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Direct3D HLSL Programming using RenderMonkey IDE

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Translucent Iridescent<br />

Shader: Butterfly Wings<br />

• Simulates translucency of delicate butterfly<br />

wings<br />

– Wings glow from scattered reflected light<br />

– Similar to the effect of softly backlit rice paper<br />

• Displays subtle iridescent lighting<br />

– Similar to rainbow pattern on the surface of soap bubbles<br />

• Combines gloss, opacity and normal maps for a<br />

multi-layered final look<br />

– Gloss map contributes to satiny highlights<br />

– Opacity map allows portions of wings to be transparent<br />

– Normal map is used to give wings a bump-mapped look<br />

Game Developer Conference, San Jose, CA, March 7 th 2003

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