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Warehouse 71

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THE LEGEND


On the outskirts of the Walt Disney World Resort sits<br />

a massive storage facility known as <strong>Warehouse</strong> <strong>71</strong>.


A cavernous, dusty old place, the warehouse<br />

is home to all manner of Disney antiquity, from retired<br />

animatronics and ride buggies to park props and décor.<br />

When the final curtain has fallen on an attraction at Walt<br />

Disney World every last bit of it is inventoried, crated and<br />

shipped off to <strong>Warehouse</strong> <strong>71</strong>. Off limits to guests and cast<br />

members alike, the warehouse is spoken of only in whispers,<br />

its contents almost mythic in proportion. For it is here that<br />

so much of Walt Disney World’s storied past now resides.


The air is thick and still inside the vast repository,<br />

until one night a crate perched high upon its stack topples<br />

down, crashing to the ground in a cloud of pixie dust.


As the dust settles a cough can be heard. It is that of<br />

Colonel Critchlow Suchbench, former Glee Master and Head<br />

of Security for Pleasure Island’s Adventurer’s Club. After<br />

thirteen years in a crate the colonel is glad to stretch his legs<br />

err, arms, and more than ready for another adventure!<br />

Like a genie fresh out of the bottle, the cantankerous old<br />

explorer sets to cracking open the crates around him. Soon the<br />

aisles are overflowing with a menagerie of artifacts both small<br />

and large from over fifty years of Walt Disney World history.<br />

Tattered renderings for something called the “Western River<br />

Expedition” are draped over an old jalopy with the name “Mr.<br />

Toad” scrawled across the hood, while a weathered sign for<br />

River Country leans precariously against an oversized mustard<br />

bottle stamped “America on Parade : 1976”.


Realizing he mustn’t be the only being<br />

for whom the warehouse has become<br />

home, the colonel sets his sights on<br />

finding others pricked by time’s spindle.<br />

In short order he has uncovered a cast<br />

of familiar faces including Timekeeper,<br />

Dreamfinder and Cranium Command’s<br />

youngest recruit, Buzzy.<br />

Awakened from their slumber,<br />

they are enlisted to help crack open the<br />

remaining crates and free all the relics<br />

of the park’s past. Reclaiming his role as<br />

Glee Master, the colonel declares they<br />

must celebrate their new-found freedom<br />

with a party, if for no better reason than<br />

it’s been thirteen years since he’s had a<br />

drink!


Soon a makeshift cantina is<br />

constructed in the warehouse.<br />

Ride buggies from attractions such as<br />

Horizons, Snow White’s Scary Adventures<br />

and Dreamflight, and gondolas from the<br />

Skyway are turned into dining booths.<br />

Stacked crates stamped “Maelstrom”,<br />

“Top Secret-Florida Project” and “Studio<br />

Backlot Tour” form an ad hoc bar. A<br />

submarine from 20,000 Leagues Under<br />

the Sea is hoisted to the rafters and<br />

turned into a glittering chandelier and<br />

roosting perch for a still charred Iagu,<br />

fresh from his short-lived stint managing<br />

the Enchanted Tiki Room.


Every inch of wall space is covered in old ephemera<br />

and signage: “Seize The Future With X-S”... “Catwalk Bar<br />

Upstairs”... “CommuniCore West Now Open”... “Welcome to<br />

Discovery Island.”


Memorabilia of long retired but never forgotten Disney<br />

delights fill every nook and cranny, from Davy Crockett’s Explorer<br />

Canoes to World of Motion’s mud covered bicyclist and The Great<br />

Movie Ride’s chimney sweeps perched high on the balconies<br />

above. Around every corner is another surprise, from the<br />

antique Penny Arcade Games of Main Street USA to a 72-foot<br />

DNA double helix that once graced the front of Wonders of Life,<br />

from a decommissioned train car turned dessert parlor to the<br />

mustachioed bartender from Mr. Toad’s Wild Ride spinning twodimensional<br />

beers behind the bar.


But what’s a party without some entertainment? Not to worry! The colonel<br />

has put together a show stopping all-star house band featuring original members of Kitchen<br />

Cabaret and Food Rocks. As the supergroup performs their own renditions of classic Disney<br />

tunes, the dining room erupts into a massive play-along-sing-along game of “Name That Tune”<br />

... much to Iago’s dismay I might add!


