using this technique would allow our campaigns slogan and facts<br />

to stay stuck in our target markets memories.<br />

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The recurring theme throughout our campaign was humour, so we were very keen on expanding our advertisement<br />

mediums, so we could reach out to as many people as we could with our campaigns message, as well as to<br />

challenge our imaginative skills and creative skill sets.<br />

The lorry advertising was a element of advertising where we applied the text to the medium to create a humorous<br />

effect for the viewers, so in this case we wrote our content on the side and back of the lorry as if we were talking<br />

to the drivers that surrounded the lorry on the road. Asking a rhetorical question in the advertising tag line makes it<br />

easier for the viewer to remember, and people always remember the happy or funny aspects of things and never<br />

the sad or depressing, so we aimed to be has humorous and pleasing as possible.<br />

The lorry advertising was an example of pushing our campaign to the limits, going past the normal bus shelter<br />

advertising that everyone would do. Our next aim was to advertise on medium that related to our topic, so thinking<br />

where people usually had sex and caused accidental pregnancies with he aim of design on or around those<br />

areas. As a result we ended up designing on to a shower curtain, visually creating the effect of two people in one<br />

shower cubicle, both creating a humorous image as well as putting people off actually doing it in these type of<br />

places (but if not at least encouraging them to do it with protection next time).<br />

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100<br />

PROJECT


I WISH I HAD<br />

With a response relating to the past year whilst<br />

being a Year 1 Graphics Student at NUA. Our<br />

outcome can be in any medium, but are asked<br />

to carefully consider our medium choice and<br />

format to be outcomes appropriate to our<br />

design rationale and enhance our desired<br />

communication methods here. Giving future<br />

advice to forthcoming graphic students at<br />

NUA about something we wish we had done.<br />

This project is designed to enable us to develop<br />

an appreciation of communication design in its<br />

broadest sense. Responding to the research and<br />

analysis of personal data, being encouraged<br />

to develop our experimental approaches<br />

to the visual representation of this material.<br />

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The ‘I wish I had’ project was the only one week project we had been set during our second unit, which was actually<br />

much more complex than it sounds. After being used to so many 2 and 3 week long projects we now had to get all our<br />

research, experimentation, mind mapping, making, re designing and photography done in one week, with no mid unit<br />

crits to get our ideas and processes assessed.<br />

This project was completely open and was based on what we would tell future first years what we wish we had during<br />

our first year at university that we didn’t think of before we left, or something we wish we did or have while we were<br />

here. And as usual...dwelling on my own experiences I yet again ended up at coffee.<br />

I never drank coffee before coming to university, so now I’m here I really wished I had an unlimited supply, which I<br />

visually communicated by re-designing the Sainsburys isle labels, reducing the price of the coffee to £0, making it free,<br />

and communicating the fact that ‘I wish I had endless free coffee’.<br />

This was a really fun little project that got not only me but everyone thinking on their toes, like a real business brief as<br />

we had a tight deadline we had to meet and think of productive idea quickly and constantly.<br />

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106<br />

PROJECT


INFOGRAPHIC<br />

For this assignment we were required to<br />

completely explore the processes concerning<br />

the research, analysis and organisation<br />

of data. Our challenge to find a creative<br />

way to gather and present information to<br />

a targeted audience in a clear, concise<br />

and appropriate manner. With suggestion<br />

listed. A successful info graphic makes<br />

complex data more readily understood, or<br />

more powerfully communicated, through<br />

the use of graphic content. Information<br />

gathering will be achieved through a range<br />

appropriate research techniques, and the<br />

visual outcome will be developed through<br />

the use of a variety of graphic languages.<br />

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The Infographic project was by far and away the most difficult project I have had to do to date. Even before the design<br />

element began, the choosing of my topic area was unsteady, scattered between multiple different ideas including<br />

mainly smoking and deforestation, I had no idea what topic area to progress with as I did not feel passionate about<br />

either of them. So after an extensive level of research I switched my chosen to topic to the statistics of LGBTQ community<br />

around the world. Not only did I find the actual topic interesting but I feel very passionate about it as some of my close<br />

friends are within the community, so highlighting the minority of the LGBTQ community around the world, as many<br />

people don’t actually know the true levels, and some of those that do know are too scared to count them selves as part<br />

of the community.<br />

This was the turning point of this topic for me, I thought of being able to turn it into an actual campaign really got me<br />

going and gave me lots of different idea of how I could not only present an infographic but also create them.<br />

While doing research I discovered the rainbow to be the main symbol for the LGBTQ community, and after some<br />

experimentation with the classic rainbow shape and the rainbow as is presented in the pride flag, I came across the<br />

realisation that the multi-coloured lines of the rainbow are actually curved straight lines, like those found within bar charts.<br />

This made the infographic design not only resemble a rainbow but also make it relocatable to existing graphs (bar<br />

graphs) and was also a expressive way of displaying my gained information.<br />

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Within my infographic edits I assigned each of the groups within the LGBTQ community a colour to visually represent<br />

them in the infographic -<br />

RED - Lesbian<br />

ORANGE - Gay<br />

YELLOW - Bisexual<br />

GREEN - Transgender<br />

BLUE - Queer & Questioning<br />

PURPLE - Pride Level (percentage of world acceptance)<br />

Assigning each of the group within the LGBTQ community was not only implied to make reading the visuals easier and<br />

more visually pleasant, but it was also designed to give each of the groups a strong sense of belonging, by applying<br />

their own groups colour to a medium that they can feel proud to wear (such as badges) and be apart of and therefore<br />

not feel alone or isolated, especially in areas of prejudice within the world, being able to ‘Say It With Pride’ and with<br />

confidence as well as help support those within the LGBTQ community.<br />

Here the infographic went one stage further, applying each of the colours assigned to the LGBTQ groups to badges<br />

makes a stand out visual of people wearing the badges and physically becoming part of the infographic themselves.<br />

By using colour as a infographic key. The colours themselves can be measures of the infographic data, with the badges<br />

containing the relevant colour and statistic that refers to each of the groups within the LGBTQ community individually.<br />

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Applying my different infographic outcomes to mediums such as badges and banners really made this project come to life for me, making<br />

it feel as if my infographic was part of a real campaign, which proves that if you design for a topic that you’re passionate about that it<br />

comes out with a more positive outcome.<br />

The slogan that appears alongside many of my edits relates directly back to the infographic themselves, not only relating back to the topic<br />

area but also visually implying that the percentages shown within the infographic designs should be proud and ‘Say It With Pride’. As this<br />

idea of mine was to apply my infographics to a global campaign, I felt drawn to develop it further on to more visual levels by including<br />

more mediums alongside the badge designs.<br />

Overall I was very pleased with my three infographic outcomes, I believe they all presented the theme of my topic as well as the information<br />

clearly (some better than others) but all communicating across the high level of pride and the personality of my topic area. Using shapes,<br />

colour, layout and dynamics to help present information in different yet effective ways, with my curved rainbow infographic being my own<br />

personal favourite design.<br />

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Designed to express the real levels of LGBTQ people around the world who<br />

are to scared to unable to express it themselves, allowing them to say with<br />

pride who they are. As well as revealing the shockingly low pride level that<br />

the world has towards the LGBTQ community at only 47.7% (roughly) who<br />

support and accept them.<br />

To complete my campaign, I finalised a number of mockups of t-shirt designs<br />

being worn by a number of celebrities, featuring my badge designs and my<br />

different infographics based designs, including some with and some without<br />

statistical data, to get a sense of the designs to get the information out there as<br />

well as visually observing designs to get the more physical message across.<br />

