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Direct3D HLSL Programming using RenderMonkey IDE

Direct3D HLSL Programming using RenderMonkey IDE

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<strong>RenderMonkey</strong> Butterfly<br />

Wings Shader Example<br />

• Parameters that contribute to the translucency<br />

and iridescence look:<br />

– Light position and scene ambient color<br />

– Translucency coefficient<br />

– Gloss scale and bias<br />

– Scale and bias for speed of iridescence change<br />

• Workspace:<br />

– <strong>HLSL</strong>_IridescentButterly.xml<br />

Game Developer Conference, San Jose, CA, March 7 th 2003

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