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Choose a caste:<br />

• Warrior: You have proficiency in light armour, all bows, slings, daggers, glaives and<br />

the scimitar.<br />

• Priest: You have proficiency in the Intelligence(Religion) skill. You can cast one<br />

clerical cantrip in addition to any spells you may otherwise know. Wisdom is your<br />

casting ability for this cantrip.<br />

Hegrud<br />

Ability Score Adjustments: Your Charisma score increases by 2 and any other two scores<br />

increases by 1.<br />

Size: Hegrud are physically almost identical to gerudo, only paler. They can be male. Your<br />

size is Medium.<br />

Speed: Your base walking speed is 35 feet<br />

Lingering curse: You have advantage on any saving throws against being charmed or<br />

otherwise mind controlled.<br />

Relics of choice: You can cast one clerical cantrip in addition to any spells you may<br />

otherwise know. Wisdom is your casting ability for this cantrip.<br />

Languages: You can speak both Takalmma and Hyrulian.<br />

Sheikah<br />

Ability Score Adjustments: Your Dexterity score increases by 2 and your Intelligence<br />

increases by 1.<br />

Size: Except for their blood-red irises, there is no physical difference between a sheikah and<br />

a hylian. Your size is medium<br />

Speed: Your base walking speed is 40 feet<br />

Shadow dweller: Sheikah automatically have proficiency in blowguns, darts, hand and light<br />

crossbows, and daggers. They also have proficiency in the Dexterity (Stealth) and sleight of<br />

hand skills.<br />

Darkvision: You can see in dim light if it were bright light, and in darkness as if it were dim<br />

light. You can’t discern colour in darkness, only shades of grey.<br />

Devilproofed: You cannot be charmed or mentally dominated in any way. You have<br />

advantage on rolls to discern illusions of all types.<br />

Languages: You can speak Hyrulian and any two other languages, as well as the secret<br />

sheikah language of Serpentine.<br />

Kokiri<br />

Ability Score Adjustments: Your dexterity increases by 1<br />

Size: Forester kokiri appear to be hylian children. Almost. There’s always a little error,<br />

usually their eyes. Lost One kokiri on the other hand, look to be made of wood, twisting vines<br />

emulating the size and shape of a child. They don’t blink enough. Your size is small.<br />

Speed: your base walking speed is 25 feet<br />

Damage vulnerabilities: You are vulnerable to fire damage.<br />

Nimbleness: You can move through the space of any creature that is of a size or more<br />

larger than yours.<br />

Blessed: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll<br />

the die and must use the new roll.<br />

Forest folk: You can attempt to hide even when you are only lightly obscured by foliage,<br />

heavy rain, falling snow, mist, and other natural phenomena. You have a bonus equal to<br />

your proficiency bonus in all survival checks in woods, forests and jungles.<br />

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