DRAGONSONG
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Size: Darknuts are tall, well-built creatures. Their bodies appear human, except for the fine<br />
fur that covers their skin, and their canine heads. They tend to be between six and seven<br />
feet tall, and weigh around two hundred pounds. Your size is medium.<br />
Speed: Your base walking speed is 30 feet.<br />
Alien: You have advantage on all Charisma (Bluff) rolls and disadvantage on all Charisma<br />
(Persuasion) rolls when dealing with people unfamiliar with darknuts.<br />
Keen Scent: You have a bonus equal to your proficiency bonus on any wisdom(perception)<br />
checks involving smell.<br />
Masters of the Blade: You can wield any melee weapon in one hand. You have proficiency<br />
with all melee weapons.<br />
Thundering tread: You have proficiency with all armour and shields. Armour and weapons<br />
are half-price for you at character creation.<br />
Languages: You can speak Setian and either Hyrulian or Takalmma.<br />
Note: Darknuts should avoid using any ranged weapons (unless hunting game) and casting<br />
arcane spells. Such things are unthinkable to darknuts raised in their own culture.<br />
Alifos<br />
Ability Score Adjustments: Your Constitution increases by 1<br />
Alien: You have advantage on all Charisma (Bluff) rolls and disadvantage on all Charisma<br />
(Persuasion) rolls when dealing with people unfamiliar with your species of alifos.<br />
Cold Blooded: You do not build fatigue in hot environments such as deserts and jungles,<br />
but build it at twice the normal rate in cold environments such as mountains and tundra.<br />
Temperate environments have no effect. Rests in cold environments or at night do not<br />
prevent fatigue gain unless you have a source of heat.<br />
Feral (except subrosians, zuna, and tokay): You cannot read. However you gain access<br />
to the ranger class feature Natural Explorer. You cannot pick additional favoured terrain<br />
unless you would be granted it by a source other than Feral. You have proficiency in all<br />
survival checks in your favoured terrain, as well as proficiency with all social rolls with<br />
animals native to your favoured terrain. If you would have Natural Explorer from another<br />
source as well, you may pick an additional favoured terrain.<br />
Clawed and fanged (except subrosians, zuna, and tokay): Your unarmed attacks<br />
become versatile. If you use them as a two-handed weapon they do d6 damage (slashing or<br />
piercing, your choice), increasing to d8 at level 6, d10 at level 10, and d12 at level 14. You<br />
have proficiency with unarmed attacks.<br />
Pick one of the Following subraces.<br />
• Dinolfos/Geru/Daira<br />
Ability Score Adjustments: Your Strength and Constitution increase by 1<br />
Size: These are the largest alifos known to exist, although some do theorise that<br />
dragons and zola are somehow related to the genus. They tend to be around seven<br />
feet tall, and weigh around two hundred pounds. Your size is medium.<br />
Speed: your base walking speed is 30 feet<br />
Weapons of Slaughter: You have proficiency with mauls, morningstars, and all<br />
axes.<br />
Feral: You cannot read. However you gain access to the ranger class feature Natural<br />
Explorer. You cannot pick additional favoured terrain unless you would be granted it<br />
by a source other than Feral. You have proficiency in all survival checks in your<br />
favoured terrain, as well as proficiency with all social rolls with animals native to your<br />
favoured terrain. If you would have Natural Explorer from another source as well, you<br />
may pick an additional favoured terrain.<br />
Clawed and fanged: Your unarmed attacks become versatile. If you use them as a<br />
two-handed weapon they do d6 damage (slashing or piercing, your choice),<br />
increasing to d8 at level 6, d10 at level 10, and d12 at level 14. You have proficiency<br />
with unarmed attacks.<br />
Languages: You can speak Saurian, plus Hyrulian if you wish.<br />
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