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Direct3D HLSL Programming using RenderMonkey IDE

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<strong>HLSL</strong> Shader Editor Plug-in<br />

• Allows incredible ease<br />

of shader creation<br />

• Simple interface links<br />

<strong>RenderMonkey</strong> nodes<br />

to <strong>HLSL</strong> variables and<br />

samplers<br />

– Link vectors, colors,<br />

scalars and matrices<br />

to variable parameters<br />

– Link texture objects<br />

to samplers<br />

• Control target and entry<br />

points for your shaders<br />

Game Developer Conference, San Jose, CA, March 7 th 2003

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