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Creative Skills Magazine

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SKILLs<br />

Zoë van der Woude<br />

581791


FIND INSIDE<br />

08 11 14 20<br />

CONTENT<br />

03 Introduction<br />

04 <strong>Creative</strong> Model<br />

05 <strong>Creative</strong> Model Explanation<br />

06 <strong>Creative</strong> Thinking Process<br />

07 Goal Orientation<br />

08 Wishful Thinking<br />

10 Ladder Of Abstraction<br />

11 Post It Brainstorming<br />

12 Flexible Association<br />

13 Association/Biassociation<br />

14 Draw Your Figure<br />

15 Targeting<br />

16 Energizers<br />

17 Mascot Vis<br />

18 Logistics Plan<br />

19 Evaluation Lesson<br />

20 Evaluation<br />

21 Bibliography<br />

02


INTRODUCTION<br />

Most people associate creative thinking with “thinking outside of the box.” They are right, because it means<br />

thinking about new things and/or thinking in new ways. Though, creativity is something where you are thinking of thing<br />

that are not the obvious way to go (Doyle, 2017).<br />

Nowadays you don’t have to just be creative, you also have to make sure that whatever you make is relevant to<br />

whoever you are targeting. Being creative and relevant is the key to success. Creativity can be something that you learn,<br />

but it does take patience (Sandu, n.d.).<br />

“Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty,<br />

because they didn’t really do it, the just saw something. It seemed obvious to them after a while” (Jobs, n.d.).<br />

Even though that some people are just the creative type and are able to generate new ideas very easily, some others<br />

just struggle with being creative. No matter what, there are some useful skills and techniques to get the creativity<br />

flowing (<strong>Skills</strong>YouNeed, n.d.).<br />

This magazine explains the following creative techniques to use for several things to bring in a whole new<br />

perspective into managing your employee and making sure they are as creative as possible.<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

Goal orientation;<br />

Wishful thinking;<br />

Ladder of abstraction;<br />

Post it brainstorming;<br />

Flexible association;<br />

Association/Biassociation;<br />

Draw your figure;<br />

Targeting;<br />

Energizers.<br />

03


CREATIVE MODEL<br />

04


CREATIVE MODEL expla<br />

1 2 3<br />

There are four different areas in the creative model, each area has one or more stages and also has one or more<br />

creative techniques.<br />

<br />

<br />

<br />

<br />

Problem area;<br />

Idea area;<br />

Evaluation area;<br />

Selection area.<br />

The creative model has actually seven stages/steps, instead of six steps that is visualised in the creative model.<br />

The stages/steps are identifying the problem, doing research, formulating the creative challenges, generating ideas,<br />

evaluating the ideas, drawing up an action plan and the last one is doing it (implementing the ideas). The creative model<br />

is mainly focussed on problem solving and that is why there are seven stages/steps. Though, the creative model that has<br />

been used during class has six steps, problem orientation, collecting information, problem definition, generating ideas,<br />

developing ideas and developing an action plan. Most people don’t have creative ideas popping up in their mind all of a<br />

sudden, they are mostly the result of trying to solve something (either a problem or goal). A lot of famous geniuses,<br />

such as Albert Einstein, Leonardo da Vinci and Thomas Edison all have worked in the same way, they don’t just wait<br />

for the creativity to hit them. They all focussed on solving a clear problem that they had (Baumgartner, n.d.).<br />

