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DRAGONSONG

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Size: Darknuts are tall, well-built creatures. Their bodies appear human, except for the fine<br />

fur that covers their skin, and their canine heads. They tend to be between six and seven<br />

feet tall, and weigh around two hundred pounds. Your size is medium.<br />

Speed: Your base walking speed is 30 feet.<br />

Alien: You have advantage on all Charisma (Bluff) rolls and disadvantage on all Charisma<br />

(Persuasion) rolls when dealing with people unfamiliar with darknuts.<br />

Keen Scent: You have a bonus equal to your proficiency bonus on any wisdom(perception)<br />

checks involving smell.<br />

Masters of the Blade: You can wield any melee weapon in one hand. You have proficiency<br />

with all melee weapons.<br />

Thundering tread: You have proficiency with all armour and shields. Armour and weapons<br />

are half-price for you at character creation.<br />

Languages: You can speak Setian and either Hyrulian or Takalmma.<br />

Note: Darknuts should avoid using any ranged weapons (unless hunting game) and casting<br />

arcane spells. Such things are unthinkable to darknuts raised in their own culture.<br />

Alifos<br />

Ability Score Adjustments: Your Constitution increases by 1<br />

Alien: You have advantage on all Charisma (Bluff) rolls and disadvantage on all Charisma<br />

(Persuasion) rolls when dealing with people unfamiliar with your species of alifos.<br />

Cold Blooded: You do not build fatigue in hot environments such as deserts and jungles,<br />

but build it at twice the normal rate in cold environments such as mountains and tundra.<br />

Temperate environments have no effect. Rests in cold environments or at night do not<br />

prevent fatigue gain unless you have a source of heat.<br />

Feral (except subrosians, zuna, and tokay): You cannot read. However you gain access<br />

to the ranger class feature Natural Explorer. You cannot pick additional favoured terrain<br />

unless you would be granted it by a source other than Feral. You have proficiency in all<br />

survival checks in your favoured terrain, as well as proficiency with all social rolls with<br />

animals native to your favoured terrain. If you would have Natural Explorer from another<br />

source as well, you may pick an additional favoured terrain.<br />

Clawed and fanged (except subrosians, zuna, and tokay): Your unarmed attacks<br />

become versatile. If you use them as a two-handed weapon they do d6 damage (slashing or<br />

piercing, your choice), increasing to d8 at level 6, d10 at level 10, and d12 at level 14. You<br />

have proficiency with unarmed attacks.<br />

Pick one of the Following subraces.<br />

• Dinolfos/Geru/Daira<br />

Ability Score Adjustments: Your Strength and Constitution increase by 1<br />

Size: These are the largest alifos known to exist, although some do theorise that<br />

dragons and zola are somehow related to the genus. They tend to be around seven<br />

feet tall, and weigh around two hundred pounds. Your size is medium.<br />

Speed: your base walking speed is 30 feet<br />

Weapons of Slaughter: You have proficiency with mauls, morningstars, and all<br />

axes.<br />

Feral: You cannot read. However you gain access to the ranger class feature Natural<br />

Explorer. You cannot pick additional favoured terrain unless you would be granted it<br />

by a source other than Feral. You have proficiency in all survival checks in your<br />

favoured terrain, as well as proficiency with all social rolls with animals native to your<br />

favoured terrain. If you would have Natural Explorer from another source as well, you<br />

may pick an additional favoured terrain.<br />

Clawed and fanged: Your unarmed attacks become versatile. If you use them as a<br />

two-handed weapon they do d6 damage (slashing or piercing, your choice),<br />

increasing to d8 at level 6, d10 at level 10, and d12 at level 14. You have proficiency<br />

with unarmed attacks.<br />

Languages: You can speak Saurian, plus Hyrulian if you wish.<br />

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