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maYHem<br />

in<br />

monsterland<br />

Unpaid roYalties and a fading C64 sCene<br />

ConvinCed JoHn and steve rowlands to<br />

self-pUblisH tHeir CreatUres 2 follow-Up. rorY<br />

milne learns How tHeY Created monsterland<br />

IN THE<br />

KNOW<br />

» Publisher: APEX<br />

COMPUTER PRODUCTIONS<br />

» DeveloPer:<br />

STEVE AND JOHN<br />

ROWLANDS<br />

» releaseD: 1993<br />

» Platform: C64<br />

» Genre: PLATFORMER<br />

the dealings that developers John and<br />

Steve Rowlands had with publisher<br />

Thalamus during the early Nineties is<br />

a story in and of itself. Suffice to say,<br />

that experience, coupled with declining<br />

demand for Commodore 64 games, persuaded the<br />

talented brothers to go down the self-publishing route<br />

for their next project. “We were chasing Thalamus<br />

for unpaid royalties when they went bankrupt, so we<br />

never received any royalties for either Creatures title,”<br />

John begins. “After that, we decided to release the<br />

next game ourselves. The C64 market was reducing<br />

– everybody was going on to 16-bit – but we had<br />

a name for ourselves in the market. We wanted to<br />

produce something we were really proud of, and we<br />

didn’t care if we only sold a fraction of the amount as<br />

we were going to get all the money.”<br />

Equally adept at creating hardcore<br />

shoot-‘em-ups and cartoon-style<br />

platformers, the Rowlands team opted<br />

to keep working in the latter subgenre<br />

for its first self-published title. “By the<br />

time we had finished Retrograde, we<br />

had been in that zone for years doing<br />

28 | RETRO GAMER

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