05


CREATIVE THINKING PROCESS<br />

Step 1: <strong>Creative</strong> Perception<br />

This is the first step of the creative<br />

thinking process. It basically means that<br />

everyone has a different perspective.<br />

People will see different things in an<br />

unclear drawing and that is part of the<br />

creative thinking process.<br />

Step 2: Postponement of judgement<br />

This is the second step of the creative<br />

thinking process. It basically means that<br />

an idea will be judged before it can even<br />

be properly evaluated. It learn you to say<br />

“yes, and..” instead of the judgemental<br />

“yes, but..”<br />

Step 3: Flexible association<br />

This is the third step of the creative<br />

thinking process. It basically means that<br />

your brain makes association with things<br />

you see, words you write and so on. For<br />

example, water drinks food <br />

warm summer seasons.<br />

Step 4: Divergent<br />

This is the fourth step of the creative<br />

thinking process. It basically means that<br />

you do not stop after you have floated<br />

some ideas. You just continue after the<br />

first idea came up and arise things in<br />

your mind that are innovative.<br />

Step 5: Develop your imagination<br />

This is the fifth and last step of the<br />

creative thinking process. It basically<br />

means that you stimulate your<br />

imagination to visualise problems and<br />

ideas. That is where images come in to<br />

play.<br />

06


ORIENTATION<br />

Goal orientation is one of the creative techniques of the creative model that is part of the problem area. This<br />

technique is all about writing a goal you would like to achieve, what could prevent you from achieving this goal and one<br />

or more ways to solve that what is preventing you. This technique has been used in class for multiple times, NM3 and<br />

AM3 both have used this technique in their lesson.<br />

NM3 was one of the first groups and made people sit in their NEWb teams, within their teams they had to come<br />

up with a goal for their team or a goal they all have in common. After that, the teams were supposed to come up with<br />

what could be preventing them from achieving this goal and solve it in a realistic way.<br />

AM3 used it in a different way, they used the wheel of fortune and made everyone come up with at least four<br />

goals. With a spin of your pencil on the wheel of fortune, it picked a goal for you to say what is preventing you from<br />

achieving this goal and switch it with your neighbour. The neighbour would try to come up with a solution to achieve<br />

the goal with the usage of the thing that is preventing you.<br />

<br />

<br />

<br />

Makes you think of goals you want to achieve;<br />

Makes you think realistically;<br />

Makes you think of solutions to achieve a goal.<br />

<br />

Might be hard to come up with goals within a<br />

limited amount of time;<br />

<br />

People might be unrealistic.<br />

07


Wouldn’t it be amazing if…? That is one of the main questions you have to ask everyone if<br />

you do something with the technique wishful thinking. You just think of the most ideal situation and<br />

wish for that to come true. Everyone has their wishes and that could mean creativity.<br />

Wishful thinking is one of the techniques that is a part of the problem area in the creative<br />

model. This technique is all about thinking of what you would like to do if you are a world leader<br />

for example. How you would realise it and then to throw everyone off, you would come up with<br />

how you would realise the same wish as a student. This technique has been used in the lessons of<br />

NM3 and AV3.<br />

AV3 asked the questions what has been used as an example in the paragraph above. The first<br />

question was “What would you do if you were a world leader?” The second question was “How<br />

would you realise this as a world leader?” The third and last question was “How would you realise<br />

this as a student at InHolland?”<br />

NM3 had once again placed everyone in their NEWb teams to have them do their task together<br />

with their NEWb team. They asked what everyone wished for to make the world a better<br />

place together as a group, then discuss with each other why their wish is better and then asked how<br />

they would realise that realistically.<br />

WISHFUL THINKING<br />

08


Makes you think out of the box;<br />

Creativity will flow;<br />

Makes you think realistically.<br />

<br />

<br />

Limits your creativity;<br />

Big questions might be asked which you never<br />

thought of;<br />

<br />

Hard to come up with answers.<br />

WISHFUL THINKING<br />

09


Ladder of abstraction is one of the three techniques that belongs in the problem area of the creative model. This<br />

technique is used to describe and define how something evolves from concrete to abstract. Ladder of abstraction should be<br />

done in a way where the simple concrete concept should be put on the bottom of the ladder, while the abstract concepts<br />

should be at the top. The number of steps/rungs can be different from case to case (Hughes, n.d.).<br />

