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on spec<br />
Jonathan cauldwell<br />
The developer on his love for the Speccy Scene<br />
On his favourite creation<br />
Most of them have something going<br />
for them. The title which I’m most<br />
proud of is Encyclopaedia Galactica<br />
Remixed, which sees the player flying<br />
around different star systems and<br />
collecting samples of alien life to<br />
document for the eponymous tome.<br />
On the Spectrum scene<br />
Dozens of new games are created<br />
every year with new authors<br />
appearing to write the game they<br />
wanted to as a child. It’s great to see<br />
bubble<br />
2007cannon<br />
DEVELOPER: coMputer eMuZone<br />
GENRE: puZZle<br />
Spanish team Computer Emuzone produced some strong<br />
demakes this year, including the Bejeweled clone Betiled.<br />
But in terms of retro appeal you can’t beat Cannon<br />
Bubble. Featuring pirate-themed graphics and a jaunty<br />
soundtrack, this is<br />
a game that does<br />
everything right.<br />
It even includes a<br />
two-player mode so<br />
you can go<br />
head-to-head<br />
against a friend.<br />
2010<br />
horace mYstic woods in the<br />
DEVELOPER: BoB SMith<br />
GENRE: platforMer<br />
Horace was a mascot for the Speccy, appearing in three<br />
beloved titles. A fourth game was canned in 1985 but that<br />
wasn’t the end. In 1995 Psion hired Michael Ware to write<br />
Horace In The Mystic Woods for the Psion 3 PDA and 15<br />
years later Bob Smith ported the game to the Spectrum.<br />
Horace’s return was the highlight release of this<br />
year. The original version was monochrome, but on the<br />
Spectrum all 64 screens of platforming action are daubed<br />
with lovely colour. The controls are excellent, as is the<br />
sound. It’s good to have you back, Horace.<br />
so many people<br />
interested in<br />
learning Z80<br />
assembler or<br />
using Churrera<br />
or Arcade Game<br />
Designer in<br />
different ways to create new titles. The<br />
quality is high and some of the games<br />
developed over recent years would<br />
have received rave reviews in the<br />
Eighties. Interest in developing new<br />
games just keeps growing and I have<br />
no plans to stop any time soon.<br />
2008splattr<br />
DEVELOPER: BoB SMith<br />
GENRE: Shoot-’eM-up<br />
Another one from Jonathan Cauldwell and<br />
this was probably his most intriguing and<br />
ambitious game to date. We say ‘game’ when<br />
this is actually a collection of 16 minigames<br />
based on classic arcade concepts (although to<br />
refer to them as mere clones is doing them<br />
a disservice, as there are some brilliant little<br />
challenges included).<br />
Rather than just be a collection of titles,<br />
the games are all connected by the unique<br />
‘Games Exchange’ element where you buy<br />
and sell shares in the games on offer. So you<br />
begin by building up some of your capital by<br />
playing a Pac-Man variant and then invest this<br />
in other titles of varying difficulty, using your<br />
own game-playing skills to amass more and<br />
more resources. You’ll need to watch out for<br />
Massive graphics<br />
and no colour clash?<br />
That doesn’t sound<br />
like the Speccy.<br />
Yet if the sprites<br />
are built using<br />
character squares<br />
then the attributes<br />
can’t clash. Based on this observation (which is reflected<br />
in the title – ATTR is the attribute command in Sinclair<br />
Basic), Bob Smith created this unique shooter where you<br />
blast huge sprites that fill the screen. This is one of those<br />
games where static screenshots simply don’t do it justice.<br />
2006gamex<br />
DEVELOPER: Jonathan cauldwell GENRE: MinigaMe collection<br />
tax (too many penalties and it’s game over),<br />
but more importantly you need to keep your<br />
eye on the time as it’s easy to lose track of it<br />
when you are wheelin’ and dealin’ on GameX.<br />
The stock market shenanigans returned for a<br />
sequel, subtitled Playing Dividends, which was<br />
released in 2015<br />
valleY<br />
2009king’s<br />
DEVELOPER: retroworkS<br />
GENRE: platforMer<br />
The MSX library is littered with Speccy ports, so it’s nice<br />
to see it work in reverse sometimes. This conversion<br />
of Konami’s platformer from Spain’s RetroWorks is<br />
a joy to play. Think Lode Runner, only here you’re<br />
raiding pyramids<br />
for treasure. As<br />
you’d expect from<br />
RetroWorks the<br />
presentation is<br />
spot-on, featuring<br />
impressive graphics<br />
and AY tunes.<br />
2011 craY 5<br />
This was the strongest year yet for<br />
homebrew releases, with a glut of<br />
great games arriving. Cray 5 takes<br />
the crown for being charming,<br />
challenging and just brilliant.<br />
The game was originally<br />
developed by Topo Soft in 1987<br />
and released for the Amstrad CPC.<br />
Topo Soft did release a number<br />
2012 survivisection<br />
DEVELOPER: SancheZ<br />
Another year where it’s hard<br />
to select the best game.<br />
Survivisection from Sanchez<br />
(Aleksander Udotov) has to be<br />
singled out, though, for taking the<br />
theme of Commando and taking<br />
it further than anyone thought<br />
possible on the Spectrum.<br />
GENRE: Shoot-‘eM-up<br />
DEVELOPER: retroworkS<br />
Rather than control your<br />
soldier directly you use a pointer<br />
to select where he moves and<br />
fires. And it’s not about shooting<br />
everything, as there’s a degree of<br />
strategy and puzzling, too. Plus it<br />
looks great, featuring full colour<br />
and full-screen scrolling.<br />
GENRE: Shoot-’eM-up<br />
of games for the Spectrum but<br />
Cray 5 was not one of them.<br />
Thanks to RetroWorks, this<br />
oversight has been corrected –<br />
with some style. It looks amazing,<br />
resembling a Raffaele Cecco<br />
game, and the AY soundtrack is<br />
fantastic. Overall it’s a clear<br />
cut above the CPC original.<br />
50 | RETRO GAMER