Between sets the spotlight is turned over to the resident disc jockey, DJ Buz-Z, playing a whimsical mix of chart toppers including hits<br />

such as The Sherman Brother’s “The Best Time of Your Life” and “Makin Memories,” the Main Street Electrical Parade theme, retired scores from The<br />

Land and The Living Seas, and songs from early attractions such as America Sings and World of Motion. If DJ Buz-Z is feeling frisky you might even<br />

catch him sampling a few memorable lines from attractions of yore... “Stu-stu-stu-Stupid Judy... Stupid Energy!”


All the while Dreamfinder mans an old 16mm projector<br />

screening classics from the vault including Bette<br />

Midler’s star turn in The Lottery, Dreamflight’s biplane sequence,<br />

and clips of Body Wars, Captain EO, and dozens more.


Realizing he has put together a real E Ticket<br />

experience, the colonel figures he might just<br />

be able to make a buck or two off this crew<br />

of has-beens. Opening the doors of<br />

<strong>Warehouse</strong> <strong>71</strong> to the public as a<br />

cantina of sorts, he conjures up a full menu<br />

and an even fuller bar featuring items such<br />

as the Superstar TV Dinner, the Discovery<br />

Island Daiquiri, River Country Fried Fish, the<br />

WEDWay Whiskey Punch, and the triumphant<br />

return of The Land’s Handwich.


Recognizing the need to outfit a rather large wait staff at what<br />

could be a sizable cost, the colonel went digging once more into the crates,<br />

pulling out long retired cast member costumes including polyester CommuniCore<br />

jumpsuits, early Dreamflight uniforms, and the duds of the 1970’s Walt Disney<br />

World Marching Band. To help offset the costs of bringing in the necessary “human<br />

help” the colonel looked to Walt himself for inspiration. Reaching out to deep<br />

pocketed corporations the colonel decides to sell off naming rights to areas in<br />

the warehouse such as the X-S Tech Waiting Lounge and the Compass East Bar.


Acting as Master of Ceremonies, Colonel Critchlow<br />

Suchbench now resides over a rollicking good time as<br />

guests are treated to a kaleidoscope of magic,<br />

memories, and fun.


“If you come in here a stranger, you will<br />

exit as a friend.” - Merriweather Adam Pleasure


THE<br />

EXPERIENCE


<strong>Warehouse</strong> <strong>71</strong> is the place every diehard Disney fan dreams of, an adventureland of cherished and<br />

near forgotten memories alike. Over the past fifty years guests who first enjoyed Walt Disney World<br />

as children have returned, time and time again, introducing their children and even grandchildren to the magic<br />

and wonder of the Vacation Kingdom of the World. Today generations of visitors are thrilled by the newest<br />

additions to the parks, but also derive immense joy reminiscing about bygone attractions and the experiences<br />

of yesteryear. <strong>Warehouse</strong> <strong>71</strong> will breathe new life into those old recollections while creating fresh memories at<br />

every turn.


At <strong>Warehouse</strong> <strong>71</strong> you’ll never know<br />

what to expect as surprises<br />

will be tucked behind every<br />

crate and corner. Upon entering<br />

you’ll be greeted by the butler from<br />

Horizons who will act as your maître<br />

d’ taking your group’s information and<br />

suggesting you enjoy the lounge until<br />

your party is called.<br />

First timers will be delighted by the<br />

awe-inspiring experiential games that<br />

occupy them as they await their table.<br />

In turn, more seasoned guests might<br />

recognize these diversions as the<br />

very same ImageWorks and Sensory<br />

Funhouse attractions they spent hours<br />

mystified by during the early years of<br />

EPCOT Center.


Unwitting diners with be<br />

dazzled as they stroll down the<br />

neon corridor that leads to the<br />

restrooms, while veterans of Walt<br />

Disney World’s fifty year history<br />

gleefully recognize it as a nod to the<br />

Imagination Pavilion’s neon tunnel of<br />

yore. Upon visiting the restroom there<br />

will be a stall door, that when pushed<br />

open, will immediately slam closed<br />

again. As you apologize to the guest<br />

inside, you will hear a familiar voice<br />

exclaim, “No privacy at all around this<br />

place.”


