Warehouse 71
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THE LEGEND
On the outskirts of the Walt Disney World Resort sits<br />
a massive storage facility known as <strong>Warehouse</strong> <strong>71</strong>.
A cavernous, dusty old place, the warehouse<br />
is home to all manner of Disney antiquity, from retired<br />
animatronics and ride buggies to park props and décor.<br />
When the final curtain has fallen on an attraction at Walt<br />
Disney World every last bit of it is inventoried, crated and<br />
shipped off to <strong>Warehouse</strong> <strong>71</strong>. Off limits to guests and cast<br />
members alike, the warehouse is spoken of only in whispers,<br />
its contents almost mythic in proportion. For it is here that<br />
so much of Walt Disney World’s storied past now resides.
The air is thick and still inside the vast repository,<br />
until one night a crate perched high upon its stack topples<br />
down, crashing to the ground in a cloud of pixie dust.
As the dust settles a cough can be heard. It is that of<br />
Colonel Critchlow Suchbench, former Glee Master and Head<br />
of Security for Pleasure Island’s Adventurer’s Club. After<br />
thirteen years in a crate the colonel is glad to stretch his legs<br />
err, arms, and more than ready for another adventure!<br />
Like a genie fresh out of the bottle, the cantankerous old<br />
explorer sets to cracking open the crates around him. Soon the<br />
aisles are overflowing with a menagerie of artifacts both small<br />
and large from over fifty years of Walt Disney World history.<br />
Tattered renderings for something called the “Western River<br />
Expedition” are draped over an old jalopy with the name “Mr.<br />
Toad” scrawled across the hood, while a weathered sign for<br />
River Country leans precariously against an oversized mustard<br />
bottle stamped “America on Parade : 1976”.
Realizing he mustn’t be the only being<br />
for whom the warehouse has become<br />
home, the colonel sets his sights on<br />
finding others pricked by time’s spindle.<br />
In short order he has uncovered a cast<br />
of familiar faces including Timekeeper,<br />
Dreamfinder and Cranium Command’s<br />
youngest recruit, Buzzy.<br />
Awakened from their slumber,<br />
they are enlisted to help crack open the<br />
remaining crates and free all the relics<br />
of the park’s past. Reclaiming his role as<br />
Glee Master, the colonel declares they<br />
must celebrate their new-found freedom<br />
with a party, if for no better reason than<br />
it’s been thirteen years since he’s had a<br />
drink!
Soon a makeshift cantina is<br />
constructed in the warehouse.<br />
Ride buggies from attractions such as<br />
Horizons, Snow White’s Scary Adventures<br />
and Dreamflight, and gondolas from the<br />
Skyway are turned into dining booths.<br />
Stacked crates stamped “Maelstrom”,<br />
“Top Secret-Florida Project” and “Studio<br />
Backlot Tour” form an ad hoc bar. A<br />
submarine from 20,000 Leagues Under<br />
the Sea is hoisted to the rafters and<br />
turned into a glittering chandelier and<br />
roosting perch for a still charred Iagu,<br />
fresh from his short-lived stint managing<br />
the Enchanted Tiki Room.
Every inch of wall space is covered in old ephemera<br />
and signage: “Seize The Future With X-S”... “Catwalk Bar<br />
Upstairs”... “CommuniCore West Now Open”... “Welcome to<br />
Discovery Island.”
Memorabilia of long retired but never forgotten Disney<br />
delights fill every nook and cranny, from Davy Crockett’s Explorer<br />
Canoes to World of Motion’s mud covered bicyclist and The Great<br />
Movie Ride’s chimney sweeps perched high on the balconies<br />
above. Around every corner is another surprise, from the<br />
antique Penny Arcade Games of Main Street USA to a 72-foot<br />
DNA double helix that once graced the front of Wonders of Life,<br />
from a decommissioned train car turned dessert parlor to the<br />
mustachioed bartender from Mr. Toad’s Wild Ride spinning twodimensional<br />
beers behind the bar.
But what’s a party without some entertainment? Not to worry! The colonel<br />
has put together a show stopping all-star house band featuring original members of Kitchen<br />
Cabaret and Food Rocks. As the supergroup performs their own renditions of classic Disney<br />
tunes, the dining room erupts into a massive play-along-sing-along game of “Name That Tune”<br />
... much to Iago’s dismay I might add!
