Direct3D HLSL Programming using RenderMonkey IDE
Direct3D HLSL Programming using RenderMonkey IDE
Direct3D HLSL Programming using RenderMonkey IDE
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Adding Opacity to Butterly<br />
Wings<br />
Resulted color is modulated by the opacity value to add<br />
transparency to the wings:<br />
// Premultiply alpha blend to avoid clamping the highlights:<br />
baseColor *= fOpacity;<br />
*<br />
Game Developer Conference, San Jose, CA, March 7 th 2003<br />
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