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dizzY<br />

1991 spellbound<br />

the<br />

1992 turbo tortoise<br />

DEVELOPER: Big red Software GENRE: adventure DEVELOPER: viSual iMpact GENRE: platforMer<br />

Owners of 48K models needn’t<br />

have worried about Ocean’s<br />

decision to overlook them as most<br />

publishers continued to support the<br />

original machine. This was particularly<br />

true of the budget publishers who began<br />

to pick up the slack as the number of<br />

full-price releases noticeably declined.<br />

Codemasters was the king of budget<br />

publishers and Dizzy was its prince. This,<br />

the fifth in the main Dizzy series, was his<br />

biggest adventure yet with 105 screens in<br />

total (the original Dizzy had 52 screens in<br />

comparison). It was also one of the best in<br />

the series, featuring some strong puzzles<br />

and fun sequences including a mine cart<br />

ride. It was best played on a 128K machine<br />

as it included AY music and extra character<br />

animations, but the whole adventure<br />

run perfectly on the standard 48K<br />

iteration of the Speccy.<br />

This year also saw a couple of<br />

high-profile 16-bit releases ported<br />

down to the Spectrum in Lemmings and<br />

North & South. Both were decent versions<br />

and showed that the Speccy was still a<br />

viable platform for the latest hits.<br />

Another year where budget titles<br />

outshone full-price releases. Ocean’s<br />

Space Gun and The Addams Family were<br />

pretty solid, as was US Gold’s Indiana<br />

Jones And The Fate of Atlantis, but the big<br />

publishers were clearly focusing on the<br />

16-bit market now. Codemasters was still<br />

reliably cranking out budget games like<br />

Captain Dynamo and Wild West Seymour,<br />

yet it was this brilliant little platformer<br />

from Hi-Tec Software that stood out.<br />

Turbo The Tortoise was obviously riffing<br />

heavily on Sonic The Hedgehog, although<br />

the game had more in common with<br />

Super Mario Bros. in terms of gameplay<br />

and presentation. As Turbo, you bounded<br />

through six horizontally-scrolling stages,<br />

disposing of baddies by jumping on their<br />

heads (or shooting them with a handy<br />

gun). Waiting at the end of each stage was<br />

a large boss which you had to defeat, and<br />

there were a number of bonus levels to<br />

find, too. Turbo The Tortoise was release<br />

twice – first by Hi-Tec, which went bust<br />

soon after, before being picking up and put<br />

out again by (guess who…) Codemasters.<br />

1993<br />

dalek attack<br />

DEVELOPER: 221B Software<br />

GENRE: platforMer<br />

In the UK releases reduced to a trickle this year. The<br />

titles were Nigel Mansell’s World Championship from<br />

Gremlin and this, Alternative’s long-awaited Doctor Who<br />

game (which was due out in 1992 but kept slipping).<br />

Bizarrely it was a run-and-gun platformer but it was fast<br />

and mostly fun. Dalek<br />

Attack was the last<br />

game to feature on the<br />

cover of Your Sinclair<br />

<strong>magazine</strong> which closed<br />

this year, along with<br />

Sinclair User.<br />

1996<br />

of prince persia<br />

DEVELOPER: entropy<br />

GENRE: platforMer<br />

This story behind the belated release probably needs its<br />

own article. Having converted Jordan Mechner’s hit game<br />

to the SAM Coupe, the programmers shopped around a<br />

Spectrum port in 1993 but there were no takers due to<br />

the shrinking market. Three years later this version was<br />

somehow acquired and sold commercially in Russia! It<br />

really is a great version of a classic game, and such a<br />

shame it wasn’t put out properly in 1993.<br />

1994 towdie<br />

DEVELOPER: the Balara BrotherS<br />

GENRE: adventure<br />

While the Spectrum was effectively finished in the United<br />

Kingdom, this was not the case elsewhere. Ultrasoft,<br />

from the former Czechoslovakia, continued to release<br />

commercial titles in Central Europe, including the<br />

puzzle game Quadrex and the arcade adventure Towdie.<br />

Although heavily indebted to the Dizzy series (of where<br />

there were many unofficial mods), Towdie was a<br />

great-looking game in which you played a tiny troll on a<br />

mission to slay a dragon.<br />

1997<br />

black raven<br />

DEVELOPER: copper feet<br />

GENRE: real-tiMe Strategy<br />

The Spectrum remained hugely popular in Eastern<br />

Europe and there was strong demand for new software.<br />

This RTS game from Russian developer Copper Feet<br />

was definitely not Stonkers, being based instead on<br />

Warcraft. Despite the monochrome graphics, it played<br />

really well and was<br />

popular enough to<br />

spawn a mission<br />

disk and an isometric<br />

sequel (which sadly<br />

never progressed<br />

beyond a demo).<br />

1995 twilight<br />

DEVELOPER: ultraSoft<br />

GENRE: point-and-click adventure<br />

Subtitled Land Of Shadows, this was another impressive<br />

release from Ultrasoft that successfully implemented<br />

a point-and-click adventure on the Spectrum. You play<br />

an astronaut returning to a barren Earth in the distant<br />

future. It doesn’t feature too many locations and can be<br />

finished quickly, but<br />

it was an admirable<br />

achievement. A<br />

version of the<br />

game with the text<br />

translated into<br />

English was later<br />

released.<br />

1998 headball<br />

DEVELOPER: Zx MaSterS<br />

GENRE: SportS<br />

This was a fairly lean year in Spectrum land with just a<br />

steady flow of Russian games to keep things ticking over.<br />

The highlight of the year’s output was this entertaining<br />

sports game from ZX Masters. Featuring nice chunky<br />

sprites and colourful animated backdrops, two players<br />

headed a ball (and later a bomb!) back and forth over a<br />

net, trying to keep it in the air for as long as possible. Not<br />

sophisticated, but a lot of fun – with some nice AY tunes.<br />

48 | RETRO GAMER

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