Between sets the spotlight is turned over to the resident disc jockey, DJ Buz-Z, playing a whimsical mix of chart toppers including hits<br />
such as The Sherman Brother’s “The Best Time of Your Life” and “Makin Memories,” the Main Street Electrical Parade theme, retired scores from The<br />
Land and The Living Seas, and songs from early attractions such as America Sings and World of Motion. If DJ Buz-Z is feeling frisky you might even<br />
catch him sampling a few memorable lines from attractions of yore... “Stu-stu-stu-Stupid Judy... Stupid Energy!”
All the while Dreamfinder mans an old 16mm projector<br />
screening classics from the vault including Bette<br />
Midler’s star turn in The Lottery, Dreamflight’s biplane sequence,<br />
and clips of Body Wars, Captain EO, and dozens more.
Realizing he has put together a real E Ticket<br />
experience, the colonel figures he might just<br />
be able to make a buck or two off this crew<br />
of has-beens. Opening the doors of<br />
<strong>Warehouse</strong> <strong>71</strong> to the public as a<br />
cantina of sorts, he conjures up a full menu<br />
and an even fuller bar featuring items such<br />
as the Superstar TV Dinner, the Discovery<br />
Island Daiquiri, River Country Fried Fish, the<br />
WEDWay Whiskey Punch, and the triumphant<br />
return of The Land’s Handwich.
Recognizing the need to outfit a rather large wait staff at what<br />
could be a sizable cost, the colonel went digging once more into the crates,<br />
pulling out long retired cast member costumes including polyester CommuniCore<br />
jumpsuits, early Dreamflight uniforms, and the duds of the 1970’s Walt Disney<br />
World Marching Band. To help offset the costs of bringing in the necessary “human<br />
help” the colonel looked to Walt himself for inspiration. Reaching out to deep<br />
pocketed corporations the colonel decides to sell off naming rights to areas in<br />
the warehouse such as the X-S Tech Waiting Lounge and the Compass East Bar.
Acting as Master of Ceremonies, Colonel Critchlow<br />
Suchbench now resides over a rollicking good time as<br />
guests are treated to a kaleidoscope of magic,<br />
memories, and fun.
“If you come in here a stranger, you will<br />
exit as a friend.” - Merriweather Adam Pleasure
THE<br />
EXPERIENCE
<strong>Warehouse</strong> <strong>71</strong> is the place every diehard Disney fan dreams of, an adventureland of cherished and<br />
near forgotten memories alike. Over the past fifty years guests who first enjoyed Walt Disney World<br />
as children have returned, time and time again, introducing their children and even grandchildren to the magic<br />
and wonder of the Vacation Kingdom of the World. Today generations of visitors are thrilled by the newest<br />
additions to the parks, but also derive immense joy reminiscing about bygone attractions and the experiences<br />
of yesteryear. <strong>Warehouse</strong> <strong>71</strong> will breathe new life into those old recollections while creating fresh memories at<br />
every turn.
At <strong>Warehouse</strong> <strong>71</strong> you’ll never know<br />
what to expect as surprises<br />
will be tucked behind every<br />
crate and corner. Upon entering<br />
you’ll be greeted by the butler from<br />
Horizons who will act as your maître<br />
d’ taking your group’s information and<br />
suggesting you enjoy the lounge until<br />
your party is called.<br />
First timers will be delighted by the<br />
awe-inspiring experiential games that<br />
occupy them as they await their table.<br />
In turn, more seasoned guests might<br />
recognize these diversions as the<br />
very same ImageWorks and Sensory<br />
Funhouse attractions they spent hours<br />
mystified by during the early years of<br />
EPCOT Center.
Unwitting diners with be<br />
dazzled as they stroll down the<br />
neon corridor that leads to the<br />
restrooms, while veterans of Walt<br />
Disney World’s fifty year history<br />
gleefully recognize it as a nod to the<br />
Imagination Pavilion’s neon tunnel of<br />
yore. Upon visiting the restroom there<br />
will be a stall door, that when pushed<br />
open, will immediately slam closed<br />
again. As you apologize to the guest<br />
inside, you will hear a familiar voice<br />
exclaim, “No privacy at all around this<br />
place.”
