Warehouse 71
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WHAT DID I JUST READ?!<br />
<strong>Warehouse</strong> <strong>71</strong> began as a whimsical little idea jotted down on a piece of hotel<br />
stationary, a fanciful distraction when work felt creatively stifling or unfulfilling,<br />
a way of returning to the wellspring of my love for scenic design and narrative<br />
placemaking.<br />
I distinctly remember the first time I rode Big Thunder Mountain Railroad at<br />
eight years of age. I surely enjoyed the ride but I was thrilled by the experience<br />
of stepping into that world. With each ensuing jaunt through the queue<br />
I become more and more aware of the work that went into creating that sense<br />
of place. I remember examining the distressed wood wrapped in worn leather,<br />
carefully considering the the old crates stamped “Explosives” and contemplating<br />
the rust covered bolts I knew to be not much older than myself. Soon I<br />
was analyzing every land we entered, every street lamp we passed.<br />
On an early trip to Disney-MGM Studios I learned that the artists who created<br />
these worlds were known as Imagineers. I quickly began to spend my time in<br />
the parks and at home concocting my own ride concepts or trying to plus-up<br />
existing attractions. At age nine I decided an animatronic pirate should peer<br />
out from behind a distant wall in the queue for Pirates of the Caribbean, and I’d<br />
cross my fingers it would be there with each subsequent visit.