You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
dizzY<br />
1991 spellbound<br />
the<br />
1992 turbo tortoise<br />
DEVELOPER: Big red Software GENRE: adventure DEVELOPER: viSual iMpact GENRE: platforMer<br />
Owners of 48K models needn’t<br />
have worried about Ocean’s<br />
decision to overlook them as most<br />
publishers continued to support the<br />
original machine. This was particularly<br />
true of the budget publishers who began<br />
to pick up the slack as the number of<br />
full-price releases noticeably declined.<br />
Codemasters was the king of budget<br />
publishers and Dizzy was its prince. This,<br />
the fifth in the main Dizzy series, was his<br />
biggest adventure yet with 105 screens in<br />
total (the original Dizzy had 52 screens in<br />
comparison). It was also one of the best in<br />
the series, featuring some strong puzzles<br />
and fun sequences including a mine cart<br />
ride. It was best played on a 128K machine<br />
as it included AY music and extra character<br />
animations, but the whole adventure<br />
run perfectly on the standard 48K<br />
iteration of the Speccy.<br />
This year also saw a couple of<br />
high-profile 16-bit releases ported<br />
down to the Spectrum in Lemmings and<br />
North & South. Both were decent versions<br />
and showed that the Speccy was still a<br />
viable platform for the latest hits.<br />
Another year where budget titles<br />
outshone full-price releases. Ocean’s<br />
Space Gun and The Addams Family were<br />
pretty solid, as was US Gold’s Indiana<br />
Jones And The Fate of Atlantis, but the big<br />
publishers were clearly focusing on the<br />
16-bit market now. Codemasters was still<br />
reliably cranking out budget games like<br />
Captain Dynamo and Wild West Seymour,<br />
yet it was this brilliant little platformer<br />
from Hi-Tec Software that stood out.<br />
Turbo The Tortoise was obviously riffing<br />
heavily on Sonic The Hedgehog, although<br />
the game had more in common with<br />
Super Mario Bros. in terms of gameplay<br />
and presentation. As Turbo, you bounded<br />
through six horizontally-scrolling stages,<br />
disposing of baddies by jumping on their<br />
heads (or shooting them with a handy<br />
gun). Waiting at the end of each stage was<br />
a large boss which you had to defeat, and<br />
there were a number of bonus levels to<br />
find, too. Turbo The Tortoise was release<br />
twice – first by Hi-Tec, which went bust<br />
soon after, before being picking up and put<br />
out again by (guess who…) Codemasters.<br />
1993<br />
dalek attack<br />
DEVELOPER: 221B Software<br />
GENRE: platforMer<br />
In the UK releases reduced to a trickle this year. The<br />
titles were Nigel Mansell’s World Championship from<br />
Gremlin and this, Alternative’s long-awaited Doctor Who<br />
game (which was due out in 1992 but kept slipping).<br />
Bizarrely it was a run-and-gun platformer but it was fast<br />
and mostly fun. Dalek<br />
Attack was the last<br />
game to feature on the<br />
cover of Your Sinclair<br />
<strong>magazine</strong> which closed<br />
this year, along with<br />
Sinclair User.<br />
1996<br />
of prince persia<br />
DEVELOPER: entropy<br />
GENRE: platforMer<br />
This story behind the belated release probably needs its<br />
own article. Having converted Jordan Mechner’s hit game<br />
to the SAM Coupe, the programmers shopped around a<br />
Spectrum port in 1993 but there were no takers due to<br />
the shrinking market. Three years later this version was<br />
somehow acquired and sold commercially in Russia! It<br />
really is a great version of a classic game, and such a<br />
shame it wasn’t put out properly in 1993.<br />
1994 towdie<br />
DEVELOPER: the Balara BrotherS<br />
GENRE: adventure<br />
While the Spectrum was effectively finished in the United<br />
Kingdom, this was not the case elsewhere. Ultrasoft,<br />
from the former Czechoslovakia, continued to release<br />
commercial titles in Central Europe, including the<br />
puzzle game Quadrex and the arcade adventure Towdie.<br />
Although heavily indebted to the Dizzy series (of where<br />
there were many unofficial mods), Towdie was a<br />
great-looking game in which you played a tiny troll on a<br />
mission to slay a dragon.<br />
1997<br />
black raven<br />
DEVELOPER: copper feet<br />
GENRE: real-tiMe Strategy<br />
The Spectrum remained hugely popular in Eastern<br />
Europe and there was strong demand for new software.<br />
This RTS game from Russian developer Copper Feet<br />
was definitely not Stonkers, being based instead on<br />
Warcraft. Despite the monochrome graphics, it played<br />
really well and was<br />
popular enough to<br />
spawn a mission<br />
disk and an isometric<br />
sequel (which sadly<br />
never progressed<br />
beyond a demo).<br />
1995 twilight<br />
DEVELOPER: ultraSoft<br />
GENRE: point-and-click adventure<br />
Subtitled Land Of Shadows, this was another impressive<br />
release from Ultrasoft that successfully implemented<br />
a point-and-click adventure on the Spectrum. You play<br />
an astronaut returning to a barren Earth in the distant<br />
future. It doesn’t feature too many locations and can be<br />
finished quickly, but<br />
it was an admirable<br />
achievement. A<br />
version of the<br />
game with the text<br />
translated into<br />
English was later<br />
released.<br />
1998 headball<br />
DEVELOPER: Zx MaSterS<br />
GENRE: SportS<br />
This was a fairly lean year in Spectrum land with just a<br />
steady flow of Russian games to keep things ticking over.<br />
The highlight of the year’s output was this entertaining<br />
sports game from ZX Masters. Featuring nice chunky<br />
sprites and colourful animated backdrops, two players<br />
headed a ball (and later a bomb!) back and forth over a<br />
net, trying to keep it in the air for as long as possible. Not<br />
sophisticated, but a lot of fun – with some nice AY tunes.<br />
48 | RETRO GAMER