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DRAGONSONG

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Languages: You can speak the Fae Tongue, Boko, and Hyrulian.<br />

Choose one of the following subraces:<br />

• Forester<br />

Ability Score Increase: Your Charisma score increases by 1<br />

Fae: You are permanently accompanied by a sprite, as per the monster manual<br />

entry. The sprite’s personality and history are entirely up to the player of the kokiri,<br />

and the pair are bonded for life. The kokiri player controls the sprite’s actions as a<br />

second character. At level four this sprite switches its profile for any CR1 faerie<br />

dragon, and at level 8 it switches its profile for that of any CR 2 faerie dragon. At level<br />

16 the profile switches to that of a flame skull. The appearance and personality of the<br />

companion does not change as a result of its profile changes.<br />

• Lost One<br />

Ability Score Increase: Your Constitution score increases by 1.<br />

Undead Fortitude. If damage reduces you to 0 hit points, you must make a<br />

Constitution saving throw with a DC of 5 +(the damage taken divided by your level),<br />

unless the damage is radiant, fire, or from a critical hit. On a success, you drop to 1<br />

hit point instead.<br />

Alien: You have advantage on all Charisma (Bluff) rolls and disadvantage on all<br />

Charisma (Persuasion) rolls when dealing with people unfamiliar with Lost Ones.<br />

Luring song: You have proficiency in perform checks.<br />

Tick Tock: You have proficiency in intimidate checks.<br />

Zola<br />

Ability Score Adjustments: Your Strength score increases by 2, and your Constitution<br />

score increases by 1.<br />

Size: Zola are large, muscular, brutish creatures, closer perhaps to a crocodile than a fish.<br />

They are around six to eight feet tall, and weigh around three hundred pounds. Your size is<br />

medium<br />

Speed: Your base walking speed is 25 feet<br />

Damage resistances: You are immune to ice damage, and can be frozen alive without<br />

suffering in any way. You are also resistant to fire damage.<br />

Damage vulnerabilities: You are vulnerable to lightning damage and poison damage.<br />

Alien: You have advantage on all Charisma (Bluff) rolls and disadvantage on all Charisma<br />

(Persuasion) rolls when dealing with people unfamiliar with zola.<br />

Subaquatic: You can breathe underwater, and have a swimming speed equal to double<br />

your walking speed. You also have proficiency on all survival checks involving water.<br />

Fire breath: You can shoot small fireballs from your mouth through use of your flammable<br />

bile. You are always equipped with the following weapon.<br />

Fire breath d6 fire Finesse, thrown (range 20/60)<br />

The damage increases to d8 at level 6, d10 at level 10, and d12 at level 14.<br />

Feral: You cannot read. However you gain access to the ranger class feature Natural<br />

Explorer. You cannot pick additional favoured terrain unless you would be granted it by a<br />

source other than Feral. You have proficiency in all survival checks in your favoured terrain,<br />

as well as proficiency with all social rolls with animals native to your favoured terrain. If you<br />

would have Natural Explorer from another source as well, you may pick an additional<br />

favoured terrain.<br />

Languages: You can speak Zola, and Hyrulian if you wish.<br />

Darknuts<br />

Ability Score Adjustments: Your Strength score increases by 2 and your Constitution<br />

score increases by 1.<br />

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