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Official_Xbox_Magazine_USA_Issue_202_July_2017

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The big inTerview<br />

“i feel excited<br />

because Creators<br />

Program could be<br />

a super fertile<br />

place for talent<br />

to show their<br />

stuff on <strong>Xbox</strong>”<br />

of games you’d like to see?<br />

I think we’ll see a huge variety of stuff. We’ll<br />

see things that don’t quite fit the traditional<br />

definition of “game”. We’ll see hobbyist and<br />

professional projects… we’ll see a lot! I think<br />

one thing that is true of every platform is if<br />

you build a space that makes it easy for<br />

people to ship games, you see a lot of stuff!<br />

What I’m most excited to see is something I<br />

can’t even conceive of right now—and I<br />

really think Creators Program has a good<br />

chance to be a super fertile place for new<br />

talent to show their stuff on <strong>Xbox</strong>.<br />

Is this an ‘in-route’ for developers to prepare<br />

them for making a full ID@<strong>Xbox</strong> game, or are<br />

the two things aimed at different kinds<br />

of developer?<br />

One really key thing about ID@<strong>Xbox</strong>, and<br />

Creators Program, is that they are gamebased<br />

programs, not developer-based. So,<br />

I’d say it’s a thing that will probably be<br />

decided on a game-by-game basis. You may<br />

have a developer who starts out, maybe<br />

she’s in school, and she has a cool student<br />

project, and it comes out via Creators<br />

Program, but her next game comes via ID.<br />

And you may have a long-standing ID dev<br />

who makes a game and wants it out there<br />

quickly and just ships it via Creators. From a<br />

developer point of view, what we want to do<br />

is make sure that regardless of where a<br />

developer is in their journey, or regardless of<br />

how they want to handle their game, that we<br />

have a place for them in our ecosystem,<br />

from hobbyists and experimenters, to<br />

moonlighters and rookies, to professionals<br />

and veterans. That ensures we’re going to<br />

get a huge variety of games on our platform,<br />

The Big<br />

Names<br />

2015<br />

ShOvel KnIght<br />

after being funded on<br />

Kickstarter, the iD@xbox<br />

Program helped Yacht club<br />

games make this game<br />

(and its fantastic Dlc) an<br />

xbox reality.<br />

which is great for our players and helps build<br />

just a great ecosystem for both players and<br />

creators to thrive.<br />

Steam’s greenlight program suffered from a<br />

‘bloatware’ problem. Do you foresee this<br />

being a problem with the Creator’s program?<br />

Do you have a way of curating what appears<br />

in the Creator’s program Store?<br />

I’ll handle these two as one question if that’s<br />

okay! I can’t really comment on Steam, but if<br />

2016<br />

ROCKet leAgue<br />

the iD@xbox program<br />

helped this (previously<br />

PS4-exclusive) rocketpowered<br />

car football game<br />

make its way to xbox. it’s<br />

bloody good fun.<br />

<strong>2017</strong><br />

CupheAD<br />

it’s been in the works<br />

for years and regularly<br />

appears in iD@xbox<br />

showcases. one day, this<br />

beautiful platformer will<br />

actually launch…<br />

you’re asking about marketplaces, it’s a<br />

great question, and one we’ve thought<br />

about a lot. When you think of traditional<br />

retail shopping, humanity has had about<br />

10,000 years to perfect things. On the digital<br />

front, we’re really only 10 or 15 years in, so<br />

we’re still learning a lot. Both curated and<br />

open marketplaces have advantages.<br />

Curation works to make discovery and<br />

surfacing things easier, but you run the risk<br />

that the curators miss something. Uncurated<br />

marketplaces don’t have that risk, but they<br />

run the risk—or the certainty—of having lots<br />

of noise-to-signal because there’s no one<br />

really policing things.<br />

With <strong>Xbox</strong> Live Creators Program we<br />

thought about this a lot. And I think the<br />

solution Microsoft came up with is actually<br />

really interesting. So, on our PC store, all<br />

games are assorted together today, whether<br />

they have <strong>Xbox</strong> Live integration or not, so<br />

we’ll keep doing that with Creators Program<br />

games—they’ll be assorted with every other<br />

game. On console, though, players and<br />

parents expect a curated store experience.<br />

So, we’re maintaining that store experience<br />

for them, and we’re putting the open,<br />

uncurated Creators Program games in their<br />

own section. We’re sort of saying, “here’s our<br />

curated store, and here’s our uncurated<br />

section.” It may seem less elegant than<br />

solving the curation/discovery problem all<br />

up, but I actually think it will give us the best<br />

of both worlds, and address our desire to<br />

make sure <strong>Xbox</strong> is truly an open platform,<br />

while keeping the curation that our players<br />

expect and like in the store.<br />

And we will definitely have programmatic<br />

promotion in the Creators Program section of<br />

the store, with things such as collections for<br />

new releases, top rated, et cetera. So<br />

players will be able to see what’s popular.<br />

Could a game move out of the Creator’s<br />

program into ID@<strong>Xbox</strong>, or into the main<br />

Store if it was doing well?<br />

Absolutely. It could move from Creators to<br />

ID@<strong>Xbox</strong> before it even releases. There are a<br />

couple of back-end things we need to<br />

address to make this happen on the tech<br />

side, so let me put an asterisk there and say<br />

“Absolutely… later this summer,” but<br />

directionally, philosophically, absolutely!<br />

We expect to see lots of ID submission that<br />

have already started development and Live<br />

implementation via Creators, and we expect<br />

to see plenty of games launch in the<br />

Creators Program and then hopefully come<br />

through ID@<strong>Xbox</strong> later on. n<br />

if you’d like to hear more about iD@xbox,<br />

tweet charla at @iocat or visit the iD website<br />

at www.xbox.com/en-GB/developers/id<br />

051<br />

More great interviews at gamesradar.com/oxm<br />

the official xbox magazine

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