Direct3D HLSL Programming using RenderMonkey IDE
Direct3D HLSL Programming using RenderMonkey IDE
Direct3D HLSL Programming using RenderMonkey IDE
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<strong>HLSL</strong> Shader Editor Plug-in<br />
• Allows incredible ease<br />
of shader creation<br />
• Simple interface links<br />
<strong>RenderMonkey</strong> nodes<br />
to <strong>HLSL</strong> variables and<br />
samplers<br />
– Link vectors, colors,<br />
scalars and matrices<br />
to variable parameters<br />
– Link texture objects<br />
to samplers<br />
• Control target and entry<br />
points for your shaders<br />
Game Developer Conference, San Jose, CA, March 7 th 2003