This is a way for everyone, no matter what community they consider themselves<br />

into, to feel proud and like a part of something big and global that they can<br />

relate to and therefore not feel alone or isolated. Bringing: life, fun and colour<br />

into everyones lives not just their own.<br />

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118<br />

PROJECT


EVENT MAGAZINE<br />

Design and create a 12 page magazine in<br />

response to an event that we have initiated<br />

or attended, the content comprising of our<br />

own original images and copy. Designed to<br />

enable us to further develop an appreciation<br />

of magazine design in its broadest sense. The<br />

project encouraged experimental approaches<br />

to typographic design, use of image and<br />

layout, whilst developing appropriate<br />

computer software skills and introducing us<br />

to techniques of folding and formats. You<br />

should also show consideration of paper<br />

stocks to select one that best suits your<br />

magazine in a comprehensive and exhaustive<br />

way, designed under the title of ‘Event’.<br />

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I find design for publishing very difficult and struggle to visualise imagery and text along with different<br />

layouts that both compliment each other as well as suit the style of magazine I aiming to create, along<br />

with the content it has inside.<br />

However the 12 page booklet briefing entitled ‘Event Magazine’ was a project which required all of<br />

our own imagery, so right from the very start we could start to plan our magazine and how it would look<br />

from the images we take. And can organise everything else accordingly.<br />

I was originally going to make an event magazine on the new ‘St. Ives’ exhibition at the Southampton<br />

City Art Gallery, but after a recent trip to the Tate Modern to visit the new ‘Picasso 1932’ exhibition,<br />

I was so blown away with the standard of artwork, and curation of the event that I felt completed to<br />

do a magazine on this art event, and that it would be wrong if I didn’t. ‘Picasso 1932 - Love, Fame &<br />

Tragedy’ was an eye opening event that I actually went to three times as different times to gain a variety<br />

of images and detailed information for the content of my event magazine as well as filling it with my<br />

own thoughts and opinions.<br />

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My previous design for publishing outcome was limited to that of an 8 page booklet about my trip to<br />

Great Yarmouth, but with this brief being so open I wanted to push my self to try and design a high end<br />

formatted magazine.<br />

Making it look clean and simplistic was key. Using a 12 by 12 grid I was able to layout my imagery<br />

and text in such a way that there was always formatted negative space around them, forming white<br />

spaced margins, creating a modern and clean finish. As my images were all of a symmetrical nature<br />

and origin, I adapted the format of my text in the same way, making it symmetrical to the imagery so<br />

the two elements were able to compliment with each other. As I was sourcing my own photography for<br />

this booklet I was able to try and capture symmetrical imagery for this layout a head of starting to design<br />

the actual magazine.<br />

I was very pleased with the outcome and feel that I have met the brief well and met my own design<br />

criteria I wanted to meet. The element of this design that particularly stands out to me are my double<br />

page spreads containing some of Picasso’s work that I managed to capture and position across two<br />

pages, making the artwork feel more interactive to the reader.<br />

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128<br />

WORKSHOP


ABOVE & BELOW<br />

This workshop devised us to broaden our<br />

perspective, encourage visual curiosity, and<br />

sharpen perceptions. Deliberately looking<br />

above and below our normal eye line. Search<br />

for what we’ve never noticed before, relish<br />

the odd or unexpected, record images,<br />

make connections, explore narratives.<br />

Select a theme and endeavour to capture<br />

images that explore it, from above, from<br />

below, or finding an alternative angle.<br />

Understanding and practicing looking past<br />

the obvious and the everyday, finding<br />

solutions that are not – literally – in front of<br />

your nose. Developing the art of looking.<br />

Look harder, see more, find something new.<br />

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This workshop challenged our creative perceptions, as we were tasked with going out and<br />

gaining our own imagery of elements which are often overlooked or unseen or appreciated<br />

by the normal person, finding different angles of seeing things, whether it be above or below<br />

something completely different all together, finding a way to see past the obvious and the<br />

everyday. Developing the aspect of imaginative looking and seeing with an artists eye,<br />

looking harder, seeing more and discovering new things.<br />

Relishing the odd, unexpected and weird and photograph them in all their glory. We see<br />

colour in everyday life and are so used to it we don’t appreciate what colour means anymore<br />

and we certainly don’t appreciate the circumstances in which it is used or applied. Daily<br />

clearly selected or chosen colours fade into the noisy background of other colours, shapes,<br />

objects and forms.<br />

By using grey-scale and leaking the colour through that I want to show is a way of appreciating<br />

the colours that make up our life, whether it be our trip to work, walking through the part<br />

browsing through different shops.<br />

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Putting some of my images together in a collection<br />

really provides us with an aspect of how much<br />

colour is out there that we often miss through<br />

looking above, blow or just through it. Stripping<br />

away unnecessary colour and aspects of the<br />

images allows us to see what we usually don’t see.<br />

It’s the variety of different colour out there, how<br />

some work alone, and some are one of many in a<br />

group, all applied with a purpose, to stand apart<br />

from others and express their own personality.<br />

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As well colour seen in the streets on buildings, objects and vehicles, I wanted to highlight<br />

(quite literally) the colour we so regularly overlook in our everyday lives that are related to us<br />

directly. People use colour as a way of self expression, helping them to express their moods,<br />

feelings and even beliefs. Yet some people where colours for more serious reasons.<br />

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High visibility is designed to be the most attention attracting colour, used constantly within<br />

places of construction, yet it is iconic that this workman is wearing this bright colour after<br />

working on one of Norwich building sites, helping to provide homes and structure for our<br />

city, people just cruise past him on the street without a moments notice, people look past<br />

what people do and achieve in their lives all the time


With a direct aim to being seen by the public it is amazing how a person stood in the middle<br />

of the street where one of the brightest colours there is so often overlooked and ignored.<br />

People make a personal act of avoidance when it comes to this aspect of life, yet when we<br />

strip away the background colouring we are able to clearly see what others are meant to<br />

see. Appreciating the coloured used to try and grab peoples attentions in the streets among<br />

the hustle and bustle of people, other colours, shapes and forms. The view of this image<br />

of someone purposefully wearing such a bright noticeable but receiving no notice form<br />

everyone in the image sums up how we over look not only colour in our daily lives but also<br />

so many other things that matter.<br />

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136<br />

WORKSHOP


INSIDE OUT<br />

The inside out workshop involved exactly what<br />

it sounds like it would involve. We were to find<br />

3 items (that we wouldn’t mind smashing up)<br />

and quite literally, turn them inside out. In a<br />

similar way to the ‘Above & Below’ workshop<br />

where we were encouraged to look beyond<br />

what we can simply glance at with the naked<br />

eye, we were encouraged to explore design<br />

that is more than just skin deep. Getting our<br />

hands dirty buy breaking open the anatomy of<br />

our chosen objects to see the side of design that<br />

we were not meant to see and how it compares<br />

to the very outside of the designed item,<br />

comparing the outside where meetings take<br />

place about its design compared to its insides.<br />

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A workshop designed to relieve stress is how I would describe the inside out workshop.<br />

