Emerging Technologies
HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen.
HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen.
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Terminologies Used in Virtual Reality.<br />
Virt ual R e ality (VR ) and Virt ual E nv ironme nt s (VE) are used in digital<br />
communities interchangeably. These terms are same as Synthetic<br />
Experience, V irtual Worl ds, Artificia l Worl ds or Artificial Real ity.<br />
There may be sl ight v ariations but they al l essentially mean an<br />
interactiv e and immersiv e (w ith the feel ing of presence)<br />
experience in a simul ated (autonomous) w orld.<br />
T e lepre senc e is the tel eoperation systems for remote manipul ation of<br />
physical objects. It is a specific kind of v irtual reality that simulates<br />
a real but remote (in terms of distance or scal e) env ironment.<br />
C y be rspac e is consensual hallucination w ith graphical representation<br />
of data abstracted from the banks of ev ery computer on the w eb.<br />
T e lex istence enables a human being to hav e a real -time sensation<br />
of being at a pl ace other than w here he or she actually exists, and<br />
being abl e to interact w ith the remote env ironment, w hich may be<br />
real , v irtual, or a combination of both.<br />
HC I (Human- C omput e r Int e rac t ion) refers to the study and process by<br />
w hich humans interact w ith computers. V ery basic HCI is something<br />
as simpl e as a keyboard and mouse w hil e adv anced HCI coul d be<br />
thought-controlled interactions be tween a person and a computer.<br />
Hapt ic s refers to the capabil ity to sense a natural or synthetic<br />
mechanical env ironment through touch. Haptics al so incl udes<br />
kinaesthesia , the abil ity to perceiv e one’s body position, mov ement<br />
and w eight.<br />
Hapt ic s t e c hnologies prov ide force feedback to users about the<br />
physical properties and mov ements of v irtual objects represented<br />
by a computer. Haptics incorporates both touch (tactil e) and<br />
motion (kinaesthetic) el ements.<br />
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