Upon entering the spectacular<br />
showcase of memories that is the main<br />
dining hall, you are seated swiftly inside your<br />
repurposed World of Motion omnimover. You<br />
might be about to take the first bite of your<br />
Minnie Moo Burger when Push the Talking<br />
Trashcan from Tomorrowland will roll up<br />
behind you and ask if he can clear your plate.<br />
Explaining you just got your food he’ll mutter<br />
on about how he’s only looking to hold onto<br />
his new job and that the least you could do<br />
is throw something away. At another table<br />
he might give a lecture on how society’s<br />
love affair with recycling has reduced him to<br />
working in this musty old warehouse after<br />
being the “star” of Tomorrowland for nearly<br />
twenty years.
While everything from the décor to the entertainment will be brimming with nostalgia,<br />
<strong>Warehouse</strong> <strong>71</strong> will be a spectacle for Disney insiders and newbies<br />
alike. First time visitors to Walt Disney World will marvel at the menagerie of sights<br />
and sounds on display. Part dinner theater, part interactive attraction, <strong>Warehouse</strong> <strong>71</strong><br />
will be a fantastical trip down memory lane but will stand on its own as an unparalleled<br />
feast for the senses.
While a wholly new experience, <strong>Warehouse</strong><br />
<strong>71</strong> tips its hat at the zany participatory antics of the<br />
much missed Adventure’s Club and the now beloved<br />
Trader Sam’s. With it’s collection of memorabilia<br />
hung every which way from the rafters above<br />
<strong>Warehouse</strong> <strong>71</strong> calls to mind the themed decor of<br />
cherished dining experiences such Jock Lindsey’s<br />
Hangar Bar, The Backlot Express, and the Pleasure<br />
Island Comedy Club of yesteryear. Utilizing state<br />
of the art technologies in addition to traditional<br />
animatronics and puppeteering, <strong>Warehouse</strong> <strong>71</strong><br />
will represent the best Disney has to offer, an allencompassing,<br />
modern experience, which will rival<br />
Be Our Guest at The Magic Kingdom and Animator’s<br />
Palate aboard the Disney Cruise Line.
<strong>Warehouse</strong> <strong>71</strong> will constantly be updated as beloved<br />
but aging elements disappear from the parks. Just<br />
as Walt Disney claimed, “Disneyland will never be<br />
completed,” the <strong>Warehouse</strong> will be ever-evolving. As<br />
new theme park experiences replace retiring favorites,<br />
<strong>Warehouse</strong> <strong>71</strong> will serve as an encore performance<br />
for these cherished bits of Disneyana.<br />
New recruits will be given a place in the colonel’s ever<br />
evolving cabaret show as well. Imagine the induction<br />
ceremony as beloved animatronics leave their longheld<br />
jobs at the parks and join the cast of lovable hasbeens<br />
at the warehouse. Naturally, each character<br />
will have his or her unique take on the experience.<br />
The father from The Carousel of Progress might lament<br />
the loss of purpose in his life, while the mother may<br />
jump for joy at finally getting to stop doing the laundry<br />
after 60 years! Their banter will delight guests who<br />
have held these characters in their hearts for as long<br />
as they can remember.
While restaurants like Chef Mickey’s and Hollywood and<br />
Vine give you the chance to meet and greet beloved and<br />
widely recognizable characters, <strong>Warehouse</strong> <strong>71</strong> will offer<br />
your best opportunity to get an autograph or a photo with<br />
more elusive characters such as Darkwing Duck,<br />
Quasimodo, Figment, or even the glowing faced Space<br />
Man from Spectromagic!