Encouraged to bring in a number of different objects with the direct purpose of breaking it<br />

up to quite literally turn it inside out.<br />

Looking past the purposefully designed exterior to see how things are designed on the inside<br />

is a fun and eye opening way to seeing things in different ways, making you realise how<br />

much things are glossed over to look attractive nowadays. Looking into the side of Wii<br />

remotes made me realise how much technology was used to make this simplistic appear<br />

remote control work, as well as the amazing amount of vibrate colour was underneath the<br />

bland and minimalistic exterior design. Rather attractive actually, design is more than just<br />

skin deep.<br />

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140<br />

WORKSHOP


ADVERTISING<br />

Insight is truthful and useful information that can<br />

unlock great creative work. Message, media<br />

and motivation were the key aspects within the<br />

advertising workshop we were set during our<br />

advertising project, where by working again<br />

in groups of 2 to gain experience in what it<br />

would be like to be set work within a graphic<br />

design advertising practise, dealing with the<br />

aspects of team work and shared inspired<br />

ideas and thoughts with other creative minds.<br />

This workshop was all about quick and blue<br />

skied thinking, getting down every little<br />

idea that came to mind in large formatted<br />

mind maps before sketching out finalised<br />

mock ups of pre picked clients and topics.<br />

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The advertising workshop was a morning long workshop, where the main aim was to work<br />

productively in pairs to communicate and work effectively to create a large number of ideas<br />

in a short space of time.<br />

Working effectively was key, told to bring in think black market pens with the aim of producing<br />

large mind-maps containing all ideas we could generate, with the expressed ambition that<br />

one idea would link to another that we could feed off each other for more ideas and constant<br />

inspiration to create more and more possible outcomes before finally deciding on finalised<br />

ideas which would draw up in our pairs in the studio.<br />

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The companies, products and target markets we were interested to advertise for were ready<br />

picked for us, so we had to pick from a group of options presented to us on pieces of paper.<br />

Not being able to decide our own advertising elements made this task very difficult as it<br />

required quick and blue skied thinking.<br />

This challenging aspect gave us an insight as to what advertising would be like in the<br />

industry, the feeling of having to meet deadlines as well as work effectively in a team to<br />

produce ideas on topics that just in the industry would come at us thick and fast, with no<br />

knowledge of what would be coming at us next to design and promote through the process<br />

of advertising.<br />

This was a really rewarding workshop, as I realised the importance of gaining insight from<br />

other creative people that you could be working with, and this all but cemented my desire to<br />

move into advertising when I graduate.<br />

From our initial hand rendered designs we created in the studio, later on we went away<br />

and mocked our favourite ones up digitally, adding imagery, colour and digital typography<br />

before placing them onto real poster formats.<br />

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146<br />

WORKSHOP


COLLECTIONS<br />

The collections workshop consisted of the<br />

aim of organising, curating and displaying<br />

our collections of objects, document through<br />

photography or illustration. Aiming to achieve<br />

3 different collections in three different<br />

ways. Focusing on attributes such as colour<br />

materials, size, shape, function & preference<br />

in order to help display our chosen collections<br />

of different items. With the goal of requiring<br />

up to 30 things, 10 of those things should<br />

be found, 10 things should be purchased<br />

and 10 things that we own. With an idea of<br />

how to put them together into a collection to<br />

photograph at a later stage of the workshop<br />

in order to compare out different collections.<br />

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The collections workshop allowed us to create large groups of collections, this challenged us<br />

to find the similarities between many different objects and group them together accordingly,<br />

looking at aspects such as: colour, size, shape, form, fitting and texture.<br />

My experimentations brought me again into the realm of colour, and producing rainbows of<br />

colours streaming from a collection of skittles that surrounded a plate and when hot water is<br />

applied, a beautiful collection of colour runs from the skittles outwards and into the centre of<br />

the plate, collecting in the centre. My secondary colour collection features any and all things<br />

black I had around my university room.<br />

Another aspect I wanted to include in the collection category came from the above and<br />

below workshop, finding a collection that is constantly over looked by the general public and<br />

never appreciated in the form of the British money. When collected and applied together<br />

comes to form the Britannia shield.<br />

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150<br />

WORKSHOP


MY TOP 10<br />

My top 10 was a workshop where we had<br />

to bring in, illustrate or design something<br />

within our lives that is a top 10 feature for<br />

us. Whether it be: films, songs, foods, actors,<br />

books or shirts, we must find an abstract and<br />

experimental way to express a list of our top<br />

10 items. The top 10 workshop was the most<br />

self endorsed workshop we have had yet, with<br />

the brief being so open we could do anything<br />

in any style that takes our fancy. It was an<br />

example of a workshop where we could test<br />

our compositional skills, layout techniques and<br />

even our photography aspects if we wanted to<br />

photograph our top 10 items for our portfolio<br />

containing our top 10 of anything we love.<br />

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My top 10 was a self expressive brief where the open task was to design, illustrate or bring<br />

in our top 10 things within a category that was meaningful to us.<br />

As a constant source of inspiration and guidance I have a large collection of graphic design<br />

based books next to computer (some better than others) which got me thinking as to which<br />

would actually make my top 10.<br />

152<br />

So with this idea I decided to re-read through my design books and sort out my top 10 which<br />

I would then take into the studios to gain people thoughts and insights into my choices before<br />

photographing them in their top 10 order, ranging out from the centre.


This was a really pleasant open workshop where we got to find out lots of interesting facts<br />

about people from the work they produced, such as peoples favourite films, favourite song,<br />

books, names and sports.<br />

I enjoyed using my layout skills to present my top 10 books with my favourite at the centre<br />

and the rest fanning out from there. Also present a very colour and fun collection of all sorts<br />

of different books and editorial examples there are on graphic design in its broadest sense.<br />

If I were to do anything differently within this workshop I would have taken my photography<br />

further by photographing the books open at my top 10 favourite pages<br />

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ADDITIONAL<br />

PROJECT<br />

154


NEW CITY PERSPECTIVES<br />

Investigate and document an element of our<br />

city, seeing it from a different or unexplored<br />

perspective. Norwich has been a continuing<br />

source of inspiration for generations of artists,<br />

designers and filmmakers. These practitioners<br />

are irresistibly drawn to the life, mystery,<br />

excitement and even danger that a City<br />

inherently possesses. Push and exploit the<br />

potential of imagery to communicate an idea<br />

or theme. Encouraged to capture, review,<br />

develop and manipulate imagery in a range of<br />

ways, leading to the appropriate presentation<br />

of outcomes. Using territories such as:<br />

language, underbelly, diversity, geometric<br />

forms and Ephemeral as a starting points.<br />

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156


The new cities perspectives project was an optional project that challenged to visualise the<br />

city we are in, in new, exciting and different ways. Naturally being completely stumped for<br />

ideas I went for a walk around Norwich.<br />

During my walk I kept noticing all of the NUA buildings around the city, and remembered<br />

how it used to be the old Norwich Art school and how big off an effect it had on Norwich.<br />

