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ArCAdE PErfECT?<br />
The PC Engine was famed for its conversions – here’s<br />
how some notable examples compare to the originals<br />
R-Type<br />
IREM, 1988<br />
■ This conversion was<br />
mindblowing in 1988, and<br />
it’s still impressive today. While it’s not quite a 1:1 fit with the arcade<br />
game graphically, you’d be hard-pressed to notice unless you put<br />
the two side by side. The sound is also slightly weaker on the<br />
PC Engine, which is common – most arcade games were using FM<br />
sound by this point.<br />
Galaga ’88<br />
NAMCO, 1988<br />
■ The original<br />
arcade game uses a<br />
vertically-oriented monitor, but the PC Engine stays horizontal<br />
with some small black borders making for a square playfield. The<br />
arcade game generally exhibits higher quality sprite work with<br />
superior shading, too. Thankfully, the cosmetic changes don’t mar<br />
an excellent blaster.<br />
Out Run<br />
NEC AVENUE, 1990<br />
■ While the PC Engine version of Out Run is generally considered<br />
to be the best of the early bunch of coin-op conversions, the arcade<br />
machine was a sprite monster and Hudson’s hardware could never<br />
realistically hope to match its processing power. There’s no sprite<br />
scaling and fewer sprites on screen overall with this version, and<br />
this opening stage misses the sea on the left-hand side of the road.<br />
Still, it’s an admirable effort to say the least.<br />
¥24,800<br />
PC Engine’s price on launch<br />
(30/10/1987).<br />
¥57,800<br />
CD-ROM² System’s price on<br />
launch (4/12/1988).<br />
emergence of the Super CD-ROM² format in<br />
1991 sent HuCard releases into decline, as the<br />
CD format allowed NEC some advantages over<br />
the explosively popular Super Famicom, but<br />
Paul was still along for the ride. “The PC Engine<br />
was always designed to have the CD add-on,<br />
and as such it felt like a natural progression of<br />
the machine, unlike the Mega-CD,” he notes. “I<br />
was lucky enough to buy a CD unit from a friend<br />
(after playing titles like Monster Lair and Ys I just<br />
had to have one) so I was building up a good<br />
library of both CD and HuCard games, but mostly<br />
focussing on the CDs.”<br />
While some great arcade conversions were<br />
released on disc including Pomping World<br />
(better known as Pang) and Gradius II, the high<br />
capacity of CDs was more commonly used for<br />
digital comics, RPGs and adventure games with<br />
lavish animation and lots of speech. “CD-based<br />
games opened up a whole new world which<br />
was truly exciting to be a part of. We now had<br />
stunning anime-style visual scenes, amazing<br />
music and the storage capability that allowed<br />
for some incredible games,” says Paul, and<br />
there’s no denying the quality of what’s out<br />
there. Original games like Gate Of Thunder and<br />
Winds Of Thunder, the Cosmic Fantasy games<br />
and Castlevania: Rondo Of Blood were simply<br />
fantastic, and the CD-ROM system attracted more<br />
RPG conversions such as Might & Magic III and<br />
Dungeon Master. It’s hard to disgree when Paul<br />
says “To me, a PC Engine without a CD unit is<br />
only half a machine.”<br />
Still, one last play for the arcade lover’s cash<br />
was made in the form of 1994’s Arcade Card,<br />
a CD-ROM add-on which gave the PC Engine<br />
an additional two megabytes of RAM – a<br />
preposterous amount by the standards of the<br />
day, more suited to next-generation<br />
machines. While it did allow the system<br />
24 | RETRO GAMER