Beginner's - ArtTrader Magazine
Beginner's - ArtTrader Magazine
Beginner's - ArtTrader Magazine
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Art TRADER<br />
m a g a z i n e<br />
Presenting Your Artwork on the Web: Scanning<br />
By Tracie Rozario<br />
Today’s technology has allowed us to reach millions of people with<br />
our art, to showcase our talents to places around the world that only<br />
15 years ago was a privilege of a select few. The tools we use to<br />
replicate our art for the Web are getting more and more advanced<br />
and yet accessible each day. Scanners, digital cameras and editing<br />
software are more affordable than ever and make the job of showing<br />
our art easier.<br />
The way art is presented on the web can help an artist get sales or<br />
trades initiated. What potential purchasers or traders see first is the<br />
image on the Web and may never have a chance to see the art in<br />
person until after the trade or sale is complete. As the old saying<br />
goes, first impressions count, and that couldn’t be truer for an artist<br />
on the web. There is nothing appealing about a badly scanned or<br />
photographed image no matter how creative and stunning the piece<br />
is.<br />
There are a few things an<br />
artist can do to help improve<br />
the quality of their art’s<br />
presentation on the Web.<br />
When scanning or<br />
photographing your artwork,<br />
it is important to do it in the<br />
highest resolution possible.<br />
This may take your scanner a<br />
little longer to create the scan,<br />
but the benefits far outweigh<br />
the additional time it takes.<br />
You should always think 'just<br />
in case I get published'—<br />
which means keeping a highresolution<br />
image of your art on<br />
file.<br />
First impressions<br />
count.<br />
The way art is<br />
presented on the<br />
web can help<br />
an artist get<br />
sales or trades<br />
initiated.<br />
As publishers require high-resolution images, why risk being rejected due to not being able to provide<br />
a good quality image? These high-resolution scans then become your basis for creating your image for<br />
the web.<br />
kjgflv<br />
-10-<br />
Above are two examples of a low-resolution scan that has been badly cropped and a high resolution<br />
scan, neatly cropped, of the same image.<br />
2D art is best scanned and allows for the best possible recreation of your image. So we will look at 'how'<br />
to do this in more detail.