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The Spartan Scoop<br />

SPRING 2017 ​MCCLOSKEY’S FAVORITE NEWSPAPER ​ ​Issue 3<br />

NEWSPAPER STAFF:<br />

Advisor<br />

Ms. Roche<br />

Cave Story​ Review<br />

By Devlin Maconi<br />

Editors<br />

Braydon Booth-Desmarais<br />

Kira Sullivan<br />

Reporters<br />

Jennifer Babin<br />

Sean Costa<br />

Caroline DeFoe<br />

Sam Ferrage<br />

Zach Goddard<br />

Jayde Gaudet<br />

Ryan Hallfelder<br />

Alison Langemo<br />

Maria Lowandy<br />

Tyler Manyak<br />

Devlin Maconi<br />

Trevor Masnyk<br />

Jack Moscatelli<br />

Joshua Schweibish<br />

Sarah Snyder<br />

Caileen Wilson<br />

Aah,​ Cave Story​. The hit indie freeware game by Daisuke Amaya<br />

released on December 20, 2004, for the PC! One of my favorite games<br />

to play on my computer to this date. This game has so much packed in it<br />

that this review may be the longest article in the whole issue.<br />

I’m going to divide the gameplay into different parts: the weapons,<br />

weapon levels, drops, and control because I have way too much to talk<br />

about all of them.<br />

First off, the weapons, and hoo boy do you get a lot of them--at least in<br />

second platformer standards. There are the polar star--the first weapon<br />

you acquire--the fireball, bubble, blade, machine gun, spur, nemesis,<br />

snake, and rocket launcher (or missile launcher if you want the official<br />

terms). The cool part of this is that at certain points in the game, you<br />

are given the choice to take x weapon for the trade of two or so<br />

weapons. THIS, however, can detrimentally affect the ending you will<br />

receive at the end of the game and some story elements as well, but I’ll<br />

leave the endings and alternate paths for a later section since that’s a<br />

whole topic in itself. So the weapons do what basic weapons would do,<br />

fire projectiles, of course. (continued on p. 5)


Top 5 Jokes<br />

By Jordan Hughes<br />

5. What store does an<br />

arrow shop at?<br />

--Target<br />

4. Zayn left One Direction!<br />

That’s sad. I guess he<br />

went...​the other direction!<br />

3. You: Up dog!<br />

Friend: What’s ​“Updog”​?<br />

2. Knock,Knock!<br />

Who’s there?<br />

Repetition.<br />

Repetition who?<br />

Knock,Knock…<br />

1. I was going to make a<br />

skeleton pun, but I don’t<br />

know if it’s going ​tibia<br />

humerus ​one!<br />

Game Review:<br />

PaRappa the Rapper<br />

By Ryan Hallfelder<br />

Created in 1997 and originally only<br />

released to the Japanese public,<br />

PaRappa the Rapper​ is a game with<br />

its flaws (sometimes due to<br />

translation and software limitations),<br />

but is a genuinely enjoyable game for<br />

its time. The game is one of rhythm,<br />

similar to that of ​Rhythm Heaven​ or<br />

DDR​ using buttons. The gameplay<br />

consists of a side scrolling circle,<br />

passing over the buttons required to<br />

press. If the user inputs the button at<br />

the correct time, points are awarded<br />

to a side display awarding the user a<br />

rank of either awful, bad, good, or<br />

cool. Along with the button mashing,<br />

lyrics are added in accordance to the<br />

beat, and characters dance in the<br />

background, encouraging and<br />

challenging the player. The story is<br />

engaging and often comical, adding a<br />

sense of depth to the goofy and<br />

clunky gameplay. The game often<br />

runs well, but errors only add to the<br />

experience, such as warping of the<br />

characters and looping audio tracks.<br />

SPOILERS BEYOND THIS<br />

POINT!!! YOU HAVE BEEN<br />

WARNED!!! (Please play it without<br />

it being spoiled).<br />

The story is mainly comical and<br />

shallow, but is a fun experience to<br />

watch unfold. The main character, a<br />

paper thin dog by the name of<br />

PaRappa, attempts to win the<br />

affection of Sunny Funny, but is<br />

stopped by an overbearing competitor<br />

by the name of Joe Chin. To combat<br />

this, Parappa takes on many skills<br />

such as karate, driving, and cooking<br />

with the help of<br />

quirky characters like a dancing<br />

moose, a chopping onion, and a<br />

rapping chicken. Try out different<br />

modes of difficulty; attempt the game<br />

with friends; or check out its sequels<br />

and spinoffs. With another remaster<br />

on the way this year, the future's<br />

looking bright for PaRappa fans, but<br />

is the original game worth it? Sure it<br />

has its flaws, mainly an input delay<br />

and audio glitches, but those flaws<br />

only add to the game’s charm in a<br />

weird way. They make it harder, and<br />

challenge you to think about the<br />

choices you make. So in conclusion,<br />

although it might be a weird game<br />

from the 90’s, give it a try, even<br />

ironically.<br />

Men do not claim to<br />

hold the answers to all life’s<br />

questions. nor do all men<br />

know who introduced fire.<br />

well, i do. prometheus. Greek<br />

Legend proclaims that<br />

Prometheus introduced Fire to<br />

Mankind, but at a price.


