Emerging Technologies

HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen. HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen.

11.06.2017 Views

47 This has been noticed w ith gamers, especially those w ho pl ay f irst person shooters or rol e pl aying games w hich inv olve a high degree of immersion. Another issue rel ated to this is cyber-addiction. There are people w ho become addicted to v irtual real ity games and as a consequence, start to bl ur the boundary betw een real and v irtual l ife. They spend increasing amounts of time in the v irtual env ironment w hich has detrimental effect on their l ife in real w orld. Virtual Criminality is w hen someone commits an il l egal, offensiv e, v iol ent or criminal act in a digital w orld such as a v irtual l ife. What happens if someone commits a criminal act but w ithin a v irtual env ironment? A potential situation is one in w hich sev eral peopl e are immersed w ithin a v irtual env ironment but one of these participants becomes injured or traumatised due to the actions of another person in that situation. The question is w hether it is possibl e for someone to suffer an injury or mental distress as a resul t of a v iol ent action carried out in a v irtual env ironment. And if this does happen , w il l the perpetrator be punished in a ny w ay simil ar to someone w ho commits this action in the real w orld? It is stil l an argument that w hether a v irtual real ity participant can experience p ain, distress or any other emotions w ith criminal acts! [25]

48 References [1] Technology Timeline http://www.fournel.org/tech/tech.htm. [2] Social Science Research Network “What Is an Emerging Technol ogy?" http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2564094. [3] O'Reilly “The O'Reil l y Emerging Technol ogy Conference,” http://conferences.oreillynet.com/pub/w/18/keynotes.html. [4] L. Marx “Technol ogy The Emergence of a Hazardous Concept,” Technology and Culture, v ol. V olume 51, no. 10.1353/tech.2010.0009, pp. 561 -577, 2010. [5] Dictionary.com LLC, “Dictionary.com,” http://www.dictionary.com/browse/virtual --reality. [6] Oculus VR, “Rift,” 2016. https://www3.oculus.com/en -us/rift/. [7] Microsoft, “Hol oLens,” https://www.microsoft.com/microsoft-hololens/en-us. [8] Future of Life, “BENEFITS & RISKS OF ARTIFICIAL INTELLIGENCE,” http://futureoflife.org/background/benefits -risks-of-artificial - intel l igence/.

47<br />

This has been noticed w ith gamers, especially those w ho pl ay f irst<br />

person shooters or rol e pl aying games w hich inv olve a high degree<br />

of immersion.<br />

Another issue rel ated to this is cyber-addiction. There are people<br />

w ho become addicted to v irtual real ity games and as a<br />

consequence, start to bl ur the boundary betw een real and v irtual<br />

l ife. They spend increasing amounts of time in the v irtual<br />

env ironment w hich has detrimental effect on their l ife in real w orld.<br />

Virtual Criminality is w hen someone commits an il l egal, offensiv e, v iol ent<br />

or criminal act in a digital w orld such as a v irtual l ife.<br />

What happens if someone commits a criminal act but w ithin a<br />

v irtual env ironment? A potential situation is one in w hich sev eral<br />

peopl e are immersed w ithin a v irtual env ironment but one of these<br />

participants becomes injured or traumatised due to the actions of<br />

another person in that situation.<br />

The question is w hether it is possibl e for someone to suffer an injury<br />

or mental distress as a resul t of a v iol ent action carried out in a<br />

v irtual env ironment. And if this does happen , w il l the perpetrator<br />

be punished in a ny w ay simil ar to someone w ho commits this action<br />

in the real w orld?<br />

It is stil l an argument that w hether a v irtual real ity participant can<br />

experience p ain, distress or any other emotions w ith criminal acts!<br />

[25]

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