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Direct3D HLSL Programming using RenderMonkey IDE

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Veined Marble Shader<br />

• Based on the marble RenderMan shader<br />

developed by Larry Gritz<br />

• Designed to emulate marble material<br />

– Marble is formed from turbulent mixing of different bands<br />

of rock<br />

• Creates solid marble texturing with distinct veins<br />

– Traditional approaches generate noise on CPU<br />

– This example uses volume texture for noise generation for<br />

faster results<br />

Game Developer Conference, San Jose, CA, March 7 th 2003

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