Direct3D HLSL Programming using RenderMonkey IDE
Direct3D HLSL Programming using RenderMonkey IDE
Direct3D HLSL Programming using RenderMonkey IDE
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<strong>RenderMonkey</strong> Butterfly<br />
Wings Shader Example<br />
• Parameters that contribute to the translucency<br />
and iridescence look:<br />
– Light position and scene ambient color<br />
– Translucency coefficient<br />
– Gloss scale and bias<br />
– Scale and bias for speed of iridescence change<br />
• Workspace:<br />
– <strong>HLSL</strong>_IridescentButterly.xml<br />
Game Developer Conference, San Jose, CA, March 7 th 2003