Favorite Types of Pie<br />

at McCloskey<br />

Ben the Bird<br />

By Jayde Gaudet<br />

The wind howls, carrying the<br />

smoke further<br />

Oil runs down the street<br />

Flames roar in large factories<br />

that surround the city<br />

All that's left is me<br />

I hop over black puddles<br />

Blow away the fog<br />

Nothing's left to bother me<br />

On my journey home<br />

Never will the sun shine<br />

Or the streams glow<br />

The birds are not chirping<br />

It's silent as I go<br />

Weaving through the dead brush<br />

I thought I heard a peep<br />

But that's, of course,<br />

impossible<br />

Because all that's left is me<br />

This is a survey I have been working on for the past few weeks. I asked<br />

students and staff to choose their favorite type of pie. In first place with<br />

27.33% is Apple Pie. In second place with 26.40% is Banana Pie. In<br />

third place with 19.88% is Boston Cream Pie. In fourth place with<br />

17.08% is Blueberry Pie. In fifth place with 8.07% is Pumpkin Pie. Now<br />

last and certainly least, Lemon Pie with a very small 1.24%. Thank you<br />

to everyone who participated. -BBD<br />

Stumbling over broken wires<br />

I hope I find a friend<br />

Entering my broken shack I<br />

find<br />

A bird that I named Ben


MUSIC<br />

RECOMMENDATIONS<br />

BY JORDAN HUGHES<br />

Gorillaz<br />

If you’re a fan of animated<br />

music videos with quirky<br />

characters, then you most<br />

definitely will love this<br />

band. It’s a 90’s rock band<br />

of animated characters:<br />

Murdoc (top left), 2-D<br />

(middle), Russel (top right),<br />

Cyborg Noodle (bottom<br />

left), and Noodle (bottom<br />

right) and occasionally they<br />

are joined by a blue<br />

phantom named Del. As I<br />

said before, the music<br />

videos are animated, and<br />

you can tell that a lot of<br />

effort and care went into<br />

them. I highly recommend<br />

this band. However, the<br />

only flaw would be that<br />

even though the music<br />

videos are quite creative,<br />

they are also kind of<br />

confusing.<br />

Z-Nation<br />

​Z-Nation​ coming back soon!<br />

Get ready for more MADNESS with<br />

more zombies and more missions<br />

to explore with six members...dead<br />

the groupe is in trouble.<br />

BY CAROLINE DEFOE<br />

Game Review<br />

By Caileen Wilson<br />

In this generation, kids<br />

LOVE gaming. I decided to<br />

review a game that I have<br />

been playing for a while,<br />

even though some may not<br />

have heard of it before. It is<br />

based off an older game<br />

Disney closed down years<br />

ago. I remember playing on<br />

Disney’s original version<br />

with my sister before it<br />

closed down approximately<br />

3-5 years ago. Enjoy! :)<br />

Toontown:<br />

Operation<br />

Dessert Storm<br />

Rating:​****<br />

I gave it four stars due to<br />

the fact that the developer<br />

claimed that it ran better on<br />

state of the art computers<br />

instead of what they call<br />

“a cheap laptop” (No<br />

joke--and that’s pretty<br />

offensive to a laptop<br />

owner!). Other than that,<br />

the graphics are as top of<br />

the line as if Disney made<br />

the game; although, some<br />

of the designers on the<br />

ODS team are actually<br />

former designers from<br />

Disney! The game starts off<br />

with a suspenseful<br />

prologue, making the game<br />

ten times more interesting.<br />

If you are playing on a<br />

“cheap laptop”, the game<br />

does run a little slower<br />

than usual, but feel free to<br />

check it out!


