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Choose a caste:<br />
• Warrior: You have proficiency in light armour, all bows, slings, daggers, glaives and<br />
the scimitar.<br />
• Priest: You have proficiency in the Intelligence(Religion) skill. You can cast one<br />
clerical cantrip in addition to any spells you may otherwise know. Wisdom is your<br />
casting ability for this cantrip.<br />
Hegrud<br />
Ability Score Adjustments: Your Charisma score increases by 2 and any other two scores<br />
increases by 1.<br />
Size: Hegrud are physically almost identical to gerudo, only paler. They can be male. Your<br />
size is Medium.<br />
Speed: Your base walking speed is 35 feet<br />
Lingering curse: You have advantage on any saving throws against being charmed or<br />
otherwise mind controlled.<br />
Relics of choice: You can cast one clerical cantrip in addition to any spells you may<br />
otherwise know. Wisdom is your casting ability for this cantrip.<br />
Languages: You can speak both Takalmma and Hyrulian.<br />
Sheikah<br />
Ability Score Adjustments: Your Dexterity score increases by 2 and your Intelligence<br />
increases by 1.<br />
Size: Except for their blood-red irises, there is no physical difference between a sheikah and<br />
a hylian. Your size is medium<br />
Speed: Your base walking speed is 40 feet<br />
Shadow dweller: Sheikah automatically have proficiency in blowguns, darts, hand and light<br />
crossbows, and daggers. They also have proficiency in the Dexterity (Stealth) and sleight of<br />
hand skills.<br />
Darkvision: You can see in dim light if it were bright light, and in darkness as if it were dim<br />
light. You can’t discern colour in darkness, only shades of grey.<br />
Devilproofed: You cannot be charmed or mentally dominated in any way. You have<br />
advantage on rolls to discern illusions of all types.<br />
Languages: You can speak Hyrulian and any two other languages, as well as the secret<br />
sheikah language of Serpentine.<br />
Kokiri<br />
Ability Score Adjustments: Your dexterity increases by 1<br />
Size: Forester kokiri appear to be hylian children. Almost. There’s always a little error,<br />
usually their eyes. Lost One kokiri on the other hand, look to be made of wood, twisting vines<br />
emulating the size and shape of a child. They don’t blink enough. Your size is small.<br />
Speed: your base walking speed is 25 feet<br />
Damage vulnerabilities: You are vulnerable to fire damage.<br />
Nimbleness: You can move through the space of any creature that is of a size or more<br />
larger than yours.<br />
Blessed: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll<br />
the die and must use the new roll.<br />
Forest folk: You can attempt to hide even when you are only lightly obscured by foliage,<br />
heavy rain, falling snow, mist, and other natural phenomena. You have a bonus equal to<br />
your proficiency bonus in all survival checks in woods, forests and jungles.<br />
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