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Direct3D HLSL Programming using RenderMonkey IDE

Direct3D HLSL Programming using RenderMonkey IDE

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<strong>RenderMonkey</strong> Addresses the Needs of<br />

Game Developers<br />

• Shaders are more than just assembly code<br />

• Encapsulating shaders can be complex<br />

– Cannot deliver shader-based effects <strong>using</strong> a standard<br />

mechanism<br />

• Solve problems for shader development<br />

– Designing software on emerging hardware is difficult<br />

– Lack of currently existing tools for full shader development<br />

– Need a collaboration tool for artists and programmers for<br />

shader creation<br />

Game Developer Conference, San Jose, CA, March 7 th 2003

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