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The Ultimate Body Language Book

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He’s already a bit taller than me and he knows that while seated he looses his advantage making it even<br />

more important to claim the higher chair lest he lose his height advantage. My computer chair allows<br />

one to raise and lower it, so as fast as it can be adjusted it’s at its peek, allowing him to look down on<br />

me. <strong>The</strong>se games are all in good fun of course, as we both understand the implications. However, while<br />

we play these games in fun, others might not, they may use them to intimidate or gain power over you<br />

and if you are interested, you over them.<br />

To level the playing field it is important to limit the presence of chairs that can be raised or lowered just<br />

in case you don’t arrive early enough to gain access to them. Chairs that swivel also hold more power<br />

because they can face in infinite directions. <strong>The</strong> most punishing chairs, which are used by interrogators<br />

are those that are fixed to the floor, usually placed in the center of a room away from any shelter. When<br />

the idea is to gain quick authority, job interviewers can also employ this tactic. Because you can’t<br />

swivel, you must adjust your entire body position to orient yourself toward anything of interest. Should<br />

someone enter the room, you’ll either be forced to keep your back to them or will have to lean to one<br />

side to look. Regardless, you are at a disadvantage. Chairs that also give more power are those with<br />

higher backs. Kings and queens sit in tall chairs because they understood the powers it gave them. <strong>The</strong><br />

peasants were lucky to get a chair at all, and a stool is was plenty for the layman. Think about what<br />

types of chairs are present at fast food places and their effect on us. Usually they will be rock hard and<br />

prevent us getting comfortable by leaning back with their metal backs designed specifically to reduce<br />

our stay. What effect would this type of seating have on a competitor in business or an in-law we<br />

wished to enjoy only a brief visit?<br />

To disarm or punish people, use soft seating such as a sofa that when pressure is added practically<br />

envelopes your opponent. This reduces their ability to use gestures in communication and to move<br />

about the room because getting up from a sunken position is more difficult than an upright on. Also<br />

make sure this chair is lower than normal helping you establish dominance, and if it has arms, even<br />

better, as this too will limit their movement.<br />

Chapter 15 – Seating Arrangements<br />

How To Be Forgotten – <strong>The</strong> “Center-Stage<br />

Effect”<br />

In a study conducted by the University of California Berkeley in 2006 that examined seating position, it<br />

was found that when seated in the middle of lecture halls, those in the middle tended to be overlooked.<br />

This would seem counterintuitive, but was replicated several times and in several different ways.<br />

This “center-stage” effect was shown through observation of the game show “<strong>The</strong> Weakest Link” since<br />

they tended to be ignored more often than outlier players. If you aren’t familiar with the game, it<br />

involved a series of questions across several competitors but with only one winner. Each contestant is<br />

to answer a question in sequence associated with an ever increasing sum of money until the money is<br />

“banked” or kept, at which point the value amount is reset, but the round continues. At the end of each<br />

round the contestants vote on whom they’d like to eliminate. In the observations by the researchers,<br />

they found that despite the contestants being randomly assigned more winners came from the center of<br />

the stage rather than outliers. <strong>The</strong> center was often ignored as a pool from which people were “voted<br />

off.” This seems counterintuitive to most, as our common sense would tell us that the outliers should be<br />

less subject to attention.<br />

When the experiment brought the game to the lab, the researchers found that observers often

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