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• Elemental (Lizalfos)<br />

Ability Score Adjustments: Your Constitution increases by 1<br />

Size: Lizalfos are around the height of a human or hylian, although more solidly built.<br />

They are between five and six feet tall and weigh around one hundred and fifty<br />

pounds. Your size is medium.<br />

Speed: your base walking speed is 35 feet<br />

Adaptable: Each long rest, pick a damage type pair and a type(s) from that pair.<br />

Fire/ice, radiant/necrotic, lightning/psychic, acid/poison, or<br />

bludgeoning+thunder+force/slashing+piercing. You are resistant to the damage<br />

type(s) you choose, but vulnerable to the other damage type(s) in the pair.<br />

If you choose to be resistant to ice damage then the effects of biomes on your<br />

cold blood are reversed.<br />

Languages: You can speak Saurian, plus Hyrulian if you wish.<br />

• Chameleonic (Lizalfos)<br />

Ability Score Adjustments: Your Constitution increases by 1<br />

Size: Lizalfos are around the height of a human or hylian, although more solidly built.<br />

They are between five and six feet tall and weigh around one hundred and fifty<br />

pounds. Your size is medium.<br />

Speed: your base walking speed is 35 feet<br />

Shifting Skin: You have proficiency in Dexterity (Stealth).<br />

Languages: You can speak Saurian, plus Hyrulian if you wish.<br />

• Aeralfos<br />

Ability Score Adjustments: Your Dexterity increases by 1<br />

Size: Aeralfos are by far the lightest and slightest of the military-minded alifos races,<br />

being between four and a half and five and a half feet tall, and weighing around one<br />

hundred and twenty pounds. Your size is medium.<br />

Speed: your base walking speed is 35 feet<br />

Limited Flight: You can swoop for short periods of time. You may move as if you<br />

were flying, but must end your move in contact with the ground or suffer appropriate<br />

falling damage. You also do not take falling damage whilst conscious and<br />

unrestricted unless due to the previous effects of this rule. At level seven you instead<br />

gain a flight speed of 40 feet.<br />

Languages: You can speak Saurian, plus Hyrulian if you wish.<br />

• Zuna<br />

Size: Zuna are diminutive creatures, of slight build and small stature, with quite<br />

spindly hands to facilitate fine work. They tend to be around three or four feet tall,<br />

and weigh around eighty pounds. Your size is small.<br />

Ability Score Adjustments: Your Dexterity score increases by 2<br />

Speed: your base walking speed is 25 feet<br />

Artisan: you automatically have advantage and proficiency on any rolls involving<br />

operating or constructing devices or equipment, as well as proficiency with all<br />

crossbows and all types of artisan’s tools.<br />

Languages: You can speak Vordic and Setian, plus Hyrulian if you wish.<br />

• Subrosian<br />

Size: Subrosians are small but broad, built like small reptilian boulders. They’re<br />

around three and a half feet tall, and weigh one hundred pounds. Your size is small<br />

Ability Score Adjustments: Your Constitution score increases by 1<br />

Speed: your base walking speed is 25 feet<br />

Runic skin: You are immune to fire and ice damage.<br />

Harvester: You cannot accrue fatigue for any reason, and cannot sleep. Whenever<br />

you make an Intelligence (History) check related to the origin of stonework, you are<br />

considered proficient in the History skill and add double your proficiency bonus to the<br />

check, instead of your normal proficiency bonus. You are proficient with masons’<br />

tools.<br />

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