Thinking only those lines brought me back to a memory that Martin Schooley implanted in<br />

my brain about how ‘Norwich University of the Arts was a large influence on Norwich as a<br />

city’. Which got me thinking.<br />

Norwich’s main central university is NUA, and it exists because Norwich itself is a creative<br />

hub, full of beautiful scenery, new ideas and now constant fresh young creative minds and<br />

energy. I wanted to find a way of visually expressing Norwich’s larger than life influence in<br />

art & design that related back to the university itself. So what better way to visually express<br />

Norwich’s creative hub vibe, than draw it on my self. So I selected my own imagery I took<br />

while on my work which had the most potential, and got imagining.<br />

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158


Because creativity is such a giant aspect of Norwich thanks to its university (Norwich<br />

University of the Arts), I decided to draw my own illustrated giants in the landscape of<br />

Norwich in the images I had taken earlier, the illustrated giant symbolising the giant creative<br />

aspect / element found within Norwich.<br />

I took images of a number of different well known Norwich landmarks and locations such<br />

as the cathedral emerging over the tops of the colourful housing along the river. And drew<br />

a giant as seen here steeping over the houses and into the centre of Norwich (the cathedral<br />

symbolising the centre of Norwich), completed with a witty bit of typography in the shape<br />

of a catchphrase, ‘Step into creativity’. Using this formatting as a way to advertise Norwich<br />

University of the Arts was just a bonus, as creativity is Norwich’s and NUA’s biggest selling<br />

point to the public.<br />

I really like how the hand rendered and digitally altered illustrations contrast against the<br />

realistic photographed background, to create an abstract, eye catching an fun little design<br />

which is on of a series which are all based on the same principle.<br />

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160


I wanted to created a series of design that covered lots of different areas of the city (Norwich)<br />

to emphasis the fact that the giant element of creativity is everywhere and can be found<br />

anywhere within the city. This meant thinking laterally to produce a series of different<br />

scenarios of which giants could be doing in and around Norwich from their point of view.<br />

A bus going over one of Norwich’s old stone bridges crossing its main river just seemed<br />

like the perfect place to lie a creative giant who wanted to do some drawing on his way to<br />

Norwich University of the Arts. The same aspect was applied with the giant stepping into<br />

the city centre itself, becoming a visual metaphor for the young creative talent coming to<br />

Norwich to study and literally stepping into its giant creative element.<br />

Achieving a balance between the digital illustration and the imaged background was difficult<br />

to achieve, my illustrations were achieved by first sketching them out by hand before scanning<br />

them into Photoshop and editing them digitally, by adding thicker, bolder outline before<br />

adding bright colours to fill each giants appearance, with each one dressed differently to<br />

represent the different type of giant creative influences within Norwich.<br />

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One of my favourite designs after the ‘Stepping into Creativity’ edit is this, the castle giant.<br />

Including one of Norwich most famous and recognisable landmarks, as well as creating<br />

a humorous effect as a giant is seen leaning against it sketching away, symbolising that<br />

Norwich is a place for creative minds.<br />

These productions were inspired by the ‘Above & Below’ workshop, where we inspired to<br />

look above and below what normal people would see in their everyday life, finding the<br />

extraordinary in the ordinary and finding a way to express it. So where most people would<br />

just see a square block of a castle, I saw a giant sitting on a grassy bank, leaning effortlessly<br />

against the back support in the shape of a castle, looking out over Norwich’s city centre.<br />

I feel like these illustrations are perfect metaphors for the arts university and Norwich as a city,<br />

I feel that people who hardly know about Norwich or the arts university would know what to<br />

think about it straight away after seeing these outcomes. Mocked up onto leaflet templates<br />

to I could gain insight into how my design would look on a commercial medium, presenting<br />

them all as a collection.<br />

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164


In addition to my leaflet mockups I also created both poster and billboard mockups of my<br />

design to get a further feel of what my design would look like in a commercial use.<br />

I feel as if I have captured the personality of both the personalities of Norwich and the arts<br />

university in my designs, communicating across what they stand for. Incorporating a bit of fun<br />

and blue skied thinking into designs that everyone would enjoy on a visual level as well as<br />

potentially opening peoples own eyes to thinking in a similarly lateral way.<br />

I found this project difficult to generate ideas for in the primary stage of the project but I also<br />

found it a very rewarding experience, giving me the opportunity to create my own illustrations<br />

and also to go out and develop my own photos in accordance to what sort of element I<br />

wanted to follow within the project. As well as opening my eyes to the weird and wonderful,<br />

encouraging me to see things differently and with an artists / designers eye.<br />

Above all else, a fun and enjoyable project, especially where the developing of ideas came<br />

from, where I would look at my images and imagine as many creative scenarios as I could.<br />

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ADDITIONAL<br />

PROJECTS<br />

166


Medium is the Message<br />

Devise or select a message you wish to<br />

communicate and choose a medium that is<br />

appropriate to that message. This assignment is<br />

designed to encourage to explore alternative<br />

methods and media to communicate ideas<br />

and thoughts effectively. Understanding the<br />

connection between what you want to say<br />

and how you are saying it. Appropriate<br />

medium to the message and the message<br />

must successfully communicate to its desired<br />

audience. Documenting the group process and<br />

present your final outcomes when completed.<br />

Considering different outcome possibilities,<br />

including moving image, 3 dimensional,<br />

interactive, whatever is appropriate for us.<br />

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The ‘Medium is the message’ brief was a very open brief with many different<br />

routes we could take, which was a struggle to start and not knowing how<br />

to direct the project. So I started relating all the different messages I was<br />

passionate about that I would want to communicate across and then identified<br />

which mediums would best suit the message like the briefs title suggested in<br />

its approach.<br />

Without having to think much I came across the thought of the internet and<br />

how everything on there is put up by random people all across the world,<br />

with varying degrees of knowledge resulting in less than accurate information.<br />

From my time at university I discovered that one of my flat mates doesn’t<br />

go to a doctors when he gets ill, yet simply looks up the symptoms on the<br />

internet to try and identify what he has and from there look up a cure in the<br />

from of medication that he can order online. Which got me thinking about<br />

internet paranoia. Googling anything medical often brings up the most sever<br />

or most unlikely serious which do nothing about from worry the reader, such<br />

as googling the symptoms of a head ache and ending up with believing that<br />

you yourself are suffering from a brain tumour or something even worse.<br />

Wasting time online, on the internet, and reading untrue and inaccurate<br />

illnesses and treatments results in nothing more than a worried mind and<br />

leaving the user no near to finding a cure. This was my discovered message<br />

that I chosen to visually comunicate through its own medium.<br />

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As the only medium the internet can be found on is a digital format I had no<br />

choice but to think laterally along the lines of digital mediums to communicate<br />

my message across to the public. However there are many sub mediums<br />

found within the digital element, mainly those of digital devices which can all<br />

access and gain connection to the internet, such as: phones, iPods, laptops,<br />

