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CLASSIC MOMENTS<br />
Phoenix<br />
» Platform: ARCADE » DeveloPer: CENTURI/TAITO » releaseD: 1980<br />
Few moments in arcade videogames are as<br />
impactful as meeting the gigantic mothership<br />
in the Centuri-published Phoenix for the first<br />
time. First, you have to deal with waves of<br />
alien birds across two stages, and then you have to deal<br />
with the larger Phoenixes that hatch from eggs and fire<br />
down relentless streams of bullets at you. Pass those<br />
and you’re faced with an alien safely ensconced in a<br />
seemingly impenetrable ship that you need to continually<br />
shoot at. Needless to say, when you finally defeat your<br />
alien foe the satisfaction is immense. Congratulations,<br />
you’ve just destroyed one of gaming’s earliest bosses.<br />
MORE CLASSIC<br />
PHOENIX MOMENTS<br />
Shoot the stomach<br />
The third and fourth stages of<br />
Phoenix has you encountering<br />
large eagle-like Phoenixes<br />
that hatch from eggs and<br />
transform into deadly killer<br />
birds that do their best to turn<br />
your ship into a smouldering<br />
wreck. Shooting off the wings<br />
simply cause them to regenerate, meaning you<br />
need a direct hit on their bellies to split them in<br />
half so you can finish your quest.<br />
Shields up!<br />
One of the mechanics that<br />
set Phoenix apart from other<br />
shooters at the time was its<br />
shield, which enabled you to<br />
absorb enemy bullets for a<br />
few precious moments. While<br />
it’s typically used as a defence<br />
mechanism, if you’re feeling<br />
ballsy you can use it as a weapon, raising it at<br />
just the right moment so that an enemy ship flies<br />
straight into it. Blam!<br />
BIO<br />
Apparently, no one knows the<br />
developer that was responsible<br />
for creating Phoenix. What we<br />
do know is that Centuri and Taito<br />
published the game in arcades<br />
with Atari taking control of the sole<br />
home conversion for the Atari 2600.<br />
Similar in style to Gorf, Phoenix<br />
tasks you with shooting your way<br />
through a number of distinctly<br />
different stages before you finally<br />
encountered one of the first bosses<br />
to ever appear in a videogame.<br />
Needless to say it’s a memory that<br />
would stay with you forever.