Upon entering the spectacular<br />

showcase of memories that is the main<br />

dining hall, you are seated swiftly inside your<br />

repurposed World of Motion omnimover. You<br />

might be about to take the first bite of your<br />

Minnie Moo Burger when Push the Talking<br />

Trashcan from Tomorrowland will roll up<br />

behind you and ask if he can clear your plate.<br />

Explaining you just got your food he’ll mutter<br />

on about how he’s only looking to hold onto<br />

his new job and that the least you could do<br />

is throw something away. At another table<br />

he might give a lecture on how society’s<br />

love affair with recycling has reduced him to<br />

working in this musty old warehouse after<br />

being the “star” of Tomorrowland for nearly<br />

twenty years.


While everything from the décor to the entertainment will be brimming with nostalgia,<br />

<strong>Warehouse</strong> <strong>71</strong> will be a spectacle for Disney insiders and newbies<br />

alike. First time visitors to Walt Disney World will marvel at the menagerie of sights<br />

and sounds on display. Part dinner theater, part interactive attraction, <strong>Warehouse</strong> <strong>71</strong><br />

will be a fantastical trip down memory lane but will stand on its own as an unparalleled<br />

feast for the senses.


While a wholly new experience, <strong>Warehouse</strong><br />

<strong>71</strong> tips its hat at the zany participatory antics of the<br />

much missed Adventure’s Club and the now beloved<br />

Trader Sam’s. With it’s collection of memorabilia<br />

hung every which way from the rafters above<br />

<strong>Warehouse</strong> <strong>71</strong> calls to mind the themed decor of<br />

cherished dining experiences such Jock Lindsey’s<br />

Hangar Bar, The Backlot Express, and the Pleasure<br />

Island Comedy Club of yesteryear. Utilizing state<br />

of the art technologies in addition to traditional<br />

animatronics and puppeteering, <strong>Warehouse</strong> <strong>71</strong><br />

will represent the best Disney has to offer, an allencompassing,<br />

modern experience, which will rival<br />

Be Our Guest at The Magic Kingdom and Animator’s<br />

Palate aboard the Disney Cruise Line.


<strong>Warehouse</strong> <strong>71</strong> will constantly be updated as beloved<br />

but aging elements disappear from the parks. Just<br />

as Walt Disney claimed, “Disneyland will never be<br />

completed,” the <strong>Warehouse</strong> will be ever-evolving. As<br />

new theme park experiences replace retiring favorites,<br />

<strong>Warehouse</strong> <strong>71</strong> will serve as an encore performance<br />

for these cherished bits of Disneyana.<br />

New recruits will be given a place in the colonel’s ever<br />

evolving cabaret show as well. Imagine the induction<br />

ceremony as beloved animatronics leave their longheld<br />

jobs at the parks and join the cast of lovable hasbeens<br />

at the warehouse. Naturally, each character<br />

will have his or her unique take on the experience.<br />

The father from The Carousel of Progress might lament<br />

the loss of purpose in his life, while the mother may<br />

jump for joy at finally getting to stop doing the laundry<br />

after 60 years! Their banter will delight guests who<br />

have held these characters in their hearts for as long<br />

as they can remember.


While restaurants like Chef Mickey’s and Hollywood and<br />

Vine give you the chance to meet and greet beloved and<br />

widely recognizable characters, <strong>Warehouse</strong> <strong>71</strong> will offer<br />

your best opportunity to get an autograph or a photo with<br />

more elusive characters such as Darkwing Duck,<br />

Quasimodo, Figment, or even the glowing faced Space<br />

Man from Spectromagic!


