Emerging Technologies
HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen. HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen.
35 I I. Analyse dat a and present t he researc h findings in t he form of a researc h report /paper. BRIEF INTRODUCTION OF VIRTUAL REALITY AND ITS CHALLENGES. Abstract — V irtual reality (V R) is a technology w hich al l ows users to interact w ith computersimul ated env ironments, may they be real or imaginary. In it w e can dev elop our own w orlds from creating v ideo game s to hav ing w ander v irtually around the univ erse. This report contains the basic principl es and open probl ems of V R. With a short historical ov erv iew, basic terminol ogies, cl asses of VR systems and the chal lenges of V irtual Reality. Introduction — Today, it has become common for us to be able to interact w ith computers. They al l ow us to experience things that are not accessible in real l ife or yet created. Moreov er, the w orl d of graphics ha s neither borders nor constraints and can be created and manipul ated how ev er we desire or imagine. So, w e step into its w orld to interact w ith it instead of just w atching. Soon it becomes ov erwhelmingly popul ar and fashionable. V irtual real ity is considered to hav e begun in the 1950’s but it came to the publ ic’s attention in the l ate 1980’s and 1990’s. This can be attributed to pioneering computer scientist Jaron Lanier w ho introduced the term back in 1987. Most VR env ironments are primaril y v isual experiences, displayed either on digital fl at screens or stereoscopic displays. V irtual reality also incl udes auditory stimul ation through speakers or headphones. Users can interact w ith the v irtual env ironments through different peripheral dev ices. Evolution — The v ery first idea w as presented by Ivan Sutherland in 1965: “Make t hat (virt ual) world in t he window look real, sound real, f eel real, and respond realistically t o t he viewer’s act ions” . It has been a l ong time since then; a l ot of research has been done.
36 Highlights of Research in Virtual Reality. ◘ Sensorama – 1957 A.D. Morton Heil ig created a mul ti-sensory simul ator. It w as a pre-recorded fil m in col our w ith stereo w hich w as augmented by binaural sound, scent, w ind and v ibratory experiences. This w as one of the v ery first approaches to create a v irtual real ity system and it had al l the features of such an env ironment, but it w as not interactiv e in any w ay. ◘ The Ultimate Display – 1965 A.D. Iv an Sutherl and proposed the ul timate sol ution of v irtual real ity: an artificial w orld construction concept that incl uded interactiv e graphics, force feedback, sound, smel l and taste. ◘ The Sword of Damocles The first v irtual real ity sys tem real ized in hardw are. Iv an Sutherland construct ed a dev ice considered as the first Head Mounted Display (HMD), w ith appropriate head tracking. It supported a stereo v iew that updated correctly according to user’s head position & orientation.
- Page 1 and 2: AbdułRāfāy Moeen GRAFTON UNIVERS
- Page 3 and 4: Contents Introduction .............
- Page 5 and 6: 2 Introduction Tekhnē Art, Craft T
- Page 7 and 8: 4 [ 1 ] Age of Technology The timel
- Page 9 and 10: 6 European Dark Age 400 A.D. to 150
- Page 11 and 12: 8 2019 A.D. Exoskeletal systems w i
- Page 13 and 14: 10 15,000 A.D. to 300,000 A.D. Psyc
- Page 15 and 16: 12 Emergence of Technology M echani
- Page 17 and 18: 14 LO1: Understand Emerging Technol
- Page 19 and 20: 16 Artificial Intelligence Intellig
- Page 21 and 22: 18 w oul d run for about eight hour
- Page 23 and 24: 20 Speed Trains A series of connect
- Page 25 and 26: 22 Motor Vehicles Sel f-propelled l
- Page 27 and 28: 24 Nanomedicine A branch of medicin
- Page 29 and 30: 26 I I. 4 new t ec hnologic al adva
- Page 31 and 32: 28 I II. Provide an assessment of t
- Page 33 and 34: 30 SWOT ANA LY SI S : “NANOT E C
- Page 35 and 36: 32 - Conclusion - Deep researches a
- Page 37: 34 LO3: Conduct research into emerg
- Page 41 and 42: Terminologies Used in Virtual Reali
- Page 43 and 44: 40 Types of Immersion in VR . Imme
- Page 45 and 46: 42 Advantages. V irtual real ity ha
- Page 47 and 48: 44 I II. Provide an evaluat ion of
- Page 49 and 50: 46 LO4: Understand the ethical impl
- Page 51 and 52: 48 References [1] Technology Timeli
- Page 53 and 54: 50 [18] Fractal, “Nanorobotics,
36<br />
Highlights of Research in Virtual Reality.<br />
◘<br />
Sensorama – 1957 A.D.<br />
Morton Heil ig created a mul ti-sensory simul ator.<br />
It w as a pre-recorded fil m in col our w ith stereo<br />
w hich w as augmented by binaural sound, scent,<br />
w ind and v ibratory experiences. This w as one of<br />
the v ery first approaches to create a v irtual<br />
real ity system and it had al l the features of such<br />
an env ironment, but it w as not interactiv e in any<br />
w ay.<br />
◘<br />
The Ultimate Display – 1965 A.D.<br />
Iv an Sutherl and proposed the ul timate sol ution<br />
of v irtual real ity: an artificial w orld construction<br />
concept that incl uded interactiv e graphics,<br />
force feedback, sound, smel l and taste.<br />
◘<br />
The Sword of Damocles<br />
The first v irtual real ity sys tem real ized in<br />
hardw are. Iv an Sutherland construct ed a dev ice<br />
considered as the first Head Mounted Display<br />
(HMD), w ith appropriate head tracking. It<br />
supported a stereo v iew that updated correctly<br />
according to user’s head position & orientation.