Direct3D HLSL Programming using RenderMonkey IDE
Direct3D HLSL Programming using RenderMonkey IDE
Direct3D HLSL Programming using RenderMonkey IDE
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Creating an <strong>HLSL</strong>-based Effect<br />
Using <strong>RenderMonkey</strong><br />
1. Setup all your effect parameters<br />
1. Variables<br />
2. Stream mapping<br />
3. Transforms<br />
4. Models and textures<br />
2. Create <strong>HLSL</strong> vertex and pixel shaders<br />
3. Link <strong>RenderMonkey</strong> parameter nodes to your<br />
<strong>HLSL</strong> shaders as necessary<br />
4. Compile and explore!<br />
Game Developer Conference, San Jose, CA, March 7 th 2003