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CLASSIC MOMENTS<br />

Phoenix<br />

» Platform: ARCADE » DeveloPer: CENTURI/TAITO » releaseD: 1980<br />

Few moments in arcade videogames are as<br />

impactful as meeting the gigantic mothership<br />

in the Centuri-published Phoenix for the first<br />

time. First, you have to deal with waves of<br />

alien birds across two stages, and then you have to deal<br />

with the larger Phoenixes that hatch from eggs and fire<br />

down relentless streams of bullets at you. Pass those<br />

and you’re faced with an alien safely ensconced in a<br />

seemingly impenetrable ship that you need to continually<br />

shoot at. Needless to say, when you finally defeat your<br />

alien foe the satisfaction is immense. Congratulations,<br />

you’ve just destroyed one of gaming’s earliest bosses.<br />

MORE CLASSIC<br />

PHOENIX MOMENTS<br />

Shoot the stomach<br />

The third and fourth stages of<br />

Phoenix has you encountering<br />

large eagle-like Phoenixes<br />

that hatch from eggs and<br />

transform into deadly killer<br />

birds that do their best to turn<br />

your ship into a smouldering<br />

wreck. Shooting off the wings<br />

simply cause them to regenerate, meaning you<br />

need a direct hit on their bellies to split them in<br />

half so you can finish your quest.<br />

Shields up!<br />

One of the mechanics that<br />

set Phoenix apart from other<br />

shooters at the time was its<br />

shield, which enabled you to<br />

absorb enemy bullets for a<br />

few precious moments. While<br />

it’s typically used as a defence<br />

mechanism, if you’re feeling<br />

ballsy you can use it as a weapon, raising it at<br />

just the right moment so that an enemy ship flies<br />

straight into it. Blam!<br />

BIO<br />

Apparently, no one knows the<br />

developer that was responsible<br />

for creating Phoenix. What we<br />

do know is that Centuri and Taito<br />

published the game in arcades<br />

with Atari taking control of the sole<br />

home conversion for the Atari 2600.<br />

Similar in style to Gorf, Phoenix<br />

tasks you with shooting your way<br />

through a number of distinctly<br />

different stages before you finally<br />

encountered one of the first bosses<br />

to ever appear in a videogame.<br />

Needless to say it’s a memory that<br />

would stay with you forever.

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