(Cave Story Continued)<br />

The catch is that each weapon shoots<br />

different types of ammo, can be charged<br />

for an extra KABLAM, and most of the<br />

weapons change based on their level.<br />

Leveling is another topic I will get to later<br />

as that requires it own section. The basic<br />

lowdown of how each weapon works is: Polar<br />

Star: First weapon, shoots basic shots,<br />

Fireball: shoots multiple bouncing fireballs<br />

that can do heaps of damage if hitting<br />

enemies in clusters, Bubble: shoots<br />

bubbles, gets waaaaay more useful and<br />

powerful later on, Machinegun: can be<br />

traded to Curly Brace at the Sand Zone for<br />

the polar star, had limited ammo, but<br />

shoots rapidly, can let the player<br />

essentially fly without the booster at level<br />

3, Rocket Launcher: shoots rockets (or<br />

missiles) that can do large amounts of<br />

damage, gets a “super upgrade” near late<br />

game that doubles damage, Blade: Given to<br />

you by the deceased King, can be thrown in<br />

4 directions, and does a lot of damage,<br />

Nemesis: the strongest weapon in the<br />

game, traded to you for the blade, does<br />

massive amounts of damage at level 1, but<br />

gets weaker as you level it up, Spur:<br />

acquired near the end game by giving the<br />

hermit the Polar Star back and letting him<br />

fix it, can be charged to multiple levels for<br />

bigger and better shots, charge shots leave<br />

trails that can obliterate enemies, Snake:<br />

shoots snakes that can phase through walls,<br />

acquired by trading the Polar Star and<br />

Fireball in the Labyrinth.<br />

Next, we move on to the weapon leveling<br />

system, and hoo boy is there a lot to talk<br />

about here! So the jist of the leveling<br />

system is that when you kill bosses and<br />

enemies, you receive these little dorito-like<br />

things that are experience points for your<br />

weapons.<br />

Every time you collect one, the experience<br />

bar which is shown above your health goes<br />

up a little. Once the bar overflows, you gain<br />

a level on the current weapon, in most<br />

cases making it better. Every weapon aside<br />

from the spur can be upgraded to the max<br />

of 3 levels and an added MAX level that<br />

has no effect on the weapons that was<br />

most likely added so it is more unlikely that<br />

the player will get knocked down to level 2<br />

after a single hit. For level differences<br />

with each weapon, The polar star gets<br />

bigger shots and better damage counts,<br />

the rocket launcher gets more rockets and<br />

each missile does more damage than the<br />

previous level’s rockets, the bubble gets<br />

more bubbles that do more damage, and<br />

eventually you get a bubble shield and the<br />

ability to charge multiple bubbles around<br />

you and release them for a ​SMASHING<br />

hit, the machinegun gets higher damage<br />

counts, bigger bullets, and eventually, the<br />

ability to let the player float in the air, the<br />

snake gets increased damage, more shots<br />

allowed on screen at once, and better range<br />

(this is basically the same kind of change<br />

that the fireball gets, so Im gonna say that<br />

I just covered both), the nemesis gets<br />

decreased damage, worse range, and<br />

eventually ducks for shots, and the blade<br />

gets much better damage, an increased<br />

blade size, and eventually King’s ghost<br />

which can do 1-100 hits with varied damage.<br />

Now, we move onto the shortest section of<br />

the bunch, drops. Like in most games, killing<br />

bosses and enemies will net you some kind<br />

of drop most of the time. The game is<br />

smart, however and checks the counters<br />

for all the possible drop items so if say you<br />

had full health, rocket launcher ammo but<br />

still have some more leveling potential, 90%<br />

of the time you will get exp drops and the<br />

same will happen for any value that you<br />

don’t have maxed. There are 3 types of<br />

drops, health, rocket launcher ammo, and<br />

exp. Each drop type has three variations,<br />

single, double, and triple.<br />

Next up are the controls, and they may or<br />

may not take a little bit of getting<br />

used to depending on the person. You start<br />

the game off in a cave, alone and are left<br />

to learn the controls yourself. The game’s<br />

jumping mechanics may seem pretty floaty<br />

at first, but after time you will get used to<br />

the floaty jump ark and become a<br />

platforming pro at this game. The game<br />

runs at a smooth 60 fps (frames per<br />

second) if you’re playing the cave story +<br />

remake for the PC, and to my knowledge, all<br />

the ports made for various consoles. If you<br />

happen to be playing the freeware version<br />

of the game (which can be downloaded at<br />

the cave story tribute website​), however,<br />

the game will be running at a max of 50 fps<br />

which can be slightly detrimental, as the<br />

game seems slightly slow, choppy, and the<br />

game tends to fluctuate at times. The<br />

other noteworthy control mechanic is that<br />

the down key or button is the “interact”<br />

key of the game which may be the most<br />

annoying part of the game to get used to,<br />

as most games use the use item or shoot<br />

key to interact with stuff.<br />

Also, throughout the game you may or will<br />

find many heart capsules which will add a<br />

certain amount of health to your maximum<br />

health capacity. And that’s about it for this<br />

review! I was gonna make this much longer<br />

going into detail about the story, bosses,<br />

etc, but I ran out of time. Now, this is<br />

probably going to be the last article I’m<br />

able to write this year for newspaper so I<br />

thank you all for reading all these lengthy<br />

reviews I write, and this has been Devlin<br />

Maconi, signing off for the final(?) time<br />

this year.<br />

Well, this may be the last newspaper of the<br />

school year, but I may try to get some<br />

other things in next year if Mrs. Roche lets<br />

me add things in next year so hopefully be<br />

looking forward to those and a possibly<br />

more in-depth retrospective of Cave Story!<br />

Well, hey! I've actually been working on a<br />

cave story playthrough for my Youtube<br />

channel so you can go visit there if you<br />

wanna see how bad I am at the game. :^)<br />

Link:<br />

http://youtube.com/c/thegameronsteamof<br />

ficialyt

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