computers, iPads, tablets and games consoles.<br />

As the iPad and tablet markets are still rising with more and more people<br />

buying these useless luxuries everyday, it seemed a great medium in which to<br />

carry the message, after all they are globally recognised and used by millions<br />

of people, the only question was how to make it commercial.<br />

After a recent trip to London, I noticed how the animated posters along the<br />

escalators were much more engaging and interesting than the printed posters,<br />

this digital advantage was one I was keen to use within my designs. Taking the<br />

digital element to the advertising world I decided to use the medium of motion<br />

advertising boards to help me communicate across my message. Using the<br />

design of the actual Google homepage as a base for my animated poster,<br />

with the idea of having a moving mouse that clicks on the search bar and<br />

types in letter by letter ‘headache’ for example and then watch the worrying<br />

medical suggestion listed below, before the NHS blue bar comes up along<br />

the bottom, containing the mediums message of ‘Don’t believe everything you<br />

read online’. Visually communicating the order of going to see your GP when<br />

you are feeling unwell for professional and accurate information.<br />

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BA1b<br />

BA1b has by far been the most challenge part of the year so far.<br />

A real step up from BA1a, have been set a number of: Graphic<br />

design, visually communication and design for publishing briefs,<br />

along with a large number of perspective workshops to really<br />

push our creative boundaries. Time management was one of the<br />

areas from BA1a that I wanted to improve upon arriving at BA1b<br />

and I believe that I have done so, balancing out all my work<br />

equally, allowing for plenty of time to work on aspects such as<br />

workshops and my reflective journal around the set briefs. I also<br />

feel that I have also increased my knowledge and skill levels with<br />

a widening Adobe programme suit, in particular InDesign which I<br />

had never used before coming to university. Learning more about<br />

the Adobe programmes has had a result on the quality and speed<br />

of production of my work. This unit has been overall very enjoyable,<br />

exploring all the areas of graphic design which we might come<br />

into contact with in the industry, for example the advertising brief<br />

was a personal favourite of mine, where working in group of up to<br />

3 had to work as a team to design a number of visual outcomes.<br />

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EVALUATION<br />

Another aspect I have also enjoy has been the design for publishing<br />

briefs including the ‘Event Magazine’ brief, even though I still<br />

struggle with InDesign and find visualising layout and formats<br />

difficult I found all these aspects still challenging and I particularly<br />

enjoy pushing my self at areas I struggle with a produce outcomes<br />

that I am pleased with. In the same way having brief of different<br />

lengths (1-3 weeks) has allowed me to experience what meeting<br />

deadlines would be like in a real life graphic design job in the<br />

future. Our creative skills have been constantly challenged as well<br />

as our designers intuition, the ability to think laterally to answer<br />

briefs in new and exciting ways. Other aspects such as solo and<br />

team based projects has allowed me to work effectively with<br />

others as well as on my own and value the input of other creative<br />

minds on briefs. I feel that the body of work I have produced has<br />

improved throughout the year and that my portfolio has gained<br />

strength throughout the process within the first year. I look forward<br />

to returning in second year to see what new challenges I can set<br />

my self that I an either conquer or improve upon in the coming year.<br />

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174<br />

Welcome to the...


International<br />

Trip<br />

175


INTERNATIONAL<br />

TRIP<br />

176


BERLIN<br />

During my recent holiday in February I visited<br />

the remarkable city of Berlin in Germany.<br />

Visiting the Graphic Design birthplace and<br />

capital of the world, witnessing in first hand<br />

the ‘Bauhaus Archives’, drawing first hand<br />

and making notes not only on the graphical<br />

side of the Bauhaus’s history, but also on the<br />

architecture side which inspired the graphical<br />

element of abstraction, seen later on in the<br />

Bauhaus’s graphic screen prints to advertise<br />

the graphic design shows that they had on<br />

display. Focusing on the amazing graphic<br />

design elements existing within Berlin’s street<br />

designs and advertising centre, observing the<br />

varieties in design between Berlin and the UK.<br />

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With a group of my friends we visited the graphic design birthplace of Berlin in February<br />

last year. During the trip I learnt all about Berlin’s rich culture and visited many of its historic<br />

signs, buildings and monuments.<br />

Stationed in Alexanderplatz, I travelled across the whole of Berlin via their tramways and<br />

underground trains to all of the places I planned on visiting, searching for inspiration from the<br />

historically rich art & design hub of Berlin.<br />

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The Brandenburg Gate is an 18th-century<br />

neoclassical monument in Berlin’s centre,<br />

built on the orders of Prussian king Frederick<br />

William II this was my first locational visit upon<br />

my arrival to Berlin. Probably Berlin’s most<br />

famous historic structure and certainly one of<br />

the most visually striking.<br />

The Holocaust Memorial was an amazing<br />

piece of design that wasn’t only a visually<br />

striking piece of architecture but also an<br />

amazing experience, walking through the<br />

maze of different sized and levelled corridors<br />

really made your perspectives go walk about<br />

for the time you spent in there.<br />

Designed by Carl Gotthard Langhans, the<br />

vision behind the creation of the Brandenburg<br />

Gate was inspired by the Propylaea in Athens’<br />

Acropolis. An amazing piece of architecture<br />

that was just around the corner from the<br />

Brandenburg Gate was The Memorial to the<br />

Murdered Jews of Europe, also known as the<br />

Holocaust Memorial. This is a memorial in<br />

Berlin to the Jewish victims of the Holocaust,<br />

designed by architect Peter Eisenman and<br />

engineer Buro Happold, featuring a visually<br />

amazing collection of square blocks.<br />

Visiting this specialised designed location<br />

made me realise how visually attractive<br />

symmetry is and how humans perspectives of<br />

it never really changes.<br />

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Against all the historic architecture in Berlin’s<br />

centre, the Reichstag buildings a modern<br />

adaptation of classic architecture and modern<br />

day materials. The Reichstag is a historic<br />

edifice in Berlin along the river, constructed to<br />

house the Imperial Diet of the German Empire.<br />

Made up of a 18th-century building as a<br />

base to the modern advances at the top.<br />

Built on top of the main building is a glass<br />

dome. It was designed by architect Norman<br />

Foster and built to symbolize the reunification<br />

of Germany. The Dome symbolizes that the<br />

people are above the government, as was not<br />

the case during National Socialism and looks<br />

out over the whole of Berlin for miles.<br />

The dome is made up of predominately glass<br />

and steel, layout with 1 stair case that spirals<br />

around the interior of the dome from the<br />

base, and steadily rising all the way to the<br />

top, before reclining all the way back down<br />

to the bottom of the dome, where you can<br />

also exit the dome and walk on the roof of the<br />

Reichstag building.<br />

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186<br />

Welcome to the...