This technique has been used in second week of class where the problem area of the creative model was being<br />

discussed. The description this technique had was that at the top of the ladder it should say “with what goal?” and at the<br />

bottom of the ladder it should say “using which manner?” Though, this description was still a bit vague, that is why an<br />

example is below.<br />

As an example, the ladder could have a teacher with the name Zachary McDonald on the bottom, since it is the best<br />

way to concretely identify him. Moving one rung up is the job title Zachary has which is an elementary school teacher. That<br />

is slightly more abstract, but still quite concrete. One rung above that, says teaching profession as a whole. At the top it finally<br />

is the broad/abstract concept of education (Hughes, n.d.).<br />

EM3 used this technique in their lesson, they said that the goal of the ladder of abstraction was that it would lead to a<br />

complete analysis of a general subject. Aside from that, they also said it would be one of the vaguest things people will ever<br />

get in class.<br />

AV4 used this technique together with the targeting technique with the usage of a<br />

dartboard. At first, the goal needed to be put in the middle (which is the bullseye in the<br />

dartboard) and everyone needed to think of things that could stop them from achieving that goal.<br />

How the situation could be improved and then everyone had to put in order (according to<br />

effectiveness) how the goal would be achieved.<br />

<br />

Visualises the difference between concrete and<br />

abstract;<br />

<br />

Makes you think of things in more than one way.<br />

<br />

<br />

Hard to understand with a vague description;<br />

Hard to come up with a concrete concept without<br />

receiving a direction to go in.<br />

LADDER OF ABSTRACTION<br />

10


POST IT BRAINSTORMING<br />

Post it brainstorming is one of the techniques that belongs in the idea area of the creative model. This technique<br />

is all about coming up with ideas for something specific and you would have to write it on sticky notes. All the separate<br />

ideas will be put on a wall, mirror or window for example and eventually you will be able to see all the ideas you have<br />

come up with. AV4 and EM3 used this as one of their techniques for their lesson.<br />

In the first class of creative skills, everyone had to come up with ideas of how a zebra could stand out from all of<br />

the other zebras. With all the ideas on sticky notes and on the window, a couple of minutes later everyone was stopped<br />

and was allowed to steal sticky notes from other teams. After stealing sticky notes/ideas, there needed to be decided<br />

which ideas were the best and those were presented to the ‘zebra.’<br />

EM3 wanted everyone to write down something that makes them really happy and nothing too general,<br />

afterwards those post it notes were the key to creating an event of happiness.<br />

<br />

Creativity will flow;<br />

<br />

Nonsense ideas will come<br />

<br />

Makes you decide which<br />

up;<br />

idea is better.<br />

<br />

Bad for the environment<br />

(all the paper).<br />

11


FLEXIBLE ASSOCIATION<br />

Flexible association is a technique that has one of the easiest<br />

descriptions. It is easy to understand and you can’t go wrong, no matter<br />

what you do. It makes everyone notice what they associate with one<br />

another, while it being extremely flexible.<br />

This technique is where someone or you start with one word. For<br />

example, water. The first word that pops up in your mind is the next<br />

word, because that is the word that you associated with water after<br />

reading ‘water.’ The word you had written behind water is the next word<br />

you will use to associate another word with, that is how you go on and<br />

on. After a limited amount of time you stop, when you stopped writing<br />

things down you can see what the last word was where you came up<br />

with. This way you can see how flexible human nature is when it comes<br />

to associating things with one another.<br />

<br />

<br />

<br />

Easy to understand;<br />

Whatever you end up with it is never wrong;<br />

Creativity will flow.<br />

<br />

<br />

<br />

People might come/end up with bad words;<br />

People might make a joke out of it;<br />

Hard to control everyone.<br />

Sport<br />

12


ASSOCIATION BIASSOcATION<br />

In combination with the post it brainstorming technique in the first<br />

class of creative skills, the technique association/biassociation was<br />

introduced. At first, a zebra needed to stand out from all of the other zebras.<br />

That was the association part of the task, eventually it got changed around<br />

and the biassociation part of the technique took a part in the task. With the<br />

post it notes that were used before for the zebra, it now needed to be used in a<br />

way how a brand new event agency should position itself in the market.<br />

AM3 had used this technique in their lesson as well. They used this<br />

technique in a pointing game, where the whole class was supposed to stand in<br />

a circle and one student comes up with a word point to another student. The<br />

other student has to say a word associated with that of the previous and so on.<br />

