Emerging Technologies
HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen.
HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen.
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Uses of Virtual Reality.<br />
B e low are the tw o main uses of Virt ual R e ality.<br />
◘ Ergonomics (Work Efficiency).<br />
When designing a l a rge mechanical dev ice such as a car, v isibility<br />
and ergonomics are v ery important . Many companies spend a<br />
l arge amount of money making their products interface better w ith<br />
the operators. The cost of buil ding prototypes is v ery expensiv e,<br />
upw ards of a few mil l ion dol l ars for one machine. By using v irtual<br />
real ity, the company coul d check out the v iability and ergonomics<br />
of their machine quickl y and make changes to it w ithout ev er<br />
spending money on buil ding hardw are.<br />
EDS J ack i s a n ex a mp l e o f a co mmerci a lly a va i l ab le vi rt u al reality<br />
so ft wa re p a ckage. It i s ma i n ly u sed fo r vi sib ilit y a n d ergo nomics study.<br />
◘ Simulators.<br />
Another area that V irtual Real ity is heav ily used in is driv ing or fl ying<br />
simul ations. These prov ide the users a chance to gain expertise<br />
operating a v ehicle w ithout the real -world consequences of<br />
making a mistake. Fl ight simul ators are the most common t ype of<br />
machine simul ation. Some other examples w ould be the US Army’s<br />
use of simul ators to train tank sol ders w ith v irtual tank w ars. NASA<br />
al so trains its astronauts on how to l and the space shuttle w ith a<br />
v irtual real ity simul ator.<br />
MP I Vega P rime i s a n examp le o f a so ft wa re p a ckage t h at su ppo rts any<br />
t yp e o f d ri vi ng si mu l at ion. Th e u ser b u i l ds t h e vi rt u al en vi ronment<br />
wi t h i n t he so ft ware p ackage. It b iggest a dva ntage i s i ts realisti c physics<br />
en gi n e wh i ch su p ports co l l isi on d et ecti on.