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maYHem<br />
in<br />
monsterland<br />
Unpaid roYalties and a fading C64 sCene<br />
ConvinCed JoHn and steve rowlands to<br />
self-pUblisH tHeir CreatUres 2 follow-Up. rorY<br />
milne learns How tHeY Created monsterland<br />
IN THE<br />
KNOW<br />
» Publisher: APEX<br />
COMPUTER PRODUCTIONS<br />
» DeveloPer:<br />
STEVE AND JOHN<br />
ROWLANDS<br />
» releaseD: 1993<br />
» Platform: C64<br />
» Genre: PLATFORMER<br />
the dealings that developers John and<br />
Steve Rowlands had with publisher<br />
Thalamus during the early Nineties is<br />
a story in and of itself. Suffice to say,<br />
that experience, coupled with declining<br />
demand for Commodore 64 games, persuaded the<br />
talented brothers to go down the self-publishing route<br />
for their next project. “We were chasing Thalamus<br />
for unpaid royalties when they went bankrupt, so we<br />
never received any royalties for either Creatures title,”<br />
John begins. “After that, we decided to release the<br />
next game ourselves. The C64 market was reducing<br />
– everybody was going on to 16-bit – but we had<br />
a name for ourselves in the market. We wanted to<br />
produce something we were really proud of, and we<br />
didn’t care if we only sold a fraction of the amount as<br />
we were going to get all the money.”<br />
Equally adept at creating hardcore<br />
shoot-‘em-ups and cartoon-style<br />
platformers, the Rowlands team opted<br />
to keep working in the latter subgenre<br />
for its first self-published title. “By the<br />
time we had finished Retrograde, we<br />
had been in that zone for years doing<br />
28 | RETRO GAMER