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DRAGONSONG

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Custom Plate: You can only wear armour made for you, which costs twice as much<br />

as normal armour.<br />

Oaf: You automatically fail all Dexterity (Stealth) tests and go last in the initiative<br />

order. You cannot use your dexterity bonus to increase your AC. You automatically<br />

fail all dexterity saves.<br />

Massive: Your health is increased as if you had the toughness feat. This does not<br />

stop you from also taking the feat.<br />

Zora<br />

Ability Score Adjustments: Your Wisdom score increases by 2, and your Charisma score<br />

increases by 1.<br />

Size: Zora are slender and elegant creatures, but not especially tall. They tend to be<br />

between four and a half and five and a half feet, and weigh around one hundred pounds.<br />

Your size is Medium<br />

Speed: Your base walking speed is 30 feet<br />

Subaquatic: You can breathe underwater, and have a swimming speed equal to double<br />

your walking speed. You also have proficiency on all Widsom (Survival) rolls involving water.<br />

Damage resistances: You are immune to ice damage, and can be frozen alive without<br />

suffering in any way. You are also resistant to lightning damage.<br />

Damage vulnerabilities: You are vulnerable to fire damage and poison damage.<br />

Alien: You have advantage on all Charisma (Bluff) rolls and disadvantage on all Charisma<br />

(Persuasion) rolls when dealing with people unfamiliar with zora.<br />

Electroshock: You can attempt to discharge your bioelectric pouches at any time as an<br />

attack, as if it were a weapon you had equipped. Every creature within melee range must<br />

make a DC 10+(your dex modifier) dexterity check or take d6 lightning damage, increasing<br />

to d8 at level 6, d10 at level 10, and d12 at level 14. Underwater this counts as a reach<br />

weapon.<br />

Languages: You can speak Hyrulian and Piscian.<br />

Dry Drowning: Every eight hours zora go without drinking a significant quantity of water,<br />

they accrue a level of fatigue. Their fatigue does not reset until they can immerse<br />

themselves in water.<br />

Humans<br />

Ability Score Adjustments: Two different ability scores of your choice increase by 1.<br />

Size: Humans are utterly conventional. They are around five and a half feet tall, and weigh<br />

around one hundred and thirty pounds. Your size is Medium<br />

Speed: Your base walking speed is 30 feet<br />

Practical Skills: You may select an additional feat at character creation.<br />

Languages: You can speak Hyrulian.<br />

Gerudo<br />

Ability Score Adjustments: Your Dexterity score increases by 2 and your Charisma<br />

increases by 1.<br />

Size: Gerudo have extremely similar physiologies to hylians, but have much more<br />

pronounced gender characteristics, similar to those of humans. They can only be female,<br />

male gerudo are not playable without exceptional reasons. Your size is Medium<br />

Speed: Your base walking speed is 40 feet<br />

Desert dweller: Gerudo have advantage on all survival checks involving deserts or arid<br />

terrain. They automatically have proficiency in the animal handling skill.<br />

Cursed to one: You cannot be charmed or mentally dominated in any way. You have<br />

advantage on rolls to discern illusions of all types.<br />

Languages: You can speak Takalmma and one other language of your choice.<br />

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