ATI CrossFire Technology White Paper
ATI CrossFire Technology White Paper
ATI CrossFire Technology White Paper
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esolution. This method has two main disadvantages. First, it requires rendering many more pixels than<br />
normal, which can have a drastic impact on performance. Second, it results in an ordered grid sample pattern,<br />
which does a poor job of anti-aliasing some types of jagged edges (specifically those that are nearly vertical or<br />
nearly horizontal, which tend to result in the most noticeable problems).<br />
Super AA overcomes both of these problems. It takes advantage of the second GPU to render the additional<br />
pixels required for each frame, so there is little or no performance impact. Also, it can make use of a more<br />
effective sample pattern (known as a rotated grid) that does a better job of anti-aliasing near-horizontal and<br />
near-vertical edges, resulting in better overall image quality.<br />
Two of the new Super AA modes use a combination of MSAA and SSAA to achieve the ultimate in image<br />
quality. They work by not only using different sample multi-sample locations on each GPU, but by also<br />
offsetting the pixel centers slightly as well. In effect, each GPU renders the image from a different viewpoint,<br />
about half a pixel width apart. The new 10x and 14x Super AA modes operate in this way, combining 2x SSAA<br />
with 4x and 6x MSAA respectively.<br />
6x 6x AA AA<br />
14x<br />
14x<br />
SuperAA<br />
SuperAA<br />
Comparison of SmoothVision HD 6x Anti-Aliasing (left) and new 14x Super AA mode (right).<br />
Note how the branches and leaves look smoother and less pixelated in the image on the right.<br />
Images taken from Half-Life 2 by Valve Software.<br />
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