Emerging Technologies

HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen. HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen.

11.06.2017 Views

47 This has been noticed w ith gamers, especially those w ho pl ay f irst person shooters or rol e pl aying games w hich inv olve a high degree of immersion. Another issue rel ated to this is cyber-addiction. There are people w ho become addicted to v irtual real ity games and as a consequence, start to bl ur the boundary betw een real and v irtual l ife. They spend increasing amounts of time in the v irtual env ironment w hich has detrimental effect on their l ife in real w orld. Virtual Criminality is w hen someone commits an il l egal, offensiv e, v iol ent or criminal act in a digital w orld such as a v irtual l ife. What happens if someone commits a criminal act but w ithin a v irtual env ironment? A potential situation is one in w hich sev eral peopl e are immersed w ithin a v irtual env ironment but one of these participants becomes injured or traumatised due to the actions of another person in that situation. The question is w hether it is possibl e for someone to suffer an injury or mental distress as a resul t of a v iol ent action carried out in a v irtual env ironment. And if this does happen , w il l the perpetrator be punished in a ny w ay simil ar to someone w ho commits this action in the real w orld? It is stil l an argument that w hether a v irtual real ity participant can experience p ain, distress or any other emotions w ith criminal acts! [25]

48 References [1] Technology Timeline http://www.fournel.org/tech/tech.htm. [2] Social Science Research Network “What Is an Emerging Technol ogy?" http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2564094. [3] O'Reilly “The O'Reil l y Emerging Technol ogy Conference,” http://conferences.oreillynet.com/pub/w/18/keynotes.html. [4] L. Marx “Technol ogy The Emergence of a Hazardous Concept,” Technology and Culture, v ol. V olume 51, no. 10.1353/tech.2010.0009, pp. 561 -577, 2010. [5] Dictionary.com LLC, “Dictionary.com,” http://www.dictionary.com/browse/virtual --reality. [6] Oculus VR, “Rift,” 2016. https://www3.oculus.com/en -us/rift/. [7] Microsoft, “Hol oLens,” https://www.microsoft.com/microsoft-hololens/en-us. [8] Future of Life, “BENEFITS & RISKS OF ARTIFICIAL INTELLIGENCE,” http://futureoflife.org/background/benefits -risks-of-artificial - intel l igence/.

48<br />

References<br />

[1] Technology Timeline<br />

http://www.fournel.org/tech/tech.htm.<br />

[2] Social Science Research Network “What Is an <strong>Emerging</strong> Technol ogy?"<br />

http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2564094.<br />

[3] O'Reilly “The O'Reil l y <strong>Emerging</strong> Technol ogy Conference,”<br />

http://conferences.oreillynet.com/pub/w/18/keynotes.html.<br />

[4] L. Marx “Technol ogy The Emergence of a Hazardous Concept,”<br />

Technology and Culture, v ol. V olume 51, no.<br />

10.1353/tech.2010.0009, pp. 561 -577, 2010.<br />

[5] Dictionary.com LLC, “Dictionary.com,”<br />

http://www.dictionary.com/browse/virtual --reality.<br />

[6] Oculus VR, “Rift,” 2016.<br />

https://www3.oculus.com/en -us/rift/.<br />

[7] Microsoft, “Hol oLens,”<br />

https://www.microsoft.com/microsoft-hololens/en-us.<br />

[8] Future of Life, “BENEFITS & RISKS OF ARTIFICIAL INTELLIGENCE,”<br />

http://futureoflife.org/background/benefits -risks-of-artificial -<br />

intel l igence/.

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