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Direct3D HLSL Programming using RenderMonkey IDE

Direct3D HLSL Programming using RenderMonkey IDE

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Creating an <strong>HLSL</strong>-based Effect<br />

Using <strong>RenderMonkey</strong><br />

1. Setup all your effect parameters<br />

1. Variables<br />

2. Stream mapping<br />

3. Transforms<br />

4. Models and textures<br />

2. Create <strong>HLSL</strong> vertex and pixel shaders<br />

3. Link <strong>RenderMonkey</strong> parameter nodes to your<br />

<strong>HLSL</strong> shaders as necessary<br />

4. Compile and explore!<br />

Game Developer Conference, San Jose, CA, March 7 th 2003

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