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Direct3D HLSL Programming using RenderMonkey IDE

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Diffuse Lighting Effect<br />

• Computes diffuse lighting<br />

based on the normal and<br />

the light vector<br />

• Shader parameters:<br />

– ambient material color<br />

– diffuse material color<br />

– ambient coefficient<br />

– diffuse coefficient<br />

– light direction vector<br />

• Assumes basic knowledge of how <strong>RenderMonkey</strong><br />

interface works<br />

• Distributed as Diffuse.xml workspace<br />

Game Developer Conference, San Jose, CA, March 7 th 2003

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