The technique association/biassociation basically means that you<br />

brainstorm about real life ideas in a creative way. That way the zebra task<br />

that was used in the first class was very appropriate, because it showed how<br />

something so different can still be used to brainstorm about real life ideas in a<br />

creative way.<br />

<br />

Easy to use together with the post it brainstorming<br />

technique;<br />

<br />

<strong>Creative</strong> way of brainstorming.<br />

<br />

<br />

Might get unrealistic;<br />

Hard to put boundaries on the assignments/tasks,<br />

without limiting creativity.<br />

13


The technique draw your figure has been used by the SMT and AV3, they both had different ways of using this<br />

particular technique. Though, it had still the same kind of idea and it ended up being very fun by both their lessons.<br />

SMT made everyone pick out a film which then everyone had to badly explain in one sentence, afterwards a shape<br />

needed to be drawn on the same paper. Drawn the shape? That is when everyone had to switch their paper with each other<br />

and draw out with the shape the badly explained film.<br />

AV3 did it a bit differently, they wanted everyone to sit in their NEWb team and each write a sentence on a post it.<br />

Wrote the sentence? Pass it to the person next to you from your NEWb team, that person had to draw what went with the<br />

sentence on a new post it note and put that post it on top of the old one. Did that? Pass the post it notes with the drawing on<br />

top to the next person in your NEWb team and they had to come up with a sentence that went with the drawing on a new<br />

post it note that was supposed to be put on top of the old one again. That went so on until your original post it note<br />

sentence was back to you.<br />

Draw your figure is a fun technique to see how different people interpret something that is all based on another<br />

sentence or drawing. It shows how creative people can get and are with just a sentence or a drawing.<br />

<br />

<br />

Creativity will flow;<br />

It will show different interpretations of the same<br />

thing.<br />

<br />

People might not take the task for this technique<br />

seriously;<br />

<br />

Hard to control the seriousness.<br />

DRAW YOUR FIGURE<br />

14


TARGETING<br />

The targeting technique is part of the selection area<br />

of the creative model, it basically means that the goal you<br />

have you have to define how to get closer to achieving that<br />

particular goal. Though, you have to keep in mind the<br />

possible negative elements and how you would overcome<br />

those negative elements.<br />

AV4 used the targeting technique with the usage of a<br />

dartboard. At first, the goal needed to be put in the middle<br />

(which is the bullseye in the dartboard) and everyone<br />

needed to think of things that could stop them from<br />

achieving that goal. How the situation could be improved<br />

and then everyone had to put in order (according to<br />

effectiveness) how the goal would be achieved.<br />

<br />

<br />

<br />

Great way to get your thought process going;<br />

Makes you think realistically;<br />

Makes you check negative elements too.<br />

<br />

<br />

<br />

One of the hardest techniques to understand;<br />

Takes a bit more time than other techniques;<br />

Might need props to understand better.<br />

15


ENERGIZER<br />

Every group had their own unique energizer, energizers are there to make everyone get energized, active, enthusiastic<br />

and so on. This technique can be used everywhere, anywhere and anytime. A lot of businesses actually use energizers<br />

to make sure their employees are enthusiastic and energized while doing their jobs.<br />

SMT had an energizers where you had to say “zip, zap, zop” and stand in a circle. With the usage of hand movement<br />

and eye contact you were supposed to quickly pass the zip, zap or zop around the circle. If you said the wrong<br />

word, because it needed to be in that order, you were out.<br />

NM3 had an energizer where everyone was supposed to count to 20, but nobody was allowed to say the same<br />

number at the same time. Someone starts with 1 and then someone needs to say 2, but it should be only one person who<br />

says that specific number. If more than one person said a number, they had to start all over again.<br />

EM3 had an energizers where people had to play human rock paper scissors, so with the usages of your body instead<br />

of your hands you had to play rock paper scissors. This needed to be done in pairs.<br />

AV4 had an energizer which involved James Bond, a toaster and a laundry mat. Everybody had to stand in a circle<br />

and whenever someone said you were James Bond you had to pose as him and the two people next to you had to<br />

pose as the bond girls. With the toaster the two people next to you had to spread their arms towards each other while you<br />

are in the middle and had to jump out like a toast. With the laundry mat the two people next to you once again had to<br />

spread their arms, but now the person in the middle had to turn like you are in a washing machine.<br />

