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Warehouse 71

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WHAT DID I JUST READ?!<br />

<strong>Warehouse</strong> <strong>71</strong> began as a whimsical little idea jotted down on a piece of hotel<br />

stationary, a fanciful distraction when work felt creatively stifling or unfulfilling,<br />

a way of returning to the wellspring of my love for scenic design and narrative<br />

placemaking.<br />

I distinctly remember the first time I rode Big Thunder Mountain Railroad at<br />

eight years of age. I surely enjoyed the ride but I was thrilled by the experience<br />

of stepping into that world. With each ensuing jaunt through the queue<br />

I become more and more aware of the work that went into creating that sense<br />

of place. I remember examining the distressed wood wrapped in worn leather,<br />

carefully considering the the old crates stamped “Explosives” and contemplating<br />

the rust covered bolts I knew to be not much older than myself. Soon I<br />

was analyzing every land we entered, every street lamp we passed.<br />

On an early trip to Disney-MGM Studios I learned that the artists who created<br />

these worlds were known as Imagineers. I quickly began to spend my time in<br />

the parks and at home concocting my own ride concepts or trying to plus-up<br />

existing attractions. At age nine I decided an animatronic pirate should peer<br />

out from behind a distant wall in the queue for Pirates of the Caribbean, and I’d<br />

cross my fingers it would be there with each subsequent visit.

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