Lecture<br />

Series<br />

187


LECTURE<br />

SERIES<br />

188


Jim Sutherland<br />

During an early lecture from Jim Sutherland<br />

of ‘Sutherl& Studio’ in our lecture series, we<br />

were presented his recent designs for big<br />

clients including: The Arts Society, Typographic<br />

Circle Company, Royal Mail, D&AD and his<br />

unconfirmed designs for Start-Rite. Learning<br />

about his creative processes and his discoveries<br />

about life in the design industry after having<br />

graduated from Norwich him self some years<br />

ago. Gaining valuable insight into the range<br />

of different mediums in his portfolio including:<br />

bags, business cards, Christmas cards, logos,<br />

stamps and even poster tubes. Sharing his views<br />

on his views within the industry, working as a<br />

freelance designer and in a design company.<br />

189


THERE IS ALWAYS A<br />

SOLUTION.<br />

”<br />

Jim Sutherland<br />

Studio Sutherl&<br />

Jim Sutherland has worked in design for 26<br />

years - he worked at The Partners and HGV<br />

before founding Hat-trick design which<br />

became the Number one awarded UK<br />

agency in 2012. Leaving in 2014 to set<br />

up ‘Studio Sutherl&’, winning D&AD’s most<br />

awarded design agency. Winning over 150<br />

professional awards, including: 82 projects<br />

in D&AD, with twelve nominations and four<br />

yellow pencils, 38 nominations in the Design<br />

Week Awards.<br />

A passionate and innovative thinker that is<br />

always asking him self ‘what could be in this,<br />

which could make it more interesting’. Hearing<br />

about his recent deigns for ‘The Arts Society’,<br />

‘The Typographic Circle’ and ‘The 2017<br />

D&AD Annual’ I found very inspirational,<br />

learning that quality outweighs quantity and<br />

that one good idea can change everything.<br />

Putting simplicity at the heart of all his designs,<br />

looking for the meaning with in products &<br />

items and finding a way to visually incorporate<br />

that personal element into his designs.<br />

Knowing that he graduated from NUA gives<br />

me great hope for the future, and with his<br />

upcoming work for ‘Start-Rite’, I can see how<br />

experimentation and persistence can help<br />

make a design a thing of beauty.<br />

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The Typographic Circle<br />

Logo Design<br />

www.typocircle.com<br />

D&AD<br />

2017 Annual Design<br />

www.dandad.com<br />

191


LECTURE<br />

SERIES<br />

192


Anthony Burrill<br />

On of the most influential design speakers<br />

we had to talk to us within our lecture series<br />

was typography specialist Anthony Burrill.<br />

One of the more influential as well as one of<br />

the most modest people you will ever meet.<br />

While other famous industry designers work<br />

in fancy glass filled sky line studios in London<br />

and New York, Anthony Burrill works from his<br />

wooden shed down the bottom of his garden<br />

on the Isle of Wight. Listening to him talk was<br />

very inspirational and taught me in a nutshell<br />

to look beyond the obvious and to think in<br />

design through its simplistic and meaningful<br />

terms to find a satisfactory design outcome<br />

to benefit and fulfil the needs of everyone.<br />

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“ BE INDEPENDENT AND<br />

POSITIVE IN THE WAY<br />

YOU LIVE.<br />

”<br />

Anthony Burrill<br />

A.B. Design<br />

Known for his persuasive, up-beat style of<br />

communication (including the now-famous<br />

‘Work Hard and Be Nice to People’).<br />

Incorporating bright colours into the typography<br />

helps communicate the messages in his work<br />

across in the simplest and most direct way.<br />

Anthony Burill’s philosophy reads that when<br />

you make a poster and the typography’s<br />

very strong and bold, it seems to give them<br />

an importance. Anthony Burrill taught me<br />

that computers may be present in the design<br />

industry and easier to use than ever, as well as<br />

incredible tools, but they don’t have the soul,<br />

that human quality that he feels that he can put<br />

into his work but using physical processes such<br />

as letter pressing machines. The medium of<br />

the design outcome depends on the situation,<br />

because Anthony Burrill focuses mainly on<br />

typography, his design process leads to the<br />

making of very traditional posters.<br />

It’s about using the best things from each<br />

medium and finding ways to incorporate them<br />

into your designs.<br />

If Anthony Burrill taught me anything, it was that<br />

simplicity is key, especially in typographical<br />

aspects of design. Positive & negative space<br />

with colour to help make each item different<br />

as well as stand out in its own right. However<br />

the design isn’t just in the layout of the visual<br />

design but is also in the message the design<br />

carries across, in Anthony Burrills case his<br />

positive quotations.<br />

194


‘Ask More Questions’<br />

Graphic Poster<br />

www.tate.org.uk<br />

195


LECTURE<br />

SERIES<br />

196


Turner Duckworth<br />

In March of our academic term Turner<br />

Duckworth (London) came to speak to us<br />

including current creative director and head<br />

speaker Matt Lurcock, a graduate of Norwich<br />

him self. A design company specialising in<br />

branding and visual identities with studios in<br />

London, New York and San Francisco, who<br />

have worked with major clients including:<br />

Samsung, Metalica, Burger King, Levi’s,<br />

Amazon & Coca-Cola. Lecturing the importance<br />

of design within the world, about how ‘Design<br />

is the central experience’ as anyone can make<br />

something look pretty, but a great idea is<br />

memorable, whether it’s the hidden arrow in<br />

the Fed Ex logo or the dancing Toblerone bear.<br />

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“ SIMPLICITY IS THE ULTIMATE<br />

FORM OF SOPHISTICATION.<br />

”<br />

Turner Duckworth<br />

Turner Duckworth is a design company that<br />

designs iconic visual identities and packaging<br />

for consumer brands. Striving to deliver not<br />

only strategic design, but also high-end project<br />

management.<br />

Turner Duckworth came to our lecture theatre<br />

and gave such an inspirational lecture we<br />

decided to use their company as our example<br />

for the contextual research industry report. As a<br />

company they believe that you can set brands<br />

apart through design, striping away the<br />

unnecessary elements makes an ‘unmistakable<br />

asset’, brands need to be more creative than<br />

prolific.<br />

Turner Duckworth often send designers<br />

away to countries that they are set to design<br />

packaging or visual identities for to get a feel<br />

of the target market and the industry they are<br />

entering. They believe that, ‘to understand a<br />

project you have to live it’. Working with some<br />

of the largest brands in the world including:<br />

Coca-Cola, Samsung & Amazon, they made<br />

me realise that simplicity alone isn’t enough,<br />

design should be memorable and show the<br />

truth as well as what the brand stands for.<br />

198


Levi’s<br />

Branding<br />

www.turnerduckworth.com<br />

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200<br />

Welcome to the...


