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ArCAdE PErfECT?<br />

The PC Engine was famed for its conversions – here’s<br />

how some notable examples compare to the originals<br />

R-Type<br />

IREM, 1988<br />

■ This conversion was<br />

mindblowing in 1988, and<br />

it’s still impressive today. While it’s not quite a 1:1 fit with the arcade<br />

game graphically, you’d be hard-pressed to notice unless you put<br />

the two side by side. The sound is also slightly weaker on the<br />

PC Engine, which is common – most arcade games were using FM<br />

sound by this point.<br />

Galaga ’88<br />

NAMCO, 1988<br />

■ The original<br />

arcade game uses a<br />

vertically-oriented monitor, but the PC Engine stays horizontal<br />

with some small black borders making for a square playfield. The<br />

arcade game generally exhibits higher quality sprite work with<br />

superior shading, too. Thankfully, the cosmetic changes don’t mar<br />

an excellent blaster.<br />

Out Run<br />

NEC AVENUE, 1990<br />

■ While the PC Engine version of Out Run is generally considered<br />

to be the best of the early bunch of coin-op conversions, the arcade<br />

machine was a sprite monster and Hudson’s hardware could never<br />

realistically hope to match its processing power. There’s no sprite<br />

scaling and fewer sprites on screen overall with this version, and<br />

this opening stage misses the sea on the left-hand side of the road.<br />

Still, it’s an admirable effort to say the least.<br />

¥24,800<br />

PC Engine’s price on launch<br />

(30/10/1987).<br />

¥57,800<br />

CD-ROM² System’s price on<br />

launch (4/12/1988).<br />

emergence of the Super CD-ROM² format in<br />

1991 sent HuCard releases into decline, as the<br />

CD format allowed NEC some advantages over<br />

the explosively popular Super Famicom, but<br />

Paul was still along for the ride. “The PC Engine<br />

was always designed to have the CD add-on,<br />

and as such it felt like a natural progression of<br />

the machine, unlike the Mega-CD,” he notes. “I<br />

was lucky enough to buy a CD unit from a friend<br />

(after playing titles like Monster Lair and Ys I just<br />

had to have one) so I was building up a good<br />

library of both CD and HuCard games, but mostly<br />

focussing on the CDs.”<br />

While some great arcade conversions were<br />

released on disc including Pomping World<br />

(better known as Pang) and Gradius II, the high<br />

capacity of CDs was more commonly used for<br />

digital comics, RPGs and adventure games with<br />

lavish animation and lots of speech. “CD-based<br />

games opened up a whole new world which<br />

was truly exciting to be a part of. We now had<br />

stunning anime-style visual scenes, amazing<br />

music and the storage capability that allowed<br />

for some incredible games,” says Paul, and<br />

there’s no denying the quality of what’s out<br />

there. Original games like Gate Of Thunder and<br />

Winds Of Thunder, the Cosmic Fantasy games<br />

and Castlevania: Rondo Of Blood were simply<br />

fantastic, and the CD-ROM system attracted more<br />

RPG conversions such as Might & Magic III and<br />

Dungeon Master. It’s hard to disgree when Paul<br />

says “To me, a PC Engine without a CD unit is<br />

only half a machine.”<br />

Still, one last play for the arcade lover’s cash<br />

was made in the form of 1994’s Arcade Card,<br />

a CD-ROM add-on which gave the PC Engine<br />

an additional two megabytes of RAM – a<br />

preposterous amount by the standards of the<br />

day, more suited to next-generation<br />

machines. While it did allow the system<br />

24 | RETRO GAMER

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