AM3 had an energizer where you had to make groups of four people, each group got assigned a film and had to<br />

perform a scene from the film you picked with your group (without any speaking) and other groups have to guess which<br />

film you got.<br />

AV3 had an energizer where the class was split in half and with the people who was in your half of the class, you<br />

had to play the human knot game. Grab each other’s hands randomly and then try to untie yourselves and get rid of the<br />

“knot.”<br />

<br />

<br />

<br />

Fun;<br />

Makes you energized;<br />

Makes you enthusiastic.<br />

<br />

<br />

<br />

People might not take it seriously;<br />

People might make fun of it;<br />

People might not participate.<br />

16


MASCOT VIS<br />

Creating the mascot of NM3/Laser Media “Vis,” we have used three techniques.<br />

The three techniques we have used are all not from the problem area, this is<br />

because we already knew the problem. The problem was that we needed a new<br />

mascot, so we didn’t need to use one of the techniques from the problem area.<br />

<br />

<br />

<br />

Brainstorming;<br />

Flexible association;<br />

Draw your figure.<br />

To create Vis we have used the three creative techniques that are stated above. We used flexible association,<br />

because at first we wanted to create something very differently, something that really was us and something relatable to<br />

our company name. Though, when we thought of Laser Media, we thought of Lasers, then we thought of when we<br />

introduced ourselves and eventually came back to Vis (Isabelle her pet fish) which has been our inside joke for the past<br />

couple of months. We used draw your figure, because we had to figure out how to create our mascot: Vis. How would it<br />

look like? With the technique of draw your figure, we figured it out and knew how we wanted Vis to look like. We used<br />

brainstorming with how we wanted to create Vis, because we knew we wanted to create Vis but how was our main<br />

question. Luckily with a little bit of brainstorming, the orange colour of some fabrics and the wire gauze helped us out.<br />

17


LOGISTICS PLAN<br />

Energizer: Everyone can sit wherever they want to sit, they do not have to stand up. It is mainly an<br />

energizer for the brain. Everyone should count up to 20 without anyone saying the<br />

same number at the same time. Only one person is allowed to start, only one person is<br />

allowed to say the second number and only one person is allowed to end. For example,<br />

if two people say the number 6 at the same time, then everyone has to start over.<br />

Technique #1: The first technique is GOAL ORIENTATION, first we give them an example of the<br />

technique and how it should be used. With this technique we would like everyone to sit<br />

in their NEWb groups and work together on a goal, which we give them 2 minutes for.<br />

After that, people have to discuss what problem prevents their team from achieving that<br />

goal, which we will give them 5 minutes for. Last but not least, they have to redefine<br />

their problem and tell us their new goal, which we will also give them 5 minutes for.<br />

Technique #2: The second technique is WISHFUL THINKING, they still have to sit in their NEWb<br />

teams. Even though they sit in their groups, we want them to all write down their<br />

separate wish, which we will give them a maximum of 3 minutes for. Then we make<br />

them discuss within their groups why their own wish is better than theirs, which we<br />

will give them 5 minutes for. Then we are going to let them see if they can realistically<br />

let their wish come true, this is where they should come up with a realistic solution to<br />

fulfil their wish within a maximum of 10 minutes.<br />

Scenario/dynamics: We are going to use chairs and tables for the students to sit and work on during our<br />

presentation in the classroom. We will not be using any music during the PowerPoint or<br />

during the activities. The material we prepared for the class were pieces of paper and a<br />

timer to know how much time we have left for each activity. They have to bring their<br />

own pens to write with for our exercises.<br />

Time allocation: We have around 40 minutes for our presentation.<br />

Class composition: We all stand in front the of the classroom during our presentation. Three in the middle,<br />

two on the sides. During the activities we individually walk around in the classroom<br />

to each group of students to answer questions.<br />

Roles: Daphne, Daniel and Olcay: presenting the techniques.<br />

Isabelle and Zoë:<br />

in charge of the PowerPoint, in charge of the timer.<br />

We expect everyone to participate and we are planning on doing this by walking around the class, to<br />