Critical<br />

Ageny<br />

Reviews<br />

201


CRITICAL AGENCY<br />

REVIEWS<br />

Jones Knowles Ritchie<br />

Jones Knowles Ritchie is a creative business based in London, New York, Singapore and Shanghai. JKR was founded in 1990 by Joe Jones, Andrew<br />

Knowles and Ian Ritchie, based on the belief that great design helps brands grow. There studios in London are a big, bright and spacious environment<br />

in which to work. JKR have just been award the most decorated design agency at this years (2018) D&AD awards, including their recent work with<br />

‘The Gut Stuff’. Offering design and strategy teams working hand in hand working across their studios to ensure clear and relevant market knowledge<br />

as well as a full raft of services from trends to innovation; and from Visual Brand Identity to brand architecture review.<br />

Every JKR employee shares one mission: striving for the extraordinary. That’s true of everything they do, from the designs they create and the brands<br />

they work with, to the people we hire and the professional growth we actively help to build. The result is that they’re a community of light minded<br />

individuals, all from different backgrounds, specialisms, and interests. They work with some of the best and recognisable brands in the world, like<br />

M&Ms, Domino’s, PG tips, and Budweiser to name a few. Whatever the size, they identify what makes a brand unique and help them get noticed<br />

and chosen. Having been lucky to have gained work experience with the company I can confirm that their staff are light hearted, fun and engaging,<br />

constantly working with big brands to try and find new ways to make the identities, packaging and products as personal to the brand as possible. This<br />

is achieved through a collaborative analysis of the market including the competitive context, consumer attitudes, trends in relevant fields and a brand’s<br />

visual heritage, resulting in an informed platform for focused creativity.<br />

With so many offices across the world, employing over 300 people, JKR is one of the largest creative agencies in the world and is set to only get<br />

bigger. Its impressive portfolio attaches no end of young creative blood each year. The best brands transcend logic. They are distinctive, persuasive<br />

and powerful. The best brands have an intrinsic magnetism that attracts and compels. The design team is talented and willing to go the extra mile to<br />

create the best work. Everyone is always striving to do the best work possibly, and they make strides to improve as they rapidly grow. Above all else<br />

JKR is a global design heavy weight that is set to get even bigger over the course of the next few years, a forward facing design agency who’s multiskilled<br />

approach to design makes them an ideal candidate for any brand to consider.<br />

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CRITICAL AGENCY<br />

REVIEWS<br />

Design Bridge<br />

Design Bridge are an international brand design agency creating compellingly original brand experiences from the exceptional everyday, to the<br />

exclusive and extraordinary. With well over two decades of living and breathing brand design, they’re really rather good at it too. They’ve grown three<br />

studios in London, Amsterdam and Singapore – and more recently a budding office in New York. Their studio prides itself on being collaborative but<br />

also committed to an atmosphere that enjoys individual flair and craftsmanship. There’s a collective responsibility to design in a way that feels intuitive,<br />

intelligent and born from inspired thinking. They work hard to protect their environment that encourages curiosity and an open-minded imagination.<br />

Still completing some of their best work for them selves and their many clients, which means many big brands such as Smirnoff and Guinness keep<br />

coming back for more. As a company they rarely pitch (unless it’s for a brand they’ve had our eye on). International in every sense, their team welcomes<br />

people from all around the world with dynamic talent and a restless passion for design. Everything Design Bridge does begins and ends with originality,<br />

craft and storytelling. This approach is fundamental to them – not only to their success, but also their vision for work that excites us and their our clients,<br />

draws in our peers. With every brand, Design Bridge are looking to create desire and disruption. Wanting to reach out and emotionally connect with<br />

people. It follows then, that we explore every corner of its world, leaving no stone unturned, so they can uncover, discover (and sometimes, recover)<br />

everything a given brand can be.<br />

Not only does Design Bridge win plenty of awards them selves, but they also distribute their own awards, one such award ‘The Dogs Bollocks’ award<br />

is the student design award to reward budding young designers as well as attract fresh young talent to their business. Combining a healthy dose of<br />

intuition with intelligence to bring brands to life through great ideas that reach out, engage and emotionally connect with people. Design Bridge might<br />

be one of the smaller design agencies on the global scale, yet its effect within its work is as strong as anyone’s which is what is highly respectful about<br />

Design Bridges’ work. They are a company that let their work do the talking. Craft is a passion of theirs, it’s what can make the difference between<br />

ordinary and extraordinary.<br />

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210<br />

Welcome to the...


Industry<br />

Folder<br />

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Design is a young person’s industry, by and large. That’s not to say it favours the young as such, or that younger people are any better<br />

equipped to complete the tasks required of them; it’s simply an industry that is happy to mine their enthusiasm and energy. Graphic Design is<br />

not a proper job, being a designer is a lifestyle choice, and there are many different lifestyle choice a person can take within the industry, so<br />

it is important that people find a professions with in the industry that relates to them that they enjoy. Some of the positions within the industry<br />

are: graduate, junior designer, middle-weight designer, senior designer, art director, creative director, design director, design strategist,<br />

web designer, motion graphics designer, editorial designer and branding strategist to name just a few...<br />

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Web Designer -<br />

Web designers play a key role in the development of a website, creating the pages, layout, and graphics for web pages. Web designers also design<br />

and develop the navigation design and structure of a site. A web designer must also make decisions regarding what content is included on a web<br />

page, where graphics, content, navigation, etc. are placed, and ensure continuity from one web page to the next. The requirements of a web designer<br />

job involves skill and training in computer graphics, graphic design, and the latest computer and Internet technology.<br />

Brand Strategist -<br />

A Brand Strategist often works under the Brand Manager or marketing team to ensure a consistent and effective brand message. They will often need to<br />

be forward-thinking to anticipate future trends and success of a product or service. A strategist will develop positioning recommendations, guide market<br />

research analysis and define brand elements and tone. A Brand Strategist will find ways to further enhance the branding of a product or service, as<br />

well as develop a marketing plan through analysis of current market data and trends. A Brand Strategist will find ways to further enhance the branding<br />

of a product or service, as well as develop a marketing plan through analysis of current market data and trends. In addition, it would do well to be<br />

familiar with statistics and research analysis. They will often need to be forward-thinking to anticipate future trends and success of a product or service.<br />

Motion Graphics Designer -<br />

The world of the motion graphics designer evolves frame by frame. Whether they’re creating an explainer video or the opening title sequence of a<br />

movie, motion graphics designers bring movement to otherwise static images, text, illustrations, and more. For instance, to develop an online video,<br />

they typically will start by creating storyboards that map out each scene based on a script. From there, they put the scenes and images together, adding<br />

motion and graphical elements to ensure it moves seamlessly from frame to frame.<br />

Mid-Level Designer -<br />

This takes almost no explanation and is pretty much exactly what it sounds like. As a mid-level designer, you’re neither at the bottom or the top. You<br />

have a few years of experience, often anywhere from 3-7, that has earned you a reasonable pay bump and the freedom to actually engage in custom<br />

design projects from the ground up whether as a team member or solo designer. Advertising agencies, marketing companies, dedicated design firms,<br />

these are filled with mid-level designers. These are the meat of the industry and tend to be the guys and girls who produce the largest volume of work,<br />

which is then passed up the line for approval and suggestions. The pay varies widely, the hours can be very long; this is the stereotypical graphic<br />

design job.<br />

Senior Designer -<br />

It’s typically gauged more by experience than duties, with those designers who have 6+ years of experience having a much better chance at landing<br />

a senior design position. The senior designers are often the voices to listen to, the experienced few whose opinions carry more weight and pay-checks<br />

slightly higher numbers. The senior designer is often the one who reports to the creative director and goes through status updates on various projects,<br />

lessons learned on past projects, etc. Direction from the creative director is often filtered through this person to the team.<br />

Art/Creative Director -<br />

A typical Creative Director might actually do more managing than actual full on design work. Good Creative Directors know how to maximize the<br />

potential of their teams. All major work is filtered through them and they have the ultimate say on the direction of the creative, specific artwork used,<br />

how the tasks are split up and more. They also manage a good deal of the client relations. Meetings, planning, phone calls, emails, lunches, dinners,<br />

long flights and presentations fill the time of the Art/Creative Director, which some love while others long for the days when they could spend their<br />

time in front of Photoshop.<br />

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Welcome to the...