And what would a Disney Parks experience be<br />

without a souvenir or two? As evidenced by the<br />

demand for vintage Disney merchandise online or<br />

the numerous retailers selling unlicensed “Never<br />

Forget Maelstrom” shirts, guests are clamoring for<br />

a chance to bring home a bit of authentic Disney<br />

history. <strong>Warehouse</strong> <strong>71</strong> will feature an exclusive<br />

line of retro reproduction items including<br />

EPCOT Center visors, Alien Encounter plush dolls<br />

and vintage styled Donald Duck squeaker hats as<br />

well as less common wares like classic character<br />

backscratchers, Wonder’s of Life fanny packs and<br />

Magic Kingdom ash trays all packed to go in 80’s<br />

style “Together at Disney” souvenir bags. To top<br />

it all off <strong>Warehouse</strong> <strong>71</strong> will also be the only shop<br />

in all of Walt Disney World to again offer the once<br />

ubiquitous Yellow Mickey Poncho!


Walt Disney himself knew the emotional and visceral<br />

value of nostalgia, and he tapped into it time and time<br />

again in his films, television shows, and most notably in the design<br />

of his parks. However, after all these years, generations of guests<br />

are nostalgic not for the steam trains and main streets of Walt’s<br />

youth, but for the memories of their own youth and those of their<br />

loved ones. For many guests their fondest memories happened<br />

right here at Walt Disney World. As such, one can imagine no<br />

better way to celebrate Walt Disney World’s 50th anniversary than<br />

with an experience that lets guests plum their own minds for<br />

recollections of years past, spurred on by relics and reminders of<br />

bygone but beloved attractions. <strong>Warehouse</strong> <strong>71</strong> will be a treasure<br />

hunt like no other as guests scan the walls, the rafters, and<br />

beyond in search of trinkets and knickknacks that will act as keys<br />

to unlocking cherished memories, while serving as a monumental<br />

catalyst for creating new ones.


“… a place of warmth and nostalgia, of illusion and<br />

color and delight.” – Walt Disney


WHAT DID I JUST READ?!<br />

<strong>Warehouse</strong> <strong>71</strong> began as a whimsical little idea jotted down on a piece of hotel<br />

stationary, a fanciful distraction when work felt creatively stifling or unfulfilling,<br />

a way of returning to the wellspring of my love for scenic design and narrative<br />

placemaking.<br />

I distinctly remember the first time I rode Big Thunder Mountain Railroad at<br />

eight years of age. I surely enjoyed the ride but I was thrilled by the experience<br />

of stepping into that world. With each ensuing jaunt through the queue<br />

I become more and more aware of the work that went into creating that sense<br />

of place. I remember examining the distressed wood wrapped in worn leather,<br />

carefully considering the the old crates stamped “Explosives” and contemplating<br />

the rust covered bolts I knew to be not much older than myself. Soon I<br />

was analyzing every land we entered, every street lamp we passed.<br />

On an early trip to Disney-MGM Studios I learned that the artists who created<br />

these worlds were known as Imagineers. I quickly began to spend my time in<br />

the parks and at home concocting my own ride concepts or trying to plus-up<br />

existing attractions. At age nine I decided an animatronic pirate should peer<br />

out from behind a distant wall in the queue for Pirates of the Caribbean, and I’d<br />

cross my fingers it would be there with each subsequent visit.


At age sixteen I was called into my guidance councilor’s office and asked what I<br />

wanted to be when I grew up. Knowing full well I wanted to become an Imagineer,<br />

but fearing that was simply an impossible dream for a kid from a small town<br />

in Massachusetts, I muttered something about wanting to tell visual stories. With<br />

that, I set my sights on film school. Some twenty years later I have found success<br />

production designing commercials for brands such as Volvo, HP, and Apple along<br />

with music videos for the likes of Paul McCartney, Beyonce, and Florence and the<br />

Machine, while working closely with talented filmmakers such as Lance Accord,<br />

Mark Romanek, and Jonas Åkerlund.<br />

In working on this passion project I have found myself once again captivated by the<br />

mystique of the Disney Parks, the triumphs of Imagineering, and the history of The<br />

Walt Disney Company. <strong>Warehouse</strong> <strong>71</strong> brought back the ardor and excitment of that<br />

eight year old boy and reignited a long held dream to become an Imagineer. What<br />

began as a fanciful notion has blossomed into something much larger. I hope this<br />

is only my first step in attaining that dream, and I sincerly hope you have enjoyed<br />

this journey into my imagination.<br />

Sincerely,<br />

JASON HOUGAARD<br />

413.348.3595 | jasonch@me.com | jasonhougaard.com

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