Official_Xbox_Magazine_USA_Issue_202_July_2017
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The big inTerview<br />
“i feel excited<br />
because Creators<br />
Program could be<br />
a super fertile<br />
place for talent<br />
to show their<br />
stuff on <strong>Xbox</strong>”<br />
of games you’d like to see?<br />
I think we’ll see a huge variety of stuff. We’ll<br />
see things that don’t quite fit the traditional<br />
definition of “game”. We’ll see hobbyist and<br />
professional projects… we’ll see a lot! I think<br />
one thing that is true of every platform is if<br />
you build a space that makes it easy for<br />
people to ship games, you see a lot of stuff!<br />
What I’m most excited to see is something I<br />
can’t even conceive of right now—and I<br />
really think Creators Program has a good<br />
chance to be a super fertile place for new<br />
talent to show their stuff on <strong>Xbox</strong>.<br />
Is this an ‘in-route’ for developers to prepare<br />
them for making a full ID@<strong>Xbox</strong> game, or are<br />
the two things aimed at different kinds<br />
of developer?<br />
One really key thing about ID@<strong>Xbox</strong>, and<br />
Creators Program, is that they are gamebased<br />
programs, not developer-based. So,<br />
I’d say it’s a thing that will probably be<br />
decided on a game-by-game basis. You may<br />
have a developer who starts out, maybe<br />
she’s in school, and she has a cool student<br />
project, and it comes out via Creators<br />
Program, but her next game comes via ID.<br />
And you may have a long-standing ID dev<br />
who makes a game and wants it out there<br />
quickly and just ships it via Creators. From a<br />
developer point of view, what we want to do<br />
is make sure that regardless of where a<br />
developer is in their journey, or regardless of<br />
how they want to handle their game, that we<br />
have a place for them in our ecosystem,<br />
from hobbyists and experimenters, to<br />
moonlighters and rookies, to professionals<br />
and veterans. That ensures we’re going to<br />
get a huge variety of games on our platform,<br />
The Big<br />
Names<br />
2015<br />
ShOvel KnIght<br />
after being funded on<br />
Kickstarter, the iD@xbox<br />
Program helped Yacht club<br />
games make this game<br />
(and its fantastic Dlc) an<br />
xbox reality.<br />
which is great for our players and helps build<br />
just a great ecosystem for both players and<br />
creators to thrive.<br />
Steam’s greenlight program suffered from a<br />
‘bloatware’ problem. Do you foresee this<br />
being a problem with the Creator’s program?<br />
Do you have a way of curating what appears<br />
in the Creator’s program Store?<br />
I’ll handle these two as one question if that’s<br />
okay! I can’t really comment on Steam, but if<br />
2016<br />
ROCKet leAgue<br />
the iD@xbox program<br />
helped this (previously<br />
PS4-exclusive) rocketpowered<br />
car football game<br />
make its way to xbox. it’s<br />
bloody good fun.<br />
<strong>2017</strong><br />
CupheAD<br />
it’s been in the works<br />
for years and regularly<br />
appears in iD@xbox<br />
showcases. one day, this<br />
beautiful platformer will<br />
actually launch…<br />
you’re asking about marketplaces, it’s a<br />
great question, and one we’ve thought<br />
about a lot. When you think of traditional<br />
retail shopping, humanity has had about<br />
10,000 years to perfect things. On the digital<br />
front, we’re really only 10 or 15 years in, so<br />
we’re still learning a lot. Both curated and<br />
open marketplaces have advantages.<br />
Curation works to make discovery and<br />
surfacing things easier, but you run the risk<br />
that the curators miss something. Uncurated<br />
marketplaces don’t have that risk, but they<br />
run the risk—or the certainty—of having lots<br />
of noise-to-signal because there’s no one<br />
really policing things.<br />
With <strong>Xbox</strong> Live Creators Program we<br />
thought about this a lot. And I think the<br />
solution Microsoft came up with is actually<br />
really interesting. So, on our PC store, all<br />
games are assorted together today, whether<br />
they have <strong>Xbox</strong> Live integration or not, so<br />
we’ll keep doing that with Creators Program<br />
games—they’ll be assorted with every other<br />
game. On console, though, players and<br />
parents expect a curated store experience.<br />
So, we’re maintaining that store experience<br />
for them, and we’re putting the open,<br />
uncurated Creators Program games in their<br />
own section. We’re sort of saying, “here’s our<br />
curated store, and here’s our uncurated<br />
section.” It may seem less elegant than<br />
solving the curation/discovery problem all<br />
up, but I actually think it will give us the best<br />
of both worlds, and address our desire to<br />
make sure <strong>Xbox</strong> is truly an open platform,<br />
while keeping the curation that our players<br />
expect and like in the store.<br />
And we will definitely have programmatic<br />
promotion in the Creators Program section of<br />
the store, with things such as collections for<br />
new releases, top rated, et cetera. So<br />
players will be able to see what’s popular.<br />
Could a game move out of the Creator’s<br />
program into ID@<strong>Xbox</strong>, or into the main<br />
Store if it was doing well?<br />
Absolutely. It could move from Creators to<br />
ID@<strong>Xbox</strong> before it even releases. There are a<br />
couple of back-end things we need to<br />
address to make this happen on the tech<br />
side, so let me put an asterisk there and say<br />
“Absolutely… later this summer,” but<br />
directionally, philosophically, absolutely!<br />
We expect to see lots of ID submission that<br />
have already started development and Live<br />
implementation via Creators, and we expect<br />
to see plenty of games launch in the<br />
Creators Program and then hopefully come<br />
through ID@<strong>Xbox</strong> later on. n<br />
if you’d like to hear more about iD@xbox,<br />
tweet charla at @iocat or visit the iD website<br />
at www.xbox.com/en-GB/developers/id<br />
051<br />
More great interviews at gamesradar.com/oxm<br />
the official xbox magazine