help them, ask questions and/or see how far they have gotten so far.<br />

18


EVALUATION LEssON<br />

Since we were one of the two NEWb teams who had to do<br />

their creative skills lessons, so we were still a bit confused as of<br />

what we needed to do and how the lesson should look like. But in<br />

my opinion I think we have done our best and our lesson was<br />

actually quite good. We explained the techniques we were going to<br />

use before making the class do it, so they kind of knew what was<br />

expected from them instead of leaving them in the dark with just an<br />

assignment.<br />

The energizer was a bit chaotic, but that is actually normal<br />

for the energizer we decided to do. It should be a bit chaotic,<br />

because that makes it fun. At first, Daphne, Olcay and I were doing<br />

the energizer first to show the group how it should be done. After<br />

that, they started to do the energizer. People were anxious to say a<br />

number out loud and they thought of ways to make it to 20. Though,<br />

it still is hard to get up to 20 and people laughed whenever they<br />

failed, but were still determined to make it to 20. Eventually, when<br />

we felt like they were energetic enough we stopped them and<br />

continued with the next thing of our lesson.<br />

The goal orientation task, people didn’t quite understand it at<br />

first. After explaining what we expected from them, they managed<br />

to do it very well. They were done sooner than we expected, I think<br />

it is mainly because people know very well what their goal is, what<br />

the problem is that is preventing them from achieving their goal and<br />

how they want to actually achieve that goal. We made people say<br />

the things they had written down out loud, so everyone could listen<br />

to whatever everyone wrote down and create a discussion.<br />

19


EVALUATION LEssON<br />

The wishful thinking task, they didn’t quite understand every single one of them<br />

had to write down their own wish. They kind of all did it together, which wasn’t really our<br />

intention. Yet, we let them do however they wanted to do this task, because eventually<br />

they came to an agreement and decided on a wish all together. This does make it better for<br />

the team to know that they can make agreements on things, while being creative and<br />

considering each other’s wishes. Once again, they were done way sooner than we<br />

expected them to be done. Though, their wishes were super creative and they creatively<br />

thought of a realistic way to make their wish come true.<br />

Overall, I think we did a good job. Of course, we had our things that weren’t going<br />

as planned but that happens. I was a bit like unsure what to do with myself, but eventually<br />

I walked around to help people during the tasks and to make sure they are doing it the<br />

correct way. Sure, I could have participated more with presenting, but I feel like I have<br />

done my thing.<br />

20


EVALUATION<br />

I believe that during all the lessons of creative skills that I followed I participated very well, the<br />

lessons were actually really fun, while I was a bit sceptic at the start of it. Mainly, because I am not the type<br />

of person to just do something without thinking of what everyone will think of me. Though, during this<br />

lessons I have learned to just do whatever I want and act however I want, because we were not allowed to<br />

laugh at each other.<br />

The actual lessons with tasks to do taught me that creativity is in everyone, but with just a little help<br />

the creativity comes out and so will everyone else. They will come out of their shell and be creative. I knew I<br />

had a creative side, but I was mainly worried about what people thought of me instead of letting that<br />

creativity free.<br />

With the lesson we had to give to the class, I had noticed that no matter what you do, how creative,<br />

weird and crazy something is, it is a good thing to let your creativity out. It is a good thing to sometimes let<br />

go of the thought of ‘what will people think of me when I do this… or that….?”<br />

Now I know that I shouldn’t worry during projects to let everyone hear my creative ideas, whenever<br />

we are stuck and have no idea what to do creativity-wise just use one of these techniques and get the<br />

creativity flowing.<br />

No matter what, be yourself and let the crazy out from time to time. It will help yourself, your<br />

business/company and/or the people who are around you on so many different levels. Continue being<br />

creative, because being creative has become a big part of owning a company or making sure you do the best<br />

you can within your job.<br />

21


BIBLIOGRAPHY<br />

Baumgartner, J. (n.d.). The Basics of <strong>Creative</strong> Problem Solving – CPS | Innocation Management. Retrieved from Innocation<br />

Management: http://www.innovationmanagement.se/imtool-articles/the-basics-of-creative-problemsolving-cps/<br />

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