And what would a Disney Parks experience be<br />
without a souvenir or two? As evidenced by the<br />
demand for vintage Disney merchandise online or<br />
the numerous retailers selling unlicensed “Never<br />
Forget Maelstrom” shirts, guests are clamoring for<br />
a chance to bring home a bit of authentic Disney<br />
history. <strong>Warehouse</strong> <strong>71</strong> will feature an exclusive<br />
line of retro reproduction items including<br />
EPCOT Center visors, Alien Encounter plush dolls<br />
and vintage styled Donald Duck squeaker hats as<br />
well as less common wares like classic character<br />
backscratchers, Wonder’s of Life fanny packs and<br />
Magic Kingdom ash trays all packed to go in 80’s<br />
style “Together at Disney” souvenir bags. To top<br />
it all off <strong>Warehouse</strong> <strong>71</strong> will also be the only shop<br />
in all of Walt Disney World to again offer the once<br />
ubiquitous Yellow Mickey Poncho!
Walt Disney himself knew the emotional and visceral<br />
value of nostalgia, and he tapped into it time and time<br />
again in his films, television shows, and most notably in the design<br />
of his parks. However, after all these years, generations of guests<br />
are nostalgic not for the steam trains and main streets of Walt’s<br />
youth, but for the memories of their own youth and those of their<br />
loved ones. For many guests their fondest memories happened<br />
right here at Walt Disney World. As such, one can imagine no<br />
better way to celebrate Walt Disney World’s 50th anniversary than<br />
with an experience that lets guests plum their own minds for<br />
recollections of years past, spurred on by relics and reminders of<br />
bygone but beloved attractions. <strong>Warehouse</strong> <strong>71</strong> will be a treasure<br />
hunt like no other as guests scan the walls, the rafters, and<br />
beyond in search of trinkets and knickknacks that will act as keys<br />
to unlocking cherished memories, while serving as a monumental<br />
catalyst for creating new ones.
“… a place of warmth and nostalgia, of illusion and<br />
color and delight.” – Walt Disney
WHAT DID I JUST READ?!<br />
<strong>Warehouse</strong> <strong>71</strong> began as a whimsical little idea jotted down on a piece of hotel<br />
stationary, a fanciful distraction when work felt creatively stifling or unfulfilling,<br />
a way of returning to the wellspring of my love for scenic design and narrative<br />
placemaking.<br />
I distinctly remember the first time I rode Big Thunder Mountain Railroad at<br />
eight years of age. I surely enjoyed the ride but I was thrilled by the experience<br />
of stepping into that world. With each ensuing jaunt through the queue<br />
I become more and more aware of the work that went into creating that sense<br />
of place. I remember examining the distressed wood wrapped in worn leather,<br />
carefully considering the the old crates stamped “Explosives” and contemplating<br />
the rust covered bolts I knew to be not much older than myself. Soon I<br />
was analyzing every land we entered, every street lamp we passed.<br />
On an early trip to Disney-MGM Studios I learned that the artists who created<br />
these worlds were known as Imagineers. I quickly began to spend my time in<br />
the parks and at home concocting my own ride concepts or trying to plus-up<br />
existing attractions. At age nine I decided an animatronic pirate should peer<br />
out from behind a distant wall in the queue for Pirates of the Caribbean, and I’d<br />
cross my fingers it would be there with each subsequent visit.
At age sixteen I was called into my guidance councilor’s office and asked what I<br />
wanted to be when I grew up. Knowing full well I wanted to become an Imagineer,<br />
but fearing that was simply an impossible dream for a kid from a small town<br />
in Massachusetts, I muttered something about wanting to tell visual stories. With<br />
that, I set my sights on film school. Some twenty years later I have found success<br />
production designing commercials for brands such as Volvo, HP, and Apple along<br />
with music videos for the likes of Paul McCartney, Beyonce, and Florence and the<br />
Machine, while working closely with talented filmmakers such as Lance Accord,<br />
Mark Romanek, and Jonas Åkerlund.<br />
In working on this passion project I have found myself once again captivated by the<br />
mystique of the Disney Parks, the triumphs of Imagineering, and the history of The<br />
Walt Disney Company. <strong>Warehouse</strong> <strong>71</strong> brought back the ardor and excitment of that<br />
eight year old boy and reignited a long held dream to become an Imagineer. What<br />
began as a fanciful notion has blossomed into something much larger. I hope this<br />
is only my first step in attaining that dream, and I sincerly hope you have enjoyed<br />
this journey into my imagination.<br />
Sincerely,<br />
JASON HOUGAARD<br />
413.348.3595 | jasonch@me.com | jasonhougaard.com