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on spec<br />

Jonathan cauldwell<br />

The developer on his love for the Speccy Scene<br />

On his favourite creation<br />

Most of them have something going<br />

for them. The title which I’m most<br />

proud of is Encyclopaedia Galactica<br />

Remixed, which sees the player flying<br />

around different star systems and<br />

collecting samples of alien life to<br />

document for the eponymous tome.<br />

On the Spectrum scene<br />

Dozens of new games are created<br />

every year with new authors<br />

appearing to write the game they<br />

wanted to as a child. It’s great to see<br />

bubble<br />

2007cannon<br />

DEVELOPER: coMputer eMuZone<br />

GENRE: puZZle<br />

Spanish team Computer Emuzone produced some strong<br />

demakes this year, including the Bejeweled clone Betiled.<br />

But in terms of retro appeal you can’t beat Cannon<br />

Bubble. Featuring pirate-themed graphics and a jaunty<br />

soundtrack, this is<br />

a game that does<br />

everything right.<br />

It even includes a<br />

two-player mode so<br />

you can go<br />

head-to-head<br />

against a friend.<br />

2010<br />

horace mYstic woods in the<br />

DEVELOPER: BoB SMith<br />

GENRE: platforMer<br />

Horace was a mascot for the Speccy, appearing in three<br />

beloved titles. A fourth game was canned in 1985 but that<br />

wasn’t the end. In 1995 Psion hired Michael Ware to write<br />

Horace In The Mystic Woods for the Psion 3 PDA and 15<br />

years later Bob Smith ported the game to the Spectrum.<br />

Horace’s return was the highlight release of this<br />

year. The original version was monochrome, but on the<br />

Spectrum all 64 screens of platforming action are daubed<br />

with lovely colour. The controls are excellent, as is the<br />

sound. It’s good to have you back, Horace.<br />

so many people<br />

interested in<br />

learning Z80<br />

assembler or<br />

using Churrera<br />

or Arcade Game<br />

Designer in<br />

different ways to create new titles. The<br />

quality is high and some of the games<br />

developed over recent years would<br />

have received rave reviews in the<br />

Eighties. Interest in developing new<br />

games just keeps growing and I have<br />

no plans to stop any time soon.<br />

2008splattr<br />

DEVELOPER: BoB SMith<br />

GENRE: Shoot-’eM-up<br />

Another one from Jonathan Cauldwell and<br />

this was probably his most intriguing and<br />

ambitious game to date. We say ‘game’ when<br />

this is actually a collection of 16 minigames<br />

based on classic arcade concepts (although to<br />

refer to them as mere clones is doing them<br />

a disservice, as there are some brilliant little<br />

challenges included).<br />

Rather than just be a collection of titles,<br />

the games are all connected by the unique<br />

‘Games Exchange’ element where you buy<br />

and sell shares in the games on offer. So you<br />

begin by building up some of your capital by<br />

playing a Pac-Man variant and then invest this<br />

in other titles of varying difficulty, using your<br />

own game-playing skills to amass more and<br />

more resources. You’ll need to watch out for<br />

Massive graphics<br />

and no colour clash?<br />

That doesn’t sound<br />

like the Speccy.<br />

Yet if the sprites<br />

are built using<br />

character squares<br />

then the attributes<br />

can’t clash. Based on this observation (which is reflected<br />

in the title – ATTR is the attribute command in Sinclair<br />

Basic), Bob Smith created this unique shooter where you<br />

blast huge sprites that fill the screen. This is one of those<br />

games where static screenshots simply don’t do it justice.<br />

2006gamex<br />

DEVELOPER: Jonathan cauldwell GENRE: MinigaMe collection<br />

tax (too many penalties and it’s game over),<br />

but more importantly you need to keep your<br />

eye on the time as it’s easy to lose track of it<br />

when you are wheelin’ and dealin’ on GameX.<br />

The stock market shenanigans returned for a<br />

sequel, subtitled Playing Dividends, which was<br />

released in 2015<br />

valleY<br />

2009king’s<br />

DEVELOPER: retroworkS<br />

GENRE: platforMer<br />

The MSX library is littered with Speccy ports, so it’s nice<br />

to see it work in reverse sometimes. This conversion<br />

of Konami’s platformer from Spain’s RetroWorks is<br />

a joy to play. Think Lode Runner, only here you’re<br />

raiding pyramids<br />

for treasure. As<br />

you’d expect from<br />

RetroWorks the<br />

presentation is<br />

spot-on, featuring<br />

impressive graphics<br />

and AY tunes.<br />

2011 craY 5<br />

This was the strongest year yet for<br />

homebrew releases, with a glut of<br />

great games arriving. Cray 5 takes<br />

the crown for being charming,<br />

challenging and just brilliant.<br />

The game was originally<br />

developed by Topo Soft in 1987<br />

and released for the Amstrad CPC.<br />

Topo Soft did release a number<br />

2012 survivisection<br />

DEVELOPER: SancheZ<br />

Another year where it’s hard<br />

to select the best game.<br />

Survivisection from Sanchez<br />

(Aleksander Udotov) has to be<br />

singled out, though, for taking the<br />

theme of Commando and taking<br />

it further than anyone thought<br />

possible on the Spectrum.<br />

GENRE: Shoot-‘eM-up<br />

DEVELOPER: retroworkS<br />

Rather than control your<br />

soldier directly you use a pointer<br />

to select where he moves and<br />

fires. And it’s not about shooting<br />

everything, as there’s a degree of<br />

strategy and puzzling, too. Plus it<br />

looks great, featuring full colour<br />

and full-screen scrolling.<br />

GENRE: Shoot-’eM-up<br />

of games for the Spectrum but<br />

Cray 5 was not one of them.<br />

Thanks to RetroWorks, this<br />

oversight has been corrected –<br />

with some style. It looks amazing,<br />

resembling a Raffaele Cecco<br />

game, and the AY soundtrack is<br />

fantastic. Overall it’s a clear<br />

cut above the CPC original.<br />

50 | RETRO GAMER

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