Inspirational<br />

Books<br />

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Popular Lies About Graphic Design - Craig Ward<br />

‘Popular Lies About Graphic Design’, is a great little book I got in my stocking last Christmas. Written by the graphic designer & typographer<br />

‘Craig Ward’, manager of his own design organisation ‘Words Are Pictures’. This book gives an honest insite into the world of grpahic<br />

design, with views and opions rarley mention witin the industry itself but given in great detail by Craig Ward.<br />

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In this book he talks about his own expeirences and the struggles he has faced as well as the positives his carrer has had on his life,<br />

through the duration of his career he talks about the struggles he has faced working both within companies and as a freelance designer.<br />

A witty and funny book that still provides eye opening information as to how Craig Ward got to where he is now and what tips he learnt<br />

along the way that he is willing to share with his readers. Giving his own views on design education, as well as graphic design myths and<br />

legends. Lovingly designed and written both passionately and irreverently, Ward pulls from his ten years of experience to tackle lighter<br />

subjects such as design fetishists, Helvetica’s neutrality and urgent briefs, alongside discussions on more worthy topics such as the validity<br />

of design education, the supposed death of print, client relationships and pitch planning. In addition, the book features contributions and<br />

insights from more than a dozen other established practitioners such as Milton Glaser, Stefan Sagmeister, Christoph Niemann and David<br />

Carson making it a must for students, recent graduates and seasoned practitioners alike.


Craig Ward suggests in his new book that design is like a religion, its most devout are blindly adhering to a school of thought without<br />

ever questioning its validity. Craig writes that many of these mantras and maxims tend to be misconceptions, half-truths and (in some cases)<br />

outright lies.<br />

Popular Lies About Graphic Design will not make you a better designer (read the chapter “An education in design is pointless”). You won’t<br />

learn some new software trick that when applied will make you a master of the design universe (read the chapter “Designers are famous”).<br />

I believe Craig Ward’s new book will do exactly what he intends; it will get you thinking about our industry’s most staid beliefs in fresh<br />

and exciting ways (read the chapter “Open plan offices = collaboration and better work”). Popular Lies About Graphic Design stomped<br />

on my toes and made me laugh out loud at 3 a.m. Craig Ward’s new book will not only open your eyes but also your mind, helping<br />

you see the design industry from a uniquely new perspective. It’s one fun read and gives valuable insite into the real life working world of<br />

grpahic design and how a man of his talents got to wher ehe is, telling you what most creative directors wouldn’t dare tell anyone, as he<br />

debunks both myths and lies that at one moment step on your toes and the next makes you burst into a deep guttural laugh in the face of<br />

our industry’s most tired belief systems.<br />

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How to - Michael Bierut<br />

The first monograph, design manual, and manifesto by Michael Bierut, one of the world’s most renowned graphic designers—a career<br />

retrospective that showcases more than thirty-five of his most noteworthy projects for clients as the Brooklyn Academy of Music, the Yale<br />

School of Architecture, the New York Times, Saks Fifth Avenue, and the New York Jets, and reflects eclectic enthusiasm and accessibility<br />

that has been the hallmark of his career.<br />

Notebooks have been crucial for retracing thoughts and ideas when making How to, and Bierut calls them his “memory aid or security<br />

blanket.” As an homage to these meaningful notebooks, a speckled black-and-white pattern wraps round the board cover of How to—a<br />

subtle reminder of how a great idea often has humble beginnings. ‘How to’ is a really intense book, filled with visuals of all different types<br />

of work that basicallt has visual example of how to do anything.<br />

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A career retrospective that showcases more than thirty-five of his most noteworthy projects for clients as the Brooklyn Academy of Music,<br />

the Yale School of Architecture, the New York Times, Saks Fifth Avenue, and the New York Jets, and reflects eclectic enthusiasm and<br />

accessibility that has been the hallmark of his career.


How to, Bierut’s first career retrospective, is a landmark work in the field. Featuring more than thirty-five of his projects, it reveals his<br />

philosophy of graphic design—how to use it to sell things, explain things, make things look better, make people laugh, make people cry,<br />

and (every once in a while) change the world. Specially chosen to illustrate the breadth and reach of graphic design today, each entry<br />

demonstrates Bierut’s eclectic approach.<br />

In his entertaining voice, the artist walks us through each from start to finish, mixing historic images, preliminary drawings (including full-size<br />

reproductions of the notebooks he has maintained for more than thirty-five years), working models and rejected alternatives, as well as the<br />

finished work.<br />

Throughout, he provides insights into the creative process, his working life, his relationship with clients, and the struggles that any design<br />

professional faces in bringing innovative ideas to the world. Offering insight and inspiration for artists, designers, students, and anyone<br />

interested in how words, images, and ideas can be put together. A visuall stiking book that helps provoke ideas a soon as you open the<br />

first page, by oversving some of the worlds most famous and classic design.<br />

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220<br />

Welcome to the...


My Design<br />

Journey<br />

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Design<br />

Journey<br />

222


I feel that since the start of the year my design journey has come a<br />

long way, I have learnt programmes that I have never used before<br />

(including InDesign & After Effects) and attempted brief on topic<br />

I never would have tried before (design for publishings editorial<br />

briefs) and as a result feel as if I have really pushed my self out of<br />

my comfort zone.<br />

As a result I feel that I have continued down my design journey such<br />

a way that I know the indsutry areas in which I was like to research<br />

further and consider a career in as a result of a diverse number of<br />

breifs and workshops that have allowed me to experiment across<br />

all the different areas of graphics, including: advertising, branding,<br />

and visual identity design.<br />

I feel that the strengths I have progressed and gained are also<br />

with these areas of the industry, I feel that my lateral thinking<br />

and creativity has increased, thinking through a designers eye<br />

at briefs with no fixed outcome in mind but instead now witht<br />

he skills to build upon ideas and generate more. My digital skills<br />

are also developing quickly, with more knowledge on my existing<br />

programmes with existing experince makes me very confident<br />

witht he likes of Photoshop and InDesign, with aims to increase mt<br />

strengths across the board, focusing on Illustrator and After Effects.<br />

My ability to not only work as an individual but in a team has<br />

improved dramatically, having had a number of tasks where I’ve<br />

been working a group I have improved my communication skills<br />

and over all team work aspects.<br />

I have found the feedback sessions from the tutors throughout the<br />

course of my first year to be the most influcential aspect of the<br />

course, hearing what posoitive things people have to say really<br />

gives me confidence in my work and also allowed me to improve<br />

my feedback skills with constructive critisim. In additon the overall<br />

element of creating and visuallising high quality work makes me feel<br />

more confident as a designer.<br />

Being set such diverse briefs with varying time lines has allowed me<br />

to test my time managment skills by wokring with different deadlines<br />

lengths just like I would have to deal with within the inustry. I can’t<br />

wait to start my second year to start setting my self new challenges<br />

and try and improve other aspects of my design sills.<br />

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