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Emerging Technologies

HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen.

HND Computing & System Development, Unit-5, Research Assignment by AbdulRafay Moeen.

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35<br />

I I.<br />

Analyse dat a and present t he researc h findings in t he form of a researc h report /paper.<br />

BRIEF INTRODUCTION OF VIRTUAL REALITY AND ITS CHALLENGES.<br />

Abstract — V irtual reality (V R) is a technology<br />

w hich al l ows users to interact w ith computersimul<br />

ated env ironments, may they be real or<br />

imaginary. In it w e can dev elop our own<br />

w orlds from creating v ideo game s to hav ing<br />

w ander v irtually around the univ erse. This<br />

report contains the basic principl es and open<br />

probl ems of V R. With a short historical<br />

ov erv iew, basic terminol ogies, cl asses of VR<br />

systems and the chal lenges of V irtual Reality.<br />

Introduction — Today, it has<br />

become common for us to be able<br />

to interact w ith computers. They<br />

al l ow us to experience things that<br />

are not accessible in real l ife or yet<br />

created. Moreov er, the w orl d of<br />

graphics ha s neither borders nor<br />

constraints and can be created<br />

and manipul ated how ev er we<br />

desire or imagine. So, w e step into<br />

its w orld to interact w ith it instead<br />

of just w atching. Soon it becomes<br />

ov erwhelmingly popul ar and<br />

fashionable.<br />

V irtual real ity is considered to hav e<br />

begun in the 1950’s but it came to the<br />

publ ic’s attention in the l ate 1980’s and<br />

1990’s. This can be attributed to<br />

pioneering computer scientist Jaron<br />

Lanier w ho introduced the term back in<br />

1987. Most VR env ironments are<br />

primaril y v isual experiences, displayed<br />

either on digital fl at screens or<br />

stereoscopic displays. V irtual reality also<br />

incl udes auditory stimul ation through<br />

speakers or headphones. Users can<br />

interact w ith the v irtual env ironments<br />

through different peripheral dev ices.<br />

Evolution — The v ery first idea w as presented by Ivan Sutherland in<br />

1965: “Make t hat (virt ual) world in t he window look real, sound<br />

real, f eel real, and respond realistically t o t he viewer’s act ions” . It<br />

has been a l ong